pokerogue/test/moves/tera_blast.test.ts
Sirz Benjie 3af1bdbcff
[Bug][Ability] Fix change move type abilities (#5665)
* Make type changing moves change type after abilities but before ion deluge/electrify

* Create unified test file for galvanize, pixilate, and refrigerate

* Make type boost items like silk scarf affect the move after its type change

* Add tests for type boost item interaction

* Remove leftover log messages

* Update spies in type-change ability tests

* Add automated tests for normalize

* Fix test name injection for tera blast

* Add automated test for tera blast normalize interaction

* Restore pokemon as a type-only import in moves.ts

* Add aerilate to type changing tests

* Rename galvanize test file

* Fix utils import

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Remove unnecessary mockRestore

* Remove unnecessary nullish coalescing

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-01 22:41:57 -04:00

222 lines
7.8 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Stat } from "#enums/stat";
import { allMoves, TeraMoveCategoryAttr } from "#app/data/moves/move";
import type Move from "#app/data/moves/move";
import { PokemonType } from "#enums/pokemon-type";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Tera Blast", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let moveToCheck: Move;
let teraBlastAttr: TeraMoveCategoryAttr;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
moveToCheck = allMoves[Moves.TERA_BLAST];
teraBlastAttr = moveToCheck.getAttrs(TeraMoveCategoryAttr)[0];
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.starterSpecies(Species.FEEBAS)
.moveset([Moves.TERA_BLAST])
.ability(Abilities.BALL_FETCH)
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.STURDY)
.enemyLevel(50);
vi.spyOn(moveToCheck, "calculateBattlePower");
});
it("changes type to match user's tera type", async () => {
game.override.enemySpecies(Species.FURRET);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const spy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.teraType = PokemonType.FIGHTING;
playerPokemon.isTerastallized = true;
game.move.select(Moves.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(spy).toHaveReturnedWith(2);
}, 20000);
it("increases power if user is Stellar tera type", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.teraType = PokemonType.STELLAR;
playerPokemon.isTerastallized = true;
game.move.select(Moves.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100);
});
it("is super effective against terastallized targets if user is Stellar tera type", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.teraType = PokemonType.STELLAR;
playerPokemon.isTerastallized = true;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const spy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
enemyPokemon.isTerastallized = true;
game.move.select(Moves.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(spy).toHaveReturnedWith(2);
});
it("uses the higher ATK for damage calculation", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 100;
playerPokemon.stats[Stat.SPATK] = 1;
playerPokemon.isTerastallized = true;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(Moves.TERA_BLAST);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(true);
});
it("uses the higher SPATK for damage calculation", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 1;
playerPokemon.stats[Stat.SPATK] = 100;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(Moves.TERA_BLAST);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(false);
});
it("should stay as a special move if ATK turns lower than SPATK mid-turn", async () => {
game.override.enemyMoveset([Moves.CHARM]);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 51;
playerPokemon.stats[Stat.SPATK] = 50;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(Moves.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(false);
});
it("does not change its move category from stat changes due to held items", async () => {
game.override
.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }])
.starterSpecies(Species.CUBONE);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 50;
playerPokemon.stats[Stat.SPATK] = 51;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(Moves.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(false);
});
it("does not change its move category from stat changes due to abilities", async () => {
game.override.ability(Abilities.HUGE_POWER);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 50;
playerPokemon.stats[Stat.SPATK] = 51;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(Moves.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(false);
});
it("causes stat drops if user is Stellar tera type", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.teraType = PokemonType.STELLAR;
playerPokemon.isTerastallized = true;
game.move.select(Moves.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
});
it.each([
{ ab: "galvanize", ty: "electric", ab_id: Abilities.GALVANIZE, ty_id: PokemonType.ELECTRIC },
{ ab: "refrigerate", ty: "ice", ab_id: Abilities.REFRIGERATE, ty_id: PokemonType.ICE },
{ ab: "pixilate", ty: "fairy", ab_id: Abilities.PIXILATE, ty_id: PokemonType.FAIRY },
{ ab: "aerilate", ty: "flying", ab_id: Abilities.AERILATE, ty_id: PokemonType.FLYING },
])("should be $ty type if the user has $ab", async ({ ab_id, ty_id }) => {
game.override.ability(ab_id).moveset([Moves.TERA_BLAST]).enemyAbility(Abilities.BALL_FETCH);
await game.classicMode.startBattle([Species.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getMoveType(allMoves[Moves.TERA_BLAST])).toBe(ty_id);
});
it("should not be affected by normalize when the user is terastallized with tera normal", async () => {
game.override.moveset([Moves.TERA_BLAST]).ability(Abilities.NORMALIZE);
await game.classicMode.startBattle([Species.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// override the tera state for the pokemon
playerPokemon.isTerastallized = true;
playerPokemon.teraType = PokemonType.NORMAL;
const move = allMoves[Moves.TERA_BLAST];
const powerSpy = vi.spyOn(move, "calculateBattlePower");
game.move.select(Moves.TERA_BLAST);
await game.phaseInterceptor.to("BerryPhase");
expect(powerSpy).toHaveLastReturnedWith(move.power);
});
});