pokerogue/test/moves/last-resort.test.ts
Bertie690 6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff

* Added version migrator for rage fist data + deepMergeSpriteData tests

* fixed formattign

* Fied a few

* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file

`common.ts` is hella bloated so seems legit

* Moved empty moveset verification mapping thing to upgrade script bc i wanted to

* Fixed tests

* test added

* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`

like seriously how come no-one checked this

* Fixed test

I forgot that we outsped and oneshot

* Fixed test

* huhjjjjjb

* Hopefully fixed bug

my sanity and homework are paying the price for this lol

* added commented out console.log statement

uncomment to see new berry data

* Fixed migrate script, re-added deprecated attributes out of necessity

* Fixed failing test by not trying to mock rng

* Fixed test

* Fixed tests

* Update ability.ts

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* Update ability.ts

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* Update overrides.ts

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* Update berry-phase.ts

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* Update encounter-phase.ts

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* Update game-data.ts

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* Update move-phase.ts

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* Added utility function `randSeedFloat`

basically just `Phaser.math.RND.realInRange(0, 1)`

* Applied review comments, cleaned up code a bit

* Removed unnecessary null checks for turnData and co.

I explicitly made them initialized by default for this very reason

* Added tests for Last Resort regarding moveHistory

* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update battle-scene.ts

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* Update the-winstrate-challenge-encounter.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update ability.ts

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* Update move.ts

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* Update move.ts

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* Update move.ts

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* Update battle-anims.ts

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* Update pokemon.ts comments

* Fixed a few outstanding issues with documentation

* Updated switch summon phase comment

* Re-added BattleSummonData as TempSummonData

* Hppefully fixed -1 sprite scale glitch

* Fixed comment

* Reveted `pokemon-forms.ts`

* Fuxed constructor

* fixed -1 bug

* Revert "Added utility function `randSeedFloat`"

This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00

167 lines
5.7 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Last Resort", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
function expectLastResortFail() {
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
expect.objectContaining({
move: Moves.LAST_RESORT,
result: MoveResult.FAIL,
}),
);
}
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(Abilities.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should fail unless all other moves (excluding itself) has been used at least once", async () => {
game.override.moveset([Moves.LAST_RESORT, Moves.SPLASH, Moves.GROWL, Moves.GROWTH]);
await game.classicMode.startBattle([Species.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
expect(blissey).toBeDefined();
// Last resort by itself
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
// Splash (1/3)
blissey.pushMoveHistory({ move: Moves.SPLASH, targets: [BattlerIndex.PLAYER] });
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
// Growl (2/3)
blissey.pushMoveHistory({ move: Moves.GROWL, targets: [BattlerIndex.ENEMY] });
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail(); // Were last resort itself counted, it would error here
// Growth (3/3)
blissey.pushMoveHistory({ move: Moves.GROWTH, targets: [BattlerIndex.PLAYER] });
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
expect.objectContaining({
move: Moves.LAST_RESORT,
result: MoveResult.SUCCESS,
}),
);
});
it("should disregard virtually invoked moves", async () => {
game.override
.moveset([Moves.LAST_RESORT, Moves.SWORDS_DANCE, Moves.ABSORB, Moves.MIRROR_MOVE])
.enemyMoveset([Moves.SWORDS_DANCE, Moves.ABSORB])
.ability(Abilities.DANCER)
.enemySpecies(Species.ABOMASNOW); // magikarp has 50% chance to be okho'd on absorb crit
await game.classicMode.startBattle([Species.BLISSEY]);
// use mirror move normally to trigger absorb virtually
game.move.select(Moves.MIRROR_MOVE);
await game.forceEnemyMove(Moves.ABSORB);
await game.toNextTurn();
game.move.select(Moves.LAST_RESORT);
await game.forceEnemyMove(Moves.SWORDS_DANCE); // goes first to proc dancer ahead of time
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
});
it("should fail if no other moves in moveset", async () => {
game.override.moveset(Moves.LAST_RESORT);
await game.classicMode.startBattle([Species.BLISSEY]);
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
});
it("should work if invoked virtually when all other moves have been used", async () => {
game.override.moveset([Moves.LAST_RESORT, Moves.SLEEP_TALK]).ability(Abilities.COMATOSE);
await game.classicMode.startBattle([Species.KOMALA]);
game.move.select(Moves.SLEEP_TALK);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves(-1)).toEqual([
expect.objectContaining({
move: Moves.LAST_RESORT,
result: MoveResult.SUCCESS,
virtual: true,
}),
expect.objectContaining({
move: Moves.SLEEP_TALK,
result: MoveResult.SUCCESS,
}),
]);
});
it("should preserve usability status on reload", async () => {
game.override.moveset([Moves.LAST_RESORT, Moves.SPLASH]).ability(Abilities.COMATOSE);
await game.classicMode.startBattle([Species.BLISSEY]);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
const oldMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
await game.reload.reloadSession();
const newMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
expect(oldMoveHistory).toEqual(newMoveHistory);
// use last resort and it should kill the karp just fine
game.move.select(Moves.LAST_RESORT);
game.scene.getEnemyPokemon()!.hp = 1;
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.isVictory()).toBe(true);
});
it("should fail if used while not in moveset", async () => {
game.override.moveset(Moves.MIRROR_MOVE).enemyMoveset([Moves.ABSORB, Moves.LAST_RESORT]);
await game.classicMode.startBattle([Species.BLISSEY]);
// ensure enemy last resort succeeds
game.move.select(Moves.MIRROR_MOVE);
await game.forceEnemyMove(Moves.ABSORB);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.MIRROR_MOVE);
await game.forceEnemyMove(Moves.LAST_RESORT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
});
});