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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
257 lines
12 KiB
TypeScript
257 lines
12 KiB
TypeScript
import { clientSessionId } from "#app/account";
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import { BattleType } from "#app/battle";
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import { globalScene } from "#app/global-scene";
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import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
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import { getCharVariantFromDialogue } from "#app/data/dialogue";
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import type PokemonSpecies from "#app/data/pokemon-species";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { trainerConfigs } from "#app/data/trainer-config";
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import type Pokemon from "#app/field/pokemon";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { BattlePhase } from "#app/phases/battle-phase";
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import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
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import { EncounterPhase } from "#app/phases/encounter-phase";
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import { EndCardPhase } from "#app/phases/end-card-phase";
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import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
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import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
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import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
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import { SummonPhase } from "#app/phases/summon-phase";
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import { UnlockPhase } from "#app/phases/unlock-phase";
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import { achvs, ChallengeAchv } from "#app/system/achv";
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import { Unlockables } from "#app/system/unlockables";
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import { Mode } from "#app/ui/ui";
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import * as Utils from "#app/utils";
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import { PlayerGender } from "#enums/player-gender";
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import { TrainerType } from "#enums/trainer-type";
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import i18next from "i18next";
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import type { SessionSaveData } from "#app/system/game-data";
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import PersistentModifierData from "#app/system/modifier-data";
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import PokemonData from "#app/system/pokemon-data";
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import ChallengeData from "#app/system/challenge-data";
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import TrainerData from "#app/system/trainer-data";
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import ArenaData from "#app/system/arena-data";
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import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
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export class GameOverPhase extends BattlePhase {
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private isVictory: boolean;
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private firstRibbons: PokemonSpecies[] = [];
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constructor(isVictory: boolean = false) {
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super();
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this.isVictory = isVictory;
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}
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start() {
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super.start();
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// Failsafe if players somehow skip floor 200 in classic mode
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if (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex > 200) {
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this.isVictory = true;
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}
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// Handle Mystery Encounter special Game Over cases
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// Situations such as when player lost a battle, but it isn't treated as full Game Over
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if (!this.isVictory && globalScene.currentBattle.mysteryEncounter?.onGameOver && !globalScene.currentBattle.mysteryEncounter.onGameOver()) {
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// Do not end the game
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return this.end();
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}
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// Otherwise, continue standard Game Over logic
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if (this.isVictory && globalScene.gameMode.isEndless) {
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const genderIndex = globalScene.gameData.gender ?? PlayerGender.UNSET;
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const genderStr = PlayerGender[genderIndex].toLowerCase();
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globalScene.ui.showDialogue(i18next.t("miscDialogue:ending_endless", { context: genderStr }), i18next.t("miscDialogue:ending_name"), 0, () => this.handleGameOver());
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} else if (this.isVictory || !globalScene.enableRetries) {
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this.handleGameOver();
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} else {
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globalScene.ui.showText(i18next.t("battle:retryBattle"), null, () => {
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globalScene.ui.setMode(Mode.CONFIRM, () => {
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globalScene.ui.fadeOut(1250).then(() => {
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globalScene.reset();
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globalScene.clearPhaseQueue();
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globalScene.gameData.loadSession(globalScene.sessionSlotId).then(() => {
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globalScene.pushPhase(new EncounterPhase(true));
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const availablePartyMembers = globalScene.getPokemonAllowedInBattle().length;
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globalScene.pushPhase(new SummonPhase(0));
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if (globalScene.currentBattle.double && availablePartyMembers > 1) {
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globalScene.pushPhase(new SummonPhase(1));
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}
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if (globalScene.currentBattle.waveIndex > 1 && globalScene.currentBattle.battleType !== BattleType.TRAINER) {
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globalScene.pushPhase(new CheckSwitchPhase(0, globalScene.currentBattle.double));
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if (globalScene.currentBattle.double && availablePartyMembers > 1) {
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globalScene.pushPhase(new CheckSwitchPhase(1, globalScene.currentBattle.double));
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}
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}
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globalScene.ui.fadeIn(1250);
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this.end();
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});
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});
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}, () => this.handleGameOver(), false, 0, 0, 1000);
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});
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}
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}
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handleGameOver(): void {
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const doGameOver = (newClear: boolean) => {
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globalScene.disableMenu = true;
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globalScene.time.delayedCall(1000, () => {
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let firstClear = false;
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if (this.isVictory && newClear) {
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if (globalScene.gameMode.isClassic) {
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firstClear = globalScene.validateAchv(achvs.CLASSIC_VICTORY);
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globalScene.validateAchv(achvs.UNEVOLVED_CLASSIC_VICTORY);
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globalScene.gameData.gameStats.sessionsWon++;
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for (const pokemon of globalScene.getPlayerParty()) {
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this.awardRibbon(pokemon);
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if (pokemon.species.getRootSpeciesId() !== pokemon.species.getRootSpeciesId(true)) {
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this.awardRibbon(pokemon, true);
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}
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}
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} else if (globalScene.gameMode.isDaily && newClear) {
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globalScene.gameData.gameStats.dailyRunSessionsWon++;
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}
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}
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const fadeDuration = this.isVictory ? 10000 : 5000;
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globalScene.fadeOutBgm(fadeDuration, true);
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const activeBattlers = globalScene.getField().filter(p => p?.isActive(true));
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activeBattlers.map(p => p.hideInfo());
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globalScene.ui.fadeOut(fadeDuration).then(() => {
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activeBattlers.map(a => a.setVisible(false));
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globalScene.setFieldScale(1, true);
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globalScene.clearPhaseQueue();
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globalScene.ui.clearText();
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if (this.isVictory && globalScene.gameMode.isChallenge) {
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globalScene.gameMode.challenges.forEach(c => globalScene.validateAchvs(ChallengeAchv, c));
