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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
75 lines
2.9 KiB
TypeScript
75 lines
2.9 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import { applyPreWeatherEffectAbAttrs, SuppressWeatherEffectAbAttr, PreWeatherDamageAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPostWeatherLapseAbAttrs, PostWeatherLapseAbAttr } from "#app/data/ability";
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import { CommonAnim } from "#app/data/battle-anims";
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import type { Weather } from "#app/data/weather";
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import { getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { WeatherType } from "#app/enums/weather-type";
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import type Pokemon from "#app/field/pokemon";
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import { HitResult } from "#app/field/pokemon";
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import * as Utils from "#app/utils";
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import { CommonAnimPhase } from "./common-anim-phase";
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export class WeatherEffectPhase extends CommonAnimPhase {
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public weather: Weather | null;
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constructor() {
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super(undefined, undefined, CommonAnim.SUNNY + ((globalScene?.arena?.weather?.weatherType || WeatherType.NONE) - 1));
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this.weather = globalScene?.arena?.weather;
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}
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start() {
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// Update weather state with any changes that occurred during the turn
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this.weather = globalScene?.arena?.weather;
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if (!this.weather) {
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this.end();
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return;
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}
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this.setAnimation(CommonAnim.SUNNY + (this.weather.weatherType - 1));
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if (this.weather.isDamaging()) {
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const cancelled = new Utils.BooleanHolder(false);
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this.executeForAll((pokemon: Pokemon) => applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled));
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if (!cancelled.value) {
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const inflictDamage = (pokemon: Pokemon) => {
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const cancelled = new Utils.BooleanHolder(false);
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applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (cancelled.value || pokemon.getTag(BattlerTagType.UNDERGROUND) || pokemon.getTag(BattlerTagType.UNDERWATER)) {
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return;
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}
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const damage = Utils.toDmgValue(pokemon.getMaxHp() / 16);
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globalScene.queueMessage(getWeatherDamageMessage(this.weather?.weatherType!, pokemon)!); // TODO: are those bangs correct?
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pokemon.damageAndUpdate(damage, HitResult.EFFECTIVE, false, false, true);
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};
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this.executeForAll((pokemon: Pokemon) => {
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const immune = !pokemon || !!pokemon.getTypes(true, true).filter(t => this.weather?.isTypeDamageImmune(t)).length || pokemon.switchOutStatus;
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if (!immune) {
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inflictDamage(pokemon);
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}
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});
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}
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}
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globalScene.ui.showText(getWeatherLapseMessage(this.weather.weatherType) ?? "", null, () => {
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this.executeForAll((pokemon: Pokemon) => {
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if (!pokemon.switchOutStatus) {
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applyPostWeatherLapseAbAttrs(PostWeatherLapseAbAttr, pokemon, this.weather);
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}
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});
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super.start();
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});
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}
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}
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