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89e80f3deb
* Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
102 lines
3.4 KiB
TypeScript
102 lines
3.4 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { SPLASH_ONLY } from "../utils/testUtils";
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// TODO: Add more tests once Transform is fully implemented
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describe("Moves - Transform", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.MEW)
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.enemyLevel(200)
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.enemyAbility(Abilities.BEAST_BOOST)
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.enemyPassiveAbility(Abilities.BALL_FETCH)
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.enemyMoveset(SPLASH_ONLY)
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.ability(Abilities.INTIMIDATE)
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.moveset([ Moves.TRANSFORM ]);
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});
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it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
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await game.startBattle([
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Species.DITTO
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]);
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game.move.select(Moves.TRANSFORM);
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await game.phaseInterceptor.to(TurnEndPhase);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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expect(player.getAbility()).toBe(enemy.getAbility());
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expect(player.getGender()).toBe(enemy.getGender());
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expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
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for (const s of EFFECTIVE_STATS) {
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expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
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}
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for (const s of BATTLE_STATS) {
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expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
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}
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const playerMoveset = player.getMoveset();
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const enemyMoveset = player.getMoveset();
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for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
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// TODO: Checks for 5 PP should be done here when that gets addressed
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expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
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}
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const playerTypes = player.getTypes();
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const enemyTypes = enemy.getTypes();
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for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
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expect(playerTypes[i]).toBe(enemyTypes[i]);
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}
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}, 20000);
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it("should copy in-battle overridden stats", async () => {
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game.override.enemyMoveset(new Array(4).fill(Moves.POWER_SPLIT));
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await game.startBattle([
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Species.DITTO
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]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
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const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
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game.move.select(Moves.TRANSFORM);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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});
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});
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