pokerogue/test/moves/fillet_away.test.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

109 lines
3.7 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { toDmgValue } from "#app/utils/common";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
/** HP Cost of Move */
const RATIO = 2;
/** Amount of extra HP lost */
const PREDAMAGE = 15;
describe("Moves - FILLET AWAY", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.starterSpecies(Species.MAGIKARP);
game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.FILLET_AWAY]);
game.override.enemyMoveset(Moves.SPLASH);
});
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move)
test("raises the user's ATK, SPATK, and SPD stat stages by 2 each, at the cost of 1/2 of its maximum HP", async () => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
game.move.select(Moves.FILLET_AWAY);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(2);
expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2);
});
test("still takes effect if one or more of the involved stat stages are not at max", async () => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
//Here - Stat.SPD -> 0 and Stat.SPATK -> 3
leadPokemon.setStatStage(Stat.ATK, 6);
leadPokemon.setStatStage(Stat.SPATK, 3);
game.move.select(Moves.FILLET_AWAY);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(5);
expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2);
});
test("fails if all stat stages involved are at max", async () => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.setStatStage(Stat.ATK, 6);
leadPokemon.setStatStage(Stat.SPATK, 6);
leadPokemon.setStatStage(Stat.SPD, 6);
game.move.select(Moves.FILLET_AWAY);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6);
});
test("fails if the user's health is less than 1/2", async () => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
leadPokemon.hp = hpLost - PREDAMAGE;
game.move.select(Moves.FILLET_AWAY);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0);
});
});