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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
345 lines
13 KiB
TypeScript
345 lines
13 KiB
TypeScript
import { allSpecies } from "#app/data/pokemon-species";
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import { Stat } from "#enums/stat";
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import { GameModes, getGameMode } from "#app/game-mode";
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import { BattleEndPhase } from "#app/phases/battle-end-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { EncounterPhase } from "#app/phases/encounter-phase";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { LoginPhase } from "#app/phases/login-phase";
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import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
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import { SelectGenderPhase } from "#app/phases/select-gender-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { SelectStarterPhase } from "#app/phases/select-starter-phase";
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import { SummonPhase } from "#app/phases/summon-phase";
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import { SwitchPhase } from "#app/phases/switch-phase";
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import { TitlePhase } from "#app/phases/title-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { VictoryPhase } from "#app/phases/victory-phase";
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import GameManager from "#test/testUtils/gameManager";
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import { generateStarter } from "#test/testUtils/gameManagerUtils";
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import { Mode } from "#app/ui/ui";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { PlayerGender } from "#enums/player-gender";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { Biome } from "#app/enums/biome";
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describe("Test Battle Phase", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.scene.gameData.gender = undefined!; // just for these tests!
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});
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it("test phase interceptor with prompt", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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});
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await game.phaseInterceptor.run(SelectGenderPhase);
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await game.phaseInterceptor.run(TitlePhase);
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await game.waitMode(Mode.TITLE);
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expect(game.scene.ui?.getMode()).toBe(Mode.TITLE);
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expect(game.scene.gameData.gender).toBe(PlayerGender.MALE);
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}, 20000);
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it("test phase interceptor with prompt with preparation for a future prompt", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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});
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game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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});
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await game.phaseInterceptor.run(SelectGenderPhase);
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await game.phaseInterceptor.run(TitlePhase);
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await game.waitMode(Mode.TITLE);
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expect(game.scene.ui?.getMode()).toBe(Mode.TITLE);
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expect(game.scene.gameData.gender).toBe(PlayerGender.MALE);
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}, 20000);
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it("newGame one-liner", async () => {
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await game.startBattle();
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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}, 20000);
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it("do attack wave 3 - single battle - regular - OHKO", async () => {
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game.override.starterSpecies(Species.MEWTWO);
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game.override.enemySpecies(Species.RATTATA);
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game.override.startingLevel(2000);
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game.override
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.startingWave(3)
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.battleType("single");
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game.override.moveset([ Moves.TACKLE ]);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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await game.startBattle();
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false);
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}, 20000);
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it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => {
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game.override.starterSpecies(Species.MEWTWO);
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game.override.enemySpecies(Species.RATTATA);
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game.override.startingLevel(5);
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game.override.startingWave(3);
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game.override.moveset([ Moves.TACKLE ]);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.enemyMoveset([ Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP ]);
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game.override.battleType("single");
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await game.startBattle();
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false);
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}, 20000);
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it("load 100% data file", async () => {
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await game.importData("./test/testUtils/saves/everything.prsv");
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const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
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const species = game.scene.gameData.dexData[key];
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return species.caughtAttr !== 0n;
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}).length;
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expect(caughtCount).toBe(Object.keys(allSpecies).length);
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}, 20000);
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it("start battle with selected team", async () => {
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await game.startBattle([
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Species.CHARIZARD,
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Species.CHANSEY,
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Species.MEW
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]);
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expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.CHARIZARD);
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expect(game.scene.getPlayerParty()[1].species.speciesId).toBe(Species.CHANSEY);
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expect(game.scene.getPlayerParty()[2].species.speciesId).toBe(Species.MEW);
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}, 20000);
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it("test remove random battle seed int", async () => {
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for (let i = 0; i < 10; i++) {
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const rand = game.scene.randBattleSeedInt(16);
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expect(rand).toBe(15);
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}
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});
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it("wrong phase", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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await game.phaseInterceptor.run(LoginPhase).catch((e) => {
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expect(e).toBe("Wrong phase: this is SelectGenderPhase and not LoginPhase");
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});
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}, 20000);
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it("wrong phase but skip", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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await game.phaseInterceptor.run(LoginPhase, () => game.isCurrentPhase(SelectGenderPhase));
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}, 20000);
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it("good run", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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}, () => game.isCurrentPhase(TitlePhase));
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await game.phaseInterceptor.run(SelectGenderPhase, () => game.isCurrentPhase(TitlePhase));
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await game.phaseInterceptor.run(TitlePhase);
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}, 20000);
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it("good run from select gender to title", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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}, () => game.isCurrentPhase(TitlePhase));
