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* Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
118 lines
4.3 KiB
TypeScript
118 lines
4.3 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { TrappedTag } from "#app/data/battler-tags";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Octolock", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyMoveset(SPLASH_ONLY)
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.enemyAbility(Abilities.BALL_FETCH)
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.startingLevel(2000)
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.moveset([ Moves.OCTOLOCK, Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH);
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});
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it("lowers DEF and SPDEF stat stages of the target Pokemon by 1 each turn", { timeout: 10000 }, async () => {
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// use Octolock and advance to init phase of next turn to check for stat changes
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game.move.select(Moves.OCTOLOCK);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
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// take a second turn to make sure stat changes occur again
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-2);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-2);
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});
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it("if target pokemon has BIG_PECKS, should only lower SPDEF stat stage by 1", { timeout: 10000 }, async () => {
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game.override.enemyAbility(Abilities.BIG_PECKS);
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// use Octolock and advance to init phase of next turn to check for stat changes
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game.move.select(Moves.OCTOLOCK);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
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});
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it("if target pokemon has WHITE_SMOKE, should not reduce any stat stages", { timeout: 10000 }, async () => {
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game.override.enemyAbility(Abilities.WHITE_SMOKE);
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// use Octolock and advance to init phase of next turn to check for stat changes
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game.move.select(Moves.OCTOLOCK);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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});
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it("if target pokemon has CLEAR_BODY, should not reduce any stat stages", { timeout: 10000 }, async () => {
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game.override.enemyAbility(Abilities.CLEAR_BODY);
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// use Octolock and advance to init phase of next turn to check for stat changes
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game.move.select(Moves.OCTOLOCK);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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});
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it("traps the target pokemon", { timeout: 10000 }, async () => {
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// before Octolock - enemy should not be trapped
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expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
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game.move.select(Moves.OCTOLOCK);
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// after Octolock - enemy should be trapped
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined();
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});
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});
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