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}
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const clear = (endCardPhase?: EndCardPhase) => {
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if (this.isVictory && newClear) {
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this.handleUnlocks();
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for (const species of this.firstRibbons) {
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globalScene.unshiftPhase(new RibbonModifierRewardPhase(modifierTypes.VOUCHER_PLUS, species));
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}
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if (!firstClear) {
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globalScene.unshiftPhase(new GameOverModifierRewardPhase(modifierTypes.VOUCHER_PREMIUM));
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}
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}
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this.getRunHistoryEntry().then(runHistoryEntry => {
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globalScene.gameData.saveRunHistory(runHistoryEntry, this.isVictory);
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globalScene.pushPhase(new PostGameOverPhase(endCardPhase));
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this.end();
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});
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};
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if (this.isVictory && globalScene.gameMode.isClassic) {
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const dialogueKey = "miscDialogue:ending";
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if (!globalScene.ui.shouldSkipDialogue(dialogueKey)) {
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globalScene.ui.fadeIn(500).then(() => {
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const genderIndex = globalScene.gameData.gender ?? PlayerGender.UNSET;
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const genderStr = PlayerGender[genderIndex].toLowerCase();
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// Dialogue has to be retrieved so that the rival's expressions can be loaded and shown via getCharVariantFromDialogue
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const dialogue = i18next.t(dialogueKey, { context: genderStr });
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globalScene.charSprite.showCharacter(`rival_${globalScene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(dialogue)).then(() => {
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globalScene.ui.showDialogue(dialogueKey, globalScene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => {
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globalScene.ui.fadeOut(500).then(() => {
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globalScene.charSprite.hide().then(() => {
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const endCardPhase = new EndCardPhase();
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globalScene.unshiftPhase(endCardPhase);
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clear(endCardPhase);
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});
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});
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});
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});
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});
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} else {
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const endCardPhase = new EndCardPhase();
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globalScene.unshiftPhase(endCardPhase);
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clear(endCardPhase);
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}
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} else {
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clear();
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}
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});
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});
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};
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/* Added a local check to see if the game is running offline
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If Online, execute apiFetch as intended
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If Offline, execute offlineNewClear() only for victory, a localStorage implementation of newClear daily run checks */
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if (!Utils.isLocal || Utils.isLocalServerConnected) {
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pokerogueApi.savedata.session.newclear({ slot: globalScene.sessionSlotId, isVictory: this.isVictory, clientSessionId: clientSessionId })
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.then((success) => doGameOver(!!success));
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} else if (this.isVictory) {
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globalScene.gameData.offlineNewClear().then(result => {
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doGameOver(result);
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});
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} else {
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doGameOver(false);
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}
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}
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handleUnlocks(): void {
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if (this.isVictory && globalScene.gameMode.isClassic) {
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if (!globalScene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
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globalScene.unshiftPhase(new UnlockPhase(Unlockables.ENDLESS_MODE));
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}
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if (globalScene.getPlayerParty().filter(p => p.fusionSpecies).length && !globalScene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) {
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globalScene.unshiftPhase(new UnlockPhase(Unlockables.SPLICED_ENDLESS_MODE));
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}
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if (!globalScene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE]) {
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globalScene.unshiftPhase(new UnlockPhase(Unlockables.MINI_BLACK_HOLE));
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}
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if (!globalScene.gameData.unlocks[Unlockables.EVIOLITE] && globalScene.getPlayerParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)) {
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globalScene.unshiftPhase(new UnlockPhase(Unlockables.EVIOLITE));
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}
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}
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}
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awardRibbon(pokemon: Pokemon, forStarter: boolean = false): void {
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const speciesId = getPokemonSpecies(pokemon.species.speciesId);
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const speciesRibbonCount = globalScene.gameData.incrementRibbonCount(speciesId, forStarter);
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// first time classic win, award voucher
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if (speciesRibbonCount === 1) {
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this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter)));
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}
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}
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// TODO: Make function use existing getSessionSaveData() function and then modify the values from there.
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/**
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* Slightly modified version of {@linkcode GameData.getSessionSaveData}.
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* @returns A promise containing the {@linkcode SessionSaveData}
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*/
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private async getRunHistoryEntry(): Promise<SessionSaveData> {
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const preWaveSessionData = await globalScene.gameData.getSession(globalScene.sessionSlotId);
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return {
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seed: globalScene.seed,
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playTime: globalScene.sessionPlayTime,
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gameMode: globalScene.gameMode.modeId,
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party: globalScene.getPlayerParty().map(p => new PokemonData(p)),
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enemyParty: globalScene.getEnemyParty().map(p => new PokemonData(p)),
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modifiers: preWaveSessionData ? preWaveSessionData.modifiers : globalScene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
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enemyModifiers: preWaveSessionData ? preWaveSessionData.enemyModifiers : globalScene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
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arena: new ArenaData(globalScene.arena),
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pokeballCounts: globalScene.pokeballCounts,
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money: Math.floor(globalScene.money),
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score: globalScene.score,
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waveIndex: globalScene.currentBattle.waveIndex,
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battleType: globalScene.currentBattle.battleType,
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trainer: globalScene.currentBattle.trainer ? new TrainerData(globalScene.currentBattle.trainer) : null,
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gameVersion: globalScene.game.config.gameVersion,
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timestamp: new Date().getTime(),
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challenges: globalScene.gameMode.challenges.map(c => new ChallengeData(c)),
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mysteryEncounterType: globalScene.currentBattle.mysteryEncounter?.encounterType ?? -1,
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mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData
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} as SessionSaveData;
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}
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}
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