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await game.phaseInterceptor.runFrom(SelectGenderPhase).to(TitlePhase);
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}, 20000);
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it("good run to SummonPhase phase", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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}, () => game.isCurrentPhase(TitlePhase));
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game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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game.scene.gameMode = getGameMode(GameModes.CLASSIC);
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const starters = generateStarter(game.scene);
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const selectStarterPhase = new SelectStarterPhase();
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game.scene.pushPhase(new EncounterPhase(false));
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selectStarterPhase.initBattle(starters);
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});
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await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase);
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}, 20000);
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it("2vs1", async () => {
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game.override.battleType("single");
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game.override.enemySpecies(Species.MIGHTYENA);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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}, 20000);
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it("1vs1", async () => {
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game.override.battleType("single");
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game.override.enemySpecies(Species.MIGHTYENA);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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await game.startBattle([
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Species.BLASTOISE,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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}, 20000);
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it("2vs2", async () => {
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game.override.battleType("double");
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game.override.enemySpecies(Species.MIGHTYENA);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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game.override.startingWave(3);
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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}, 20000);
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it("4vs2", async () => {
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game.override.battleType("double");
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game.override.enemySpecies(Species.MIGHTYENA);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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game.override.startingWave(3);
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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Species.DARKRAI,
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Species.GABITE,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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}, 20000);
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it("kill opponent pokemon", async () => {
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const moveToUse = Moves.SPLASH;
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game.override.battleType("single");
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game.override.starterSpecies(Species.MEWTWO);
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.ZEN_MODE);
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game.override.startingLevel(2000);
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game.override.startingWave(3);
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game.override.moveset([ moveToUse ]);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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await game.startBattle([
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Species.DARMANITAN,
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Species.CHARIZARD,
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]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
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expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
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await game.phaseInterceptor.to(VictoryPhase, false);
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}, 200000);
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it("to next turn", async () => {
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const moveToUse = Moves.SPLASH;
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game.override.battleType("single");
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game.override.starterSpecies(Species.MEWTWO);
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.ZEN_MODE);
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game.override.startingLevel(2000);
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game.override.startingWave(3);
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game.override.moveset([ moveToUse ]);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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await game.startBattle();
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const turn = game.scene.currentBattle.turn;
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game.move.select(moveToUse);
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await game.toNextTurn();
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expect(game.scene.currentBattle.turn).toBeGreaterThan(turn);
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}, 20000);
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it("does not set new weather if staying in same biome", async () => {
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const moveToUse = Moves.SPLASH;
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game.override
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.battleType("single")
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.starterSpecies(Species.MEWTWO)
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.enemySpecies(Species.RATTATA)
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.enemyAbility(Abilities.HYDRATION)
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.ability(Abilities.ZEN_MODE)
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.startingLevel(2000)
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.startingWave(3)
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.startingBiome(Biome.LAKE)
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.moveset([ moveToUse ]);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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await game.classicMode.startBattle();
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const waveIndex = game.scene.currentBattle.waveIndex;
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game.move.select(moveToUse);
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vi.spyOn(game.scene.arena, "trySetWeather");
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.arena.trySetWeather).not.toHaveBeenCalled();
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expect(game.scene.currentBattle.waveIndex).toBeGreaterThan(waveIndex);
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}, 20000);
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it("does not force switch if active pokemon faints at same time as enemy mon and is revived in post-battle", async () => {
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const moveToUse = Moves.TAKE_DOWN;
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game.override
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.battleType("single")
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.starterSpecies(Species.SAWK)
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.enemySpecies(Species.RATTATA)
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.startingWave(1)
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.startingLevel(100)
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.moveset([ moveToUse ])
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.enemyMoveset(Moves.SPLASH)
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.startingHeldItems([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]);
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await game.startBattle();
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game.scene.getPlayerPokemon()!.hp = 1;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(BattleEndPhase);
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game.doRevivePokemon(0); // pretend max revive was picked
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game.doSelectModifier();
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game.onNextPrompt("SwitchPhase", Mode.PARTY, () => {
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expect.fail("Switch was forced");
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}, () => game.isCurrentPhase(NextEncounterPhase));
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await game.phaseInterceptor.to(SwitchPhase);
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}, 20000);
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});
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