mirror of
https://github.com/pagefaultgames/pokerogue.git
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68 lines
2.2 KiB
TypeScript
68 lines
2.2 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import Overrides from "#app/overrides";
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import { Moves } from "#enums/moves";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#enums/species";
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import { Status, StatusEffect } from "#app/data/status-effect.js";
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import { TurnEndPhase } from "#app/phases.js";
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import { QuietFormChangePhase } from "#app/form-change-phase.js";
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const TIMEOUT = 20 * 1000;
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describe("Abilities - ZERO TO HERO", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const moveToUse = Moves.SPLASH;
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game.override.battleType("single");
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vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ZERO_TO_HERO);
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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});
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test(
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"check if fainted pokemon switches to base form on arena reset",
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async () => {
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const baseForm = 0,
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heroForm = 1;
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game.override.startingWave(4);
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vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
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[Species.PALAFIN]: heroForm,
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});
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await game.startBattle([Species.MAGIKARP, Species.PALAFIN]);
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const palafin = game.scene.getParty().find((p) => p.species.speciesId === Species.PALAFIN);
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expect(palafin).not.toBe(undefined);
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expect(palafin.formIndex).toBe(heroForm);
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palafin.hp = 0;
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palafin.status = new Status(StatusEffect.FAINT);
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expect(palafin.isFainted()).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.doKillOpponents();
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doSelectModifier();
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await game.phaseInterceptor.to(QuietFormChangePhase);
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expect(palafin.formIndex).toBe(baseForm);
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},
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TIMEOUT
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);
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});
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