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* Grabbed reverted changes from stuff * Added version migrator for rage fist data + deepMergeSpriteData tests * fixed formattign * Fied a few * Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file `common.ts` is hella bloated so seems legit * Moved empty moveset verification mapping thing to upgrade script bc i wanted to * Fixed tests * test added * Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer` like seriously how come no-one checked this * Fixed test I forgot that we outsped and oneshot * Fixed test * huhjjjjjb * Hopefully fixed bug my sanity and homework are paying the price for this lol * added commented out console.log statement uncomment to see new berry data * Fixed migrate script, re-added deprecated attributes out of necessity * Fixed failing test by not trying to mock rng * Fixed test * Fixed tests * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update overrides.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update berry-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update encounter-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-data.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added utility function `randSeedFloat` basically just `Phaser.math.RND.realInRange(0, 1)` * Applied review comments, cleaned up code a bit * Removed unnecessary null checks for turnData and co. I explicitly made them initialized by default for this very reason * Added tests for Last Resort regarding moveHistory * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-scene.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update the-winstrate-challenge-encounter.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-anims.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts comments * Fixed a few outstanding issues with documentation * Updated switch summon phase comment * Re-added BattleSummonData as TempSummonData * Hppefully fixed -1 sprite scale glitch * Fixed comment * Reveted `pokemon-forms.ts` * Fuxed constructor * fixed -1 bug * Revert "Added utility function `randSeedFloat`" This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2. --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
107 lines
3.9 KiB
TypeScript
107 lines
3.9 KiB
TypeScript
import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - U-turn", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(Species.GENGAR)
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.startingLevel(90)
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.startingWave(97)
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.moveset([Moves.U_TURN])
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.enemyMoveset(Moves.SPLASH)
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.disableCrits();
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});
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it("triggers regenerator a single time when a regenerator user switches out with u-turn", async () => {
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// arrange
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const playerHp = 1;
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game.override.ability(Abilities.REGENERATOR);
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await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
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game.scene.getPlayerPokemon()!.hp = playerHp;
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// act
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game.move.select(Moves.U_TURN);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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// assert
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expect(game.scene.getPlayerParty()[1].hp).toEqual(
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Math.floor(game.scene.getPlayerParty()[1].getMaxHp() * 0.33 + playerHp),
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);
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expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
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expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE);
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}, 20000);
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it("triggers rough skin on the u-turn user before a new pokemon is switched in", async () => {
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// arrange
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game.override.enemyAbility(Abilities.ROUGH_SKIN);
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await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
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// act
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game.move.select(Moves.U_TURN);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to("SwitchPhase", false);
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// assert
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const playerPkm = game.scene.getPlayerPokemon()!;
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expect(playerPkm.hp).not.toEqual(playerPkm.getMaxHp());
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expect(game.scene.getEnemyPokemon()!.waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated
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expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
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expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
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}, 20000);
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it("triggers contact abilities on the u-turn user (eg poison point) before a new pokemon is switched in", async () => {
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// arrange
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game.override.enemyAbility(Abilities.POISON_POINT);
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await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
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vi.spyOn(game.scene.getEnemyPokemon()!, "randSeedInt").mockReturnValue(0);
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// act
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game.move.select(Moves.U_TURN);
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await game.phaseInterceptor.to("SwitchPhase", false);
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// assert
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const playerPkm = game.scene.getPlayerPokemon()!;
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expect(playerPkm.status?.effect).toEqual(StatusEffect.POISON);
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expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
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expect(game.scene.getEnemyPokemon()!.waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated
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expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
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}, 20000);
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it("still forces a switch if u-turn KO's the opponent", async () => {
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game.override.startingLevel(1000); // Ensure that U-Turn KO's the opponent
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await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
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const enemy = game.scene.getEnemyPokemon()!;
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// KO the opponent with U-Turn
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game.move.select(Moves.U_TURN);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.isFainted()).toBe(true);
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// Check that U-Turn forced a switch
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expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
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expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE);
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});
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});
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