pokerogue/test/mystery-encounter/mystery-encounter-utils.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

307 lines
11 KiB
TypeScript

import type BattleScene from "#app/battle-scene";
import { speciesStarterCosts } from "#app/data/balance/starters";
import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { getEncounterText, queueEncounterMessage, showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getHighestLevelPlayerPokemon, getLowestLevelPlayerPokemon, getRandomPlayerPokemon, getRandomSpeciesByStarterCost, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Type } from "#enums/type";
import { MessagePhase } from "#app/phases/message-phase";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Mystery Encounter Utils", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
scene = game.scene;
initSceneWithoutEncounterPhase(game.scene, [ Species.ARCEUS, Species.MANAPHY ]);
});
describe("getRandomPlayerPokemon", () => {
it("gets a random pokemon from player party", () => {
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
game.override.seed("random");
let result = getRandomPlayerPokemon();
expect(result.species.speciesId).toBe(Species.MANAPHY);
game.override.seed("random2");
result = getRandomPlayerPokemon();
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("gets a fainted pokemon from player party if isAllowedInBattle is false", async () => {
// Both pokemon fainted
scene.getPlayerParty().forEach(p => {
p.hp = 0;
p.trySetStatus(StatusEffect.FAINT);
void p.updateInfo();
});
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
game.override.seed("random");
let result = getRandomPlayerPokemon();
expect(result.species.speciesId).toBe(Species.MANAPHY);
game.override.seed("random2");
result = getRandomPlayerPokemon();
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("gets an unfainted legal pokemon from player party if isAllowed is true and isFainted is false", async () => {
// Only faint 1st pokemon
const party = scene.getPlayerParty();
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
await party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
game.override.seed("random");
let result = getRandomPlayerPokemon(true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
game.override.seed("random2");
result = getRandomPlayerPokemon(true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
it("returns last unfainted pokemon if doNotReturnLastAbleMon is false", async () => {
// Only faint 1st pokemon
const party = scene.getPlayerParty();
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
await party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
game.override.seed("random");
let result = getRandomPlayerPokemon(true, false);
expect(result.species.speciesId).toBe(Species.MANAPHY);
game.override.seed("random2");
result = getRandomPlayerPokemon(true, false);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
it("never returns last unfainted pokemon if doNotReturnLastAbleMon is true", async () => {
// Only faint 1st pokemon
const party = scene.getPlayerParty();
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
await party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
game.override.seed("random");
let result = getRandomPlayerPokemon(true, false, true);
expect(result.species.speciesId).toBe(Species.ARCEUS);
game.override.seed("random2");
result = getRandomPlayerPokemon(true, false, true);
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
});
describe("getHighestLevelPlayerPokemon", () => {
it("gets highest level pokemon", () => {
const party = scene.getPlayerParty();
party[0].level = 100;
const result = getHighestLevelPlayerPokemon();
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("gets highest level pokemon at different index", () => {
const party = scene.getPlayerParty();
party[1].level = 100;
const result = getHighestLevelPlayerPokemon();
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
it("breaks ties by getting returning lower index", () => {
const party = scene.getPlayerParty();
party[0].level = 100;
party[1].level = 100;
const result = getHighestLevelPlayerPokemon();
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("returns highest level unfainted if unfainted is true", async () => {
const party = scene.getPlayerParty();
party[0].level = 100;
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
await party[0].updateInfo();
party[1].level = 10;
const result = getHighestLevelPlayerPokemon(true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
});
describe("getLowestLevelPokemon", () => {
