pokerogue/test/moves/fake_out.test.ts
Bertie690 6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff

* Added version migrator for rage fist data + deepMergeSpriteData tests

* fixed formattign

* Fied a few

* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file

`common.ts` is hella bloated so seems legit

* Moved empty moveset verification mapping thing to upgrade script bc i wanted to

* Fixed tests

* test added

* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`

like seriously how come no-one checked this

* Fixed test

I forgot that we outsped and oneshot

* Fixed test

* huhjjjjjb

* Hopefully fixed bug

my sanity and homework are paying the price for this lol

* added commented out console.log statement

uncomment to see new berry data

* Fixed migrate script, re-added deprecated attributes out of necessity

* Fixed failing test by not trying to mock rng

* Fixed test

* Fixed tests

* Update ability.ts

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* Update ability.ts

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* Update overrides.ts

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* Update berry-phase.ts

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* Update encounter-phase.ts

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* Update game-data.ts

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* Update move-phase.ts

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* Added utility function `randSeedFloat`

basically just `Phaser.math.RND.realInRange(0, 1)`

* Applied review comments, cleaned up code a bit

* Removed unnecessary null checks for turnData and co.

I explicitly made them initialized by default for this very reason

* Added tests for Last Resort regarding moveHistory

* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update battle-scene.ts

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* Update the-winstrate-challenge-encounter.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update ability.ts

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* Update move.ts

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* Update move.ts

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* Update move.ts

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* Update battle-anims.ts

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* Update pokemon.ts comments

* Fixed a few outstanding issues with documentation

* Updated switch summon phase comment

* Re-added BattleSummonData as TempSummonData

* Hppefully fixed -1 sprite scale glitch

* Fixed comment

* Reveted `pokemon-forms.ts`

* Fuxed constructor

* fixed -1 bug

* Revert "Added utility function `randSeedFloat`"

This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00

107 lines
2.9 KiB
TypeScript

import GameManager from "#test/testUtils/gameManager";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Fake Out", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(Species.CORVIKNIGHT)
.moveset([Moves.FAKE_OUT, Moves.SPLASH])
.enemyMoveset(Moves.SPLASH)
.enemyLevel(10)
.startingLevel(1) // prevent LevelUpPhase from happening
.disableCrits();
});
it("should only work the first turn a pokemon is sent out in a battle", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
const corv = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(corv.hp).toBeLessThan(corv.getMaxHp());
const postTurnOneHp = corv.hp;
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(corv.hp).toBe(postTurnOneHp);
});
// This is a PokeRogue buff to Fake Out
it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
// set hp to 1 for easy knockout
game.scene.getEnemyPokemon()!.hp = 1;
game.move.select(Moves.FAKE_OUT);
await game.toNextWave();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
const corv = game.scene.getEnemyPokemon()!;
expect(corv).toBeDefined();
expect(corv?.hp).toBeLessThan(corv?.getMaxHp());
});
// This is a PokeRogue buff to Fake Out
it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
// set hp to 1 for easy knockout
game.scene.getEnemyPokemon()!.hp = 1;
game.move.select(Moves.FAKE_OUT);
await game.toNextWave();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
const corv = game.scene.getEnemyPokemon()!;
expect(corv).toBeDefined();
expect(corv.hp).toBeLessThan(corv.getMaxHp());
});
it("should succeed if recalled and sent back out", async () => {
await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
const corv = game.scene.getEnemyPokemon()!;
expect(corv.hp).toBeLessThan(corv.getMaxHp());
corv.hp = corv.getMaxHp();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(corv.hp).toBeLessThan(corv.getMaxHp());
});
});