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dc30dd33b2
* moving enums * import updates * fix tsconfig paths importing (#2184) * reverse index.ts addition --------- Co-authored-by: Devin Korb <meepdarknessmeep@gmail.com>
79 lines
2.0 KiB
TypeScript
79 lines
2.0 KiB
TypeScript
import BattleScene from "../battle-scene";
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import AbstractOptionSelectUiHandler, { OptionSelectConfig } from "./abstact-option-select-ui-handler";
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import { Mode } from "./ui";
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import i18next from "i18next";
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import {Button} from "#enums/buttons";
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export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
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public static readonly windowWidth: integer = 48;
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private switchCheck: boolean;
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private switchCheckCursor: integer;
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constructor(scene: BattleScene) {
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super(scene, Mode.CONFIRM);
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}
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getWindowWidth(): integer {
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return ConfirmUiHandler.windowWidth;
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}
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show(args: any[]): boolean {
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if (args.length >= 2 && args[0] instanceof Function && args[1] instanceof Function) {
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const config: OptionSelectConfig = {
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options: [
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{
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label: i18next.t("menu:yes"),
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handler: () => {
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args[0]();
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return true;
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}
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},
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{
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label: i18next.t("menu:no"),
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handler: () => {
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args[1]();
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return true;
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}
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}
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],
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delay: args.length >= 6 && args[5] !== null ? args[5] as integer : 0
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};
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super.show([ config ]);
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this.switchCheck = args.length >= 3 && args[2] !== null && args[2] as boolean;
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const xOffset = (args.length >= 4 && args[3] !== null ? args[3] as number : 0);
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const yOffset = (args.length >= 5 && args[4] !== null ? args[4] as number : 0);
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this.optionSelectContainer.setPosition((this.scene.game.canvas.width / 6) - 1 + xOffset, -48 + yOffset);
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this.setCursor(this.switchCheck ? this.switchCheckCursor : 0);
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return true;
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}
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return false;
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}
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processInput(button: Button): boolean {
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if (button === Button.CANCEL && this.blockInput) {
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this.unblockInput();
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}
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return super.processInput(button);
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}
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setCursor(cursor: integer): boolean {
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const ret = super.setCursor(cursor);
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if (ret && this.switchCheck) {
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this.switchCheckCursor = this.cursor;
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}
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return ret;
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}
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}
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