it("gets lowest level pokemon", () => {
const party = scene.getPlayerParty();
party[0].level = 100;
const result = getLowestLevelPlayerPokemon();
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
it("gets lowest level pokemon at different index", () => {
const party = scene.getPlayerParty();
party[1].level = 100;
const result = getLowestLevelPlayerPokemon();
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("breaks ties by getting returning lower index", () => {
const party = scene.getPlayerParty();
party[0].level = 100;
party[1].level = 100;
const result = getLowestLevelPlayerPokemon();
expect(result.species.speciesId).toBe(Species.ARCEUS);
});
it("returns lowest level unfainted if unfainted is true", async () => {
const party = scene.getPlayerParty();
party[0].level = 10;
party[0].hp = 0;
party[0].trySetStatus(StatusEffect.FAINT);
await party[0].updateInfo();
party[1].level = 100;
const result = getLowestLevelPlayerPokemon(true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
});
});
describe("getRandomSpeciesByStarterCost", () => {
it("gets species for a starter tier", () => {
const result = getRandomSpeciesByStarterCost(5);
const pokeSpecies = getPokemonSpecies(result);
expect(pokeSpecies.speciesId).toBe(result);
expect(speciesStarterCosts[result]).toBe(5);
});
it("gets species for a starter tier range", () => {
const result = getRandomSpeciesByStarterCost([ 5, 8 ]);
const pokeSpecies = getPokemonSpecies(result);
expect(pokeSpecies.speciesId).toBe(result);
expect(speciesStarterCosts[result]).toBeGreaterThanOrEqual(5);
expect(speciesStarterCosts[result]).toBeLessThanOrEqual(8);
});
it("excludes species from search", () => {
// Only 9 tiers are: Koraidon, Miraidon, Arceus, Rayquaza, Kyogre, Groudon, Zacian
const result = getRandomSpeciesByStarterCost(9, [ Species.KORAIDON, Species.MIRAIDON, Species.ARCEUS, Species.RAYQUAZA, Species.KYOGRE, Species.GROUDON ]);
const pokeSpecies = getPokemonSpecies(result);
expect(pokeSpecies.speciesId).toBe(Species.ZACIAN);
});
it("gets species of specified types", () => {
// Only 9 tiers are: Koraidon, Miraidon, Arceus, Rayquaza, Kyogre, Groudon, Zacian
const result = getRandomSpeciesByStarterCost(9, undefined, [ Type.GROUND ]);
const pokeSpecies = getPokemonSpecies(result);
expect(pokeSpecies.speciesId).toBe(Species.GROUDON);
});
});
describe("koPlayerPokemon", () => {
it("KOs a pokemon", () => {
const party = scene.getPlayerParty();
const arceus = party[0];
arceus.hp = 100;
expect(arceus.isAllowedInBattle()).toBe(true);
koPlayerPokemon(arceus);
expect(arceus.isAllowedInBattle()).toBe(false);
});
});
describe("getTextWithEncounterDialogueTokens", () => {
it("injects dialogue tokens and color styling", () => {
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const result = getEncounterText("mysteryEncounter:unit_test_dialogue");
expect(result).toEqual("mysteryEncounter:unit_test_dialogue");
});
it("can perform nested dialogue token injection", () => {
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
scene.currentBattle.mysteryEncounter.setDialogueToken("testvalue", "new");
const result = getEncounterText("mysteryEncounter:unit_test_dialogue");
expect(result).toEqual("mysteryEncounter:unit_test_dialogue");
});
});
describe("queueEncounterMessage", () => {
it("queues a message with encounter dialogue tokens", async () => {
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const spy = vi.spyOn(game.scene, "queueMessage");
const phaseSpy = vi.spyOn(game.scene, "unshiftPhase");
queueEncounterMessage("mysteryEncounter:unit_test_dialogue");
expect(spy).toHaveBeenCalledWith("mysteryEncounter:unit_test_dialogue", null, true);
expect(phaseSpy).toHaveBeenCalledWith(expect.any(MessagePhase));
});
});
describe("showEncounterText", () => {
it("showText with dialogue tokens", async () => {
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const spy = vi.spyOn(game.scene.ui, "showText");
await showEncounterText("mysteryEncounter:unit_test_dialogue");
expect(spy).toHaveBeenCalledWith("mysteryEncounter:unit_test_dialogue", null, expect.any(Function), 0, true, null);
});
});
describe("showEncounterDialogue", () => {
it("showText with dialogue tokens", async () => {
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const spy = vi.spyOn(game.scene.ui, "showDialogue");
await showEncounterDialogue("mysteryEncounter:unit_test_dialogue", "mysteryEncounter:unit_test_dialogue");
expect(spy).toHaveBeenCalledWith("mysteryEncounter:unit_test_dialogue", "mysteryEncounter:unit_test_dialogue", null, expect.any(Function), 0);
});
});
});