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* eslint config + packages * updated eslint config * fix the issue eslint adding ;;;; at interfaces * first round with eslint --fix . * removed config for unused export * Revert "first round with eslint --fix ." This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9. * removed config for camelCase * for real this time, first round of eslint --fix . * halfway to manual eslint fix * eslint done * added "how to setup" the hook to eslint --fix each new file before commit (if wanted) * removed eslintrc config file duplicat * fix human error + ignore build folder + merge overrides * added curly brace style + eslint * applied double quote linter rule * added lefthook * test precommit * test precommit * test precommit * test precommit * test precommit * test precommit * test precommit * github action to run eslint * added node_modules to ignore eslint * different action for typescript * no need for different glob (default src) * node 20 * node 20 * removed no longer needed install file * remove hooks part from README * eslint fixes --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
49 lines
1.2 KiB
TypeScript
49 lines
1.2 KiB
TypeScript
import { BerryTranslationEntries } from "#app/plugins/i18n";
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export const berry: BerryTranslationEntries = {
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"SITRUS": {
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name: "Sitrus Berry",
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effect: "Restores 25% HP if HP is below 50%",
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},
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"LUM": {
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name: "Lum Berry",
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effect: "Cures any non-volatile status condition and confusion",
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},
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"ENIGMA": {
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name: "Enigma Berry",
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effect: "Restores 25% HP if hit by a super effective move",
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},
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"LIECHI": {
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name: "Liechi Berry",
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effect: "Raises Attack if HP is below 25%",
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},
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"GANLON": {
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name: "Ganlon Berry",
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effect: "Raises Defense if HP is below 25%",
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},
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"PETAYA": {
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name: "Petaya Berry",
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effect: "Raises Sp. Atk if HP is below 25%",
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},
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"APICOT": {
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name: "Apicot Berry",
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effect: "Raises Sp. Def if HP is below 25%",
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},
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"SALAC": {
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name: "Salac Berry",
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effect: "Raises Speed if HP is below 25%",
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},
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"LANSAT": {
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name: "Lansat Berry",
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effect: "Raises critical hit ratio if HP is below 25%",
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},
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"STARF": {
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name: "Starf Berry",
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effect: "Sharply raises a random stat if HP is below 25%",
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},
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"LEPPA": {
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name: "Leppa Berry",
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effect: "Restores 10 PP to a move if its PP reaches 0",
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},
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} as const;
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