pokerogue/test/moves/beat_up.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

78 lines
2.4 KiB
TypeScript

import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { StatusEffect } from "#app/enums/status-effect";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Beat Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyLevel(100);
game.override.enemyMoveset([ Moves.SPLASH ]);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
game.override.moveset([ Moves.BEAT_UP ]);
});
it(
"should hit once for each healthy player Pokemon",
async () => {
await game.startBattle([ Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
let enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.BEAT_UP);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon.turnData.hitCount).toBe(6);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
while (playerPokemon.turnData.hitsLeft > 0) {
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
}
}
);
it(
"should not count player Pokemon with status effects towards hit count",
async () => {
await game.startBattle([ Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.scene.getPlayerParty()[1].trySetStatus(StatusEffect.BURN);
game.move.select(Moves.BEAT_UP);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon.turnData.hitCount).toBe(5);
}
);
});