mirror of
https://github.com/pagefaultgames/pokerogue.git
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99 lines
3.3 KiB
TypeScript
99 lines
3.3 KiB
TypeScript
import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#enums/species";
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import { FaintPhase } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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describe("Abilities - Quick Draw", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.QUICK_DRAW);
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TAIL_WHIP]);
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vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.TACKLE));
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vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(100);
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});
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test("makes pokemon going first in its priority bracket", async () => {
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await game.startBattle();
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const pokemon = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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pokemon.hp = 1;
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(FaintPhase, false);
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expect(pokemon.isFainted()).toBe(false);
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expect(enemy.isFainted()).toBe(true);
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expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
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}, 20000);
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test("does not triggered by non damage moves", {
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timeout: 20000,
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retry: 5
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}, async () => {
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await game.startBattle();
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const pokemon = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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pokemon.hp = 1;
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TAIL_WHIP));
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await game.phaseInterceptor.to(FaintPhase, false);
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expect(pokemon.isFainted()).toBe(true);
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expect(enemy.isFainted()).toBe(false);
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expect(pokemon.battleData.abilitiesApplied).not.contain(Abilities.QUICK_DRAW);
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}
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);
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test("does not increase priority", async () => {
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.EXTREME_SPEED));
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await game.startBattle();
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const pokemon = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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pokemon.hp = 1;
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(FaintPhase, false);
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expect(pokemon.isFainted()).toBe(true);
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expect(enemy.isFainted()).toBe(false);
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expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
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}, 20000);
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});
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