pokerogue/src
Raidette a919b9c0af
[Move] Implement After You (#1789)
* Complete after you implementation (no localization)

* reset override changes

* Remove hardcoded English text, add tests

* Fix test

* Make sure phases occur in the correct order

* fix after-you issues

- fix i18n interpolation ot state "target name" and not "pokemon name" as the target takes the offer, not the user
- fix some tsdocs
- add override to apply
- update scene.findPhase to be able to use generic types. Add tsdocs

* add move-trigger.afterYou for DE

* fix after_you.test.ts

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-09 14:35:04 -07:00
..
@types fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
configs/inputs fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
data [Move] Implement After You (#1789) 2024-09-09 14:35:04 -07:00
enums [Ability] Implement Gorilla Tactics (#4051) 2024-09-09 15:41:53 -04:00
events fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
field [Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
interfaces [Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) 2024-09-02 22:12:34 -04:00
locales [Move] Implement After You (#1789) 2024-09-09 14:35:04 -07:00
modifier fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
phases [Bug] Primal weather no longer persists if last mon dies to indirect damage (#3492) 2024-09-09 12:59:58 -04:00
pipelines [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
plugins fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
system fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
test [Move] Implement After You (#1789) 2024-09-09 14:35:04 -07:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [Enhancement] Added the ability to localize the tera type hover text (#4138) 2024-09-09 15:57:07 -04:00
account.ts Admin panel beta (#3846) 2024-08-29 10:22:01 +01:00
battle-scene.ts [Move] Implement After You (#1789) 2024-09-09 14:35:04 -07:00
battle.ts [Bug] Fix off-by-one errors in some random number calls (#3665) 2024-09-05 23:51:05 +00:00
constants.ts [Bug] Fix #762: All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted (#4025) 2024-09-09 01:10:47 -04:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts [Hotfix] End Biome Catch Problems (#3605) 2024-08-18 01:09:28 +01:00
inputs-controller.ts fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
loading-scene.ts [QoL] Username finder (#4040) 2024-09-05 14:00:19 +00:00
main.ts fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
messages.ts resolve some open strict-null bangs TODOs (#3530) 2024-08-13 22:12:42 +01:00
overrides.ts [Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
phase.ts ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
scene-base.ts [Refactor][QoL] Game Audio + New Settings (#3527) 2024-08-25 17:40:14 +01:00
timed-event-manager.ts Fixed pt-BR and zh-CN 2024-09-01 15:33:10 -07:00
touch-controls.ts [Feature] Move touch controls configuration (Reopened) (#3256) 2024-08-10 14:17:04 +01:00
tutorial.ts [Refactor] I18n Cleaning (#2348) 2024-06-17 17:05:33 -04:00
ui-inputs.ts [Refactor][QoL] Game Audio + New Settings (#3527) 2024-08-25 17:40:14 +01:00
utils.test.ts [Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) 2024-06-07 18:33:45 -04:00
utils.ts [Bug] Fix #762: All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted (#4025) 2024-09-09 01:10:47 -04:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00