pokerogue/test/abilities/aroma_veil.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

66 lines
2.2 KiB
TypeScript

import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerTagType } from "#enums/battler-tag-type";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerIndex } from "#app/battle";
import type { PlayerPokemon } from "#app/field/pokemon";
describe("Moves - Aroma Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.HEAL_BLOCK, Moves.IMPRISON, Moves.SPLASH ])
.enemySpecies(Species.SHUCKLE)
.ability(Abilities.AROMA_VEIL)
.moveset([ Moves.GROWL ]);
});
it("Aroma Veil protects the Pokemon's side against most Move Restriction Battler Tags", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI, Species.BULBASAUR ]);
const party = game.scene.getPlayerParty()! as PlayerPokemon[];
game.move.select(Moves.GROWL);
game.move.select(Moves.GROWL);
await game.forceEnemyMove(Moves.HEAL_BLOCK);
await game.toNextTurn();
party.forEach(p => {
expect(p.getTag(BattlerTagType.HEAL_BLOCK)).toBeUndefined();
});
});
it("Aroma Veil does not protect against Imprison", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI, Species.BULBASAUR ]);
const party = game.scene.getPlayerParty()! as PlayerPokemon[];
game.move.select(Moves.GROWL);
game.move.select(Moves.GROWL, 1);
await game.forceEnemyMove(Moves.IMPRISON, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.getTag(ArenaTagType.IMPRISON)).toBeDefined();
party.forEach(p => {
expect(p.getTag(BattlerTagType.IMPRISON)).toBeDefined();
});
});
});