pokerogue/src/test/abilities/quick_draw.test.ts
2024-07-29 07:39:10 -07:00

99 lines
3.3 KiB
TypeScript

import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { FaintPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Abilities - Quick Draw", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.QUICK_DRAW);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TAIL_WHIP]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.TACKLE));
vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(100);
});
test("makes pokemon going first in its priority bracket", async () => {
await game.startBattle();
const pokemon = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
pokemon.hp = 1;
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(FaintPhase, false);
expect(pokemon.isFainted()).toBe(false);
expect(enemy.isFainted()).toBe(true);
expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
}, 20000);
test("does not triggered by non damage moves", {
timeout: 20000,
retry: 5
}, async () => {
await game.startBattle();
const pokemon = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
pokemon.hp = 1;
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.TAIL_WHIP));
await game.phaseInterceptor.to(FaintPhase, false);
expect(pokemon.isFainted()).toBe(true);
expect(enemy.isFainted()).toBe(false);
expect(pokemon.battleData.abilitiesApplied).not.contain(Abilities.QUICK_DRAW);
}
);
test("does not increase priority", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.EXTREME_SPEED));
await game.startBattle();
const pokemon = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
pokemon.hp = 1;
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(FaintPhase, false);
expect(pokemon.isFainted()).toBe(true);
expect(enemy.isFainted()).toBe(false);
expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
}, 20000);
});