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* Consolidate `doSelectTarget()` into `doAttack()` * Fix ternary * Add error message to aid in debugging tests * Update docs * [Test] Change `doAttack()` to `selectMove()` * Add `select()` to `src/test/utils/helpers/moveHelper.ts` * Replace instances of `game.selectMove()` with `game.move.select()` * Fix imports * Replace `selectMove()` with `move.select()` helper Fix broken tests for Pastel Veil and Sweet Veil * Update tsdocs
105 lines
3.4 KiB
TypeScript
105 lines
3.4 KiB
TypeScript
import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { StatusEffect } from "#app/enums/status-effect";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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const TIMEOUT = 20 * 1000; // 20 sec timeout
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describe("Moves - Beat Up", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyLevel(100);
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game.override.enemyMoveset(Array(4).fill(Moves.SPLASH));
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.startingLevel(100);
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game.override.moveset([Moves.BEAT_UP]);
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});
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it(
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"should hit once for each healthy player Pokemon",
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async () => {
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await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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let enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.BEAT_UP);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(playerPokemon.turnData.hitCount).toBe(6);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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while (playerPokemon.turnData.hitsLeft > 0) {
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enemyStartingHp = enemyPokemon.hp;
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}
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}, TIMEOUT
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);
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it(
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"should not count player Pokemon with status effects towards hit count",
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async () => {
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await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.scene.getParty()[1].trySetStatus(StatusEffect.BURN);
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game.move.select(Moves.BEAT_UP);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(playerPokemon.turnData.hitCount).toBe(5);
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}, TIMEOUT
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);
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it(
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"should hit twice for each player Pokemon if the user has Multi-Lens",
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async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
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await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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let enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.BEAT_UP);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(playerPokemon.turnData.hitCount).toBe(12);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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while (playerPokemon.turnData.hitsLeft > 0) {
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enemyStartingHp = enemyPokemon.hp;
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}
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}, TIMEOUT
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);
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});
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