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828897316e
* Consolidate `doSelectTarget()` into `doAttack()` * Fix ternary * Add error message to aid in debugging tests * Update docs * [Test] Change `doAttack()` to `selectMove()` * Add `select()` to `src/test/utils/helpers/moveHelper.ts` * Replace instances of `game.selectMove()` with `game.move.select()` * Fix imports * Replace `selectMove()` with `move.select()` helper Fix broken tests for Pastel Veil and Sweet Veil * Update tsdocs
102 lines
3.7 KiB
TypeScript
102 lines
3.7 KiB
TypeScript
import { ArenaTagSide } from "#app/data/arena-tag";
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import Move, { allMoves } from "#app/data/move";
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import { Abilities } from "#app/enums/abilities";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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import Pokemon from "#app/field/pokemon";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { NumberHolder } from "#app/utils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Light Screen", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const singleBattleMultiplier = 0.5;
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const doubleBattleMultiplier = 2732 / 4096;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.ability(Abilities.NONE);
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game.override.moveset([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE]);
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game.override.enemyLevel(100);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyMoveset([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
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game.override.disableCrits();
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});
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it("reduces damage of special attacks by half in a single battle", async () => {
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const moveToUse = Moves.ABSORB;
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await game.startBattle([Species.SHUCKLE]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon()!, game.scene.getPlayerPokemon()!, allMoves[moveToUse]);
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expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
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});
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it("reduces damage of special attacks by a third in a double battle", async () => {
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game.override.battleType("double");
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const moveToUse = Moves.DAZZLING_GLEAM;
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await game.startBattle([Species.SHUCKLE, Species.SHUCKLE]);
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game.move.select(moveToUse);
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game.move.select(moveToUse, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon()!, game.scene.getPlayerPokemon()!, allMoves[moveToUse]);
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expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
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});
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it("does not affect physical attacks", async () => {
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const moveToUse = Moves.TACKLE;
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await game.startBattle([Species.SHUCKLE]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon()!, game.scene.getPlayerPokemon()!, allMoves[moveToUse]);
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expect(mockedDmg).toBe(allMoves[moveToUse].power);
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});
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});
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/**
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* Calculates the damage of a move multiplied by screen's multiplier, Light Screen in this case {@linkcode Moves.LIGHT_SCREEN}.
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* Please note this does not consider other damage calculations except the screen multiplier.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used.
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* @returns The calculated move damage considering any weakening effects.
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*/
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const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const multiplierHolder = new NumberHolder(1);
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (defender.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
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defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
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}
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return move.power * multiplierHolder.value;
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};
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