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* Grabbed reverted changes from stuff * Added version migrator for rage fist data + deepMergeSpriteData tests * fixed formattign * Fied a few * Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file `common.ts` is hella bloated so seems legit * Moved empty moveset verification mapping thing to upgrade script bc i wanted to * Fixed tests * test added * Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer` like seriously how come no-one checked this * Fixed test I forgot that we outsped and oneshot * Fixed test * huhjjjjjb * Hopefully fixed bug my sanity and homework are paying the price for this lol * added commented out console.log statement uncomment to see new berry data * Fixed migrate script, re-added deprecated attributes out of necessity * Fixed failing test by not trying to mock rng * Fixed test * Fixed tests * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update overrides.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update berry-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update encounter-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-data.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added utility function `randSeedFloat` basically just `Phaser.math.RND.realInRange(0, 1)` * Applied review comments, cleaned up code a bit * Removed unnecessary null checks for turnData and co. I explicitly made them initialized by default for this very reason * Added tests for Last Resort regarding moveHistory * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-scene.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update the-winstrate-challenge-encounter.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-anims.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts comments * Fixed a few outstanding issues with documentation * Updated switch summon phase comment * Re-added BattleSummonData as TempSummonData * Hppefully fixed -1 sprite scale glitch * Fixed comment * Reveted `pokemon-forms.ts` * Fuxed constructor * fixed -1 bug * Revert "Added utility function `randSeedFloat`" This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2. --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
302 lines
10 KiB
TypeScript
302 lines
10 KiB
TypeScript
import { allMoves } from "#app/data/moves/move";
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import { PokemonType } from "#enums/pokemon-type";
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import { Weather } from "#app/data/weather";
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import type { PlayerPokemon } from "#app/field/pokemon";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Abilities - Libero", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.ability(Abilities.LIBERO);
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game.override.startingLevel(100);
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyMoveset([Moves.ENDURE, Moves.ENDURE, Moves.ENDURE, Moves.ENDURE]);
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});
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test("ability applies and changes a pokemon's type", async () => {
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game.override.moveset([Moves.SPLASH]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
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});
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// Test for Gen9+ functionality, we are using previous funcionality
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test.skip("ability applies only once per switch in", async () => {
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game.override.moveset([Moves.SPLASH, Moves.AGILITY]);
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await game.startBattle([Species.MAGIKARP, Species.BULBASAUR]);
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let leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
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game.move.select(Moves.AGILITY);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.waveData.abilitiesApplied).toContain(Abilities.LIBERO);
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const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]];
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const moveType = PokemonType[allMoves[Moves.AGILITY].type];
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expect(leadPokemonType).not.toBe(moveType);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
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});
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test("ability applies correctly even if the pokemon's move has a variable type", async () => {
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game.override.moveset([Moves.WEATHER_BALL]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.scene.arena.weather = new Weather(WeatherType.SUNNY);
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game.move.select(Moves.WEATHER_BALL);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.waveData.abilitiesApplied).toContain(Abilities.LIBERO);
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expect(leadPokemon.getTypes()).toHaveLength(1);
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const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
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moveType = PokemonType[PokemonType.FIRE];
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expect(leadPokemonType).toBe(moveType);
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});
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test("ability applies correctly even if the type has changed by another ability", async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.passiveAbility(Abilities.REFRIGERATE);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.waveData.abilitiesApplied).toContain(Abilities.LIBERO);
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expect(leadPokemon.getTypes()).toHaveLength(1);
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const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
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moveType = PokemonType[PokemonType.ICE];
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expect(leadPokemonType).toBe(moveType);
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});
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test("ability applies correctly even if the pokemon's move calls another move", async () => {
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game.override.moveset([Moves.NATURE_POWER]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.scene.arena.biomeType = Biome.MOUNTAIN;
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game.move.select(Moves.NATURE_POWER);
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.AIR_SLASH);
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});
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test("ability applies correctly even if the pokemon's move is delayed / charging", async () => {
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game.override.moveset([Moves.DIG]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.DIG);
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.DIG);
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});
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test("ability applies correctly even if the pokemon's move misses", async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.enemyMoveset(Moves.SPLASH);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.TACKLE);
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await game.move.forceMiss();
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await game.phaseInterceptor.to(TurnEndPhase);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.isFullHp()).toBe(true);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
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});
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test("ability applies correctly even if the pokemon's move is protected against", async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
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});
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test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.enemySpecies(Species.GASTLY);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
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});
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test("ability is not applied if pokemon's type is the same as the move's type", async () => {
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game.override.moveset([Moves.SPLASH]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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leadPokemon.summonData.types = [allMoves[Moves.SPLASH].type];
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.LIBERO);
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});
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test("ability is not applied if pokemon is terastallized", async () => {
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game.override.moveset([Moves.SPLASH]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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leadPokemon.isTerastallized = true;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.LIBERO);
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});
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test("ability is not applied if pokemon uses struggle", async () => {
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game.override.moveset([Moves.STRUGGLE]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.STRUGGLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.LIBERO);
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});
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test("ability is not applied if the pokemon's move fails", async () => {
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game.override.moveset([Moves.BURN_UP]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.BURN_UP);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.waveData.abilitiesApplied).not.toContain(Abilities.LIBERO);
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});
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test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => {
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game.override.moveset([Moves.TRICK_OR_TREAT]);
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game.override.enemySpecies(Species.GASTLY);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.TRICK_OR_TREAT);
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TRICK_OR_TREAT);
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});
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test("ability applies correctly and the pokemon curses itself", async () => {
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game.override.moveset([Moves.CURSE]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(Moves.CURSE);
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.CURSE);
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expect(leadPokemon.getTag(BattlerTagType.CURSED)).not.toBe(undefined);
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});
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});
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function testPokemonTypeMatchesDefaultMoveType(pokemon: PlayerPokemon, move: Moves) {
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expect(pokemon.waveData.abilitiesApplied).toContain(Abilities.LIBERO);
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expect(pokemon.getTypes()).toHaveLength(1);
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const pokemonType = PokemonType[pokemon.getTypes()[0]],
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moveType = PokemonType[allMoves[move].type];
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expect(pokemonType).toBe(moveType);
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}
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