mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-05-10 10:24:55 +01:00
* Grabbed reverted changes from stuff * Added version migrator for rage fist data + deepMergeSpriteData tests * fixed formattign * Fied a few * Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file `common.ts` is hella bloated so seems legit * Moved empty moveset verification mapping thing to upgrade script bc i wanted to * Fixed tests * test added * Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer` like seriously how come no-one checked this * Fixed test I forgot that we outsped and oneshot * Fixed test * huhjjjjjb * Hopefully fixed bug my sanity and homework are paying the price for this lol * added commented out console.log statement uncomment to see new berry data * Fixed migrate script, re-added deprecated attributes out of necessity * Fixed failing test by not trying to mock rng * Fixed test * Fixed tests * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update overrides.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update berry-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update encounter-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-data.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added utility function `randSeedFloat` basically just `Phaser.math.RND.realInRange(0, 1)` * Applied review comments, cleaned up code a bit * Removed unnecessary null checks for turnData and co. I explicitly made them initialized by default for this very reason * Added tests for Last Resort regarding moveHistory * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-scene.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update the-winstrate-challenge-encounter.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-anims.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts comments * Fixed a few outstanding issues with documentation * Updated switch summon phase comment * Re-added BattleSummonData as TempSummonData * Hppefully fixed -1 sprite scale glitch * Fixed comment * Reveted `pokemon-forms.ts` * Fuxed constructor * fixed -1 bug * Revert "Added utility function `randSeedFloat`" This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2. --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
144 lines
5.6 KiB
TypeScript
144 lines
5.6 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
|
|
import { allAbilities } from "#app/data/data-lists";
|
|
import { ArenaTagSide } from "#app/data/arena-tag";
|
|
import { ArenaTagType } from "#app/enums/arena-tag-type";
|
|
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
|
import { Stat } from "#app/enums/stat";
|
|
import { StatusEffect } from "#app/enums/status-effect";
|
|
import { WeatherType } from "#app/enums/weather-type";
|
|
import { Abilities } from "#enums/abilities";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Abilities - Good As Gold", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.moveset([Moves.SPLASH])
|
|
.ability(Abilities.GOOD_AS_GOLD)
|
|
.battleStyle("single")
|
|
.disableCrits()
|
|
.enemySpecies(Species.MAGIKARP)
|
|
.enemyAbility(Abilities.BALL_FETCH)
|
|
.enemyMoveset(Moves.SPLASH);
|
|
});
|
|
|
|
it("should block normal status moves", async () => {
|
|
game.override.enemyMoveset([Moves.GROWL]);
|
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
|
|
game.move.select(Moves.SPLASH, 0);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
|
|
expect(player.waveData.abilitiesApplied).toContain(Abilities.GOOD_AS_GOLD);
|
|
expect(player.getStatStage(Stat.ATK)).toBe(0);
|
|
});
|
|
|
|
it("should block memento and prevent the user from fainting", async () => {
|
|
game.override.enemyMoveset([Moves.MEMENTO]);
|
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
|
game.move.select(Moves.MEMENTO);
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
expect(game.scene.getPlayerPokemon()!.isFainted()).toBe(false);
|
|
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(0);
|
|
});
|
|
|
|
it("should not block any status moves that target the field, one side, or all pokemon", async () => {
|
|
game.override.battleStyle("double");
|
|
game.override.enemyMoveset([Moves.STEALTH_ROCK, Moves.HAZE]);
|
|
game.override.moveset([Moves.SWORDS_DANCE, Moves.SAFEGUARD]);
|
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
|
|
const [good_as_gold, ball_fetch] = game.scene.getPlayerField();
|
|
|
|
// Force second pokemon to have ball fetch to isolate to a single mon.
|
|
vi.spyOn(ball_fetch, "getAbility").mockReturnValue(allAbilities[Abilities.BALL_FETCH]);
|
|
|
|
game.move.select(Moves.SWORDS_DANCE, 0);
|
|
game.move.select(Moves.SAFEGUARD, 1);
|
|
await game.forceEnemyMove(Moves.STEALTH_ROCK);
|
|
await game.forceEnemyMove(Moves.HAZE);
|
|
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
expect(good_as_gold.getAbility().id).toBe(Abilities.GOOD_AS_GOLD);
|
|
expect(good_as_gold.getStatStage(Stat.ATK)).toBe(0);
|
|
expect(game.scene.arena.getTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER)).toBeDefined();
|
|
expect(game.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, ArenaTagSide.PLAYER)).toBeDefined();
|
|
});
|
|
|
|
it("should not block field targeted effects in singles", async () => {
|
|
game.override.battleStyle("single");
|
|
game.override.enemyMoveset([Moves.SPIKES]);
|
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
|
|
|
game.move.select(Moves.SPLASH, 0);
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
|
|
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
|
|
});
|
|
|
|
it("should block the ally's helping hand", async () => {
|
|
game.override.battleStyle("double");
|
|
game.override.moveset([Moves.HELPING_HAND, Moves.TACKLE]);
|
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
|
|
|
|
game.move.select(Moves.HELPING_HAND, 0);
|
|
game.move.select(Moves.TACKLE, 1);
|
|
await game.phaseInterceptor.to("MoveEndPhase", true);
|
|
|
|
expect(game.scene.getPlayerField()[1].getTag(BattlerTagType.HELPING_HAND)).toBeUndefined();
|
|
});
|
|
|
|
it("should block the ally's heal bell, but only if the good as gold user is on the field", async () => {
|
|
game.override.battleStyle("double");
|
|
game.override.moveset([Moves.HEAL_BELL, Moves.SPLASH]);
|
|
game.override.statusEffect(StatusEffect.BURN);
|
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS, Species.ABRA]);
|
|
const [good_as_gold, ball_fetch] = game.scene.getPlayerField();
|
|
|
|
// Force second pokemon to have ball fetch to isolate to a single mon.
|
|
vi.spyOn(ball_fetch, "getAbility").mockReturnValue(allAbilities[Abilities.BALL_FETCH]);
|
|
|
|
// turn 1
|
|
game.move.select(Moves.SPLASH, 0);
|
|
game.move.select(Moves.HEAL_BELL, 1);
|
|
await game.toNextTurn();
|
|
expect(good_as_gold.status?.effect).toBe(StatusEffect.BURN);
|
|
|
|
game.doSwitchPokemon(2);
|
|
game.move.select(Moves.HEAL_BELL, 0);
|
|
await game.toNextTurn();
|
|
expect(good_as_gold.status?.effect).toBeUndefined();
|
|
});
|
|
|
|
it("should not block field targeted effects like rain dance", async () => {
|
|
game.override.battleStyle("single");
|
|
game.override.enemyMoveset([Moves.RAIN_DANCE]);
|
|
game.override.weather(WeatherType.NONE);
|
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
|
|
|
game.move.select(Moves.SPLASH, 0);
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.RAIN);
|
|
});
|
|
});
|