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* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
129 lines
4.0 KiB
TypeScript
129 lines
4.0 KiB
TypeScript
import BattleScene from "../battle-scene";
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import { Achv, getAchievementDescription } from "../system/achv";
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import { Voucher } from "../system/voucher";
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import { TextStyle, addTextObject } from "./text";
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import { PlayerGender } from "#enums/player-gender";
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export default class AchvBar extends Phaser.GameObjects.Container {
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private defaultWidth: number;
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private defaultHeight: number;
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private bg: Phaser.GameObjects.NineSlice;
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private icon: Phaser.GameObjects.Sprite;
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private titleText: Phaser.GameObjects.Text;
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private scoreText: Phaser.GameObjects.Text;
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private descriptionText: Phaser.GameObjects.Text;
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private queue: (Achv | Voucher)[] = [];
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private playerGender: PlayerGender;
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public shown: boolean;
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constructor(scene: BattleScene) {
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super(scene, scene.game.canvas.width / 6, 0);
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this.playerGender = scene.gameData.gender;
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}
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setup(): void {
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this.defaultWidth = 160;
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this.defaultHeight = 40;
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this.bg = this.scene.add.nineslice(0, 0, "achv_bar", undefined, this.defaultWidth, this.defaultHeight, 41, 6, 16, 4);
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this.bg.setOrigin(0, 0);
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this.add(this.bg);
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this.icon = this.scene.add.sprite(4, 4, "items");
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this.icon.setOrigin(0, 0);
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this.add(this.icon);
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this.titleText = addTextObject(this.scene, 40, 3, "", TextStyle.MESSAGE, { fontSize: "72px" });
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this.titleText.setOrigin(0, 0);
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this.add(this.titleText);
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this.scoreText = addTextObject(this.scene, 150, 3, "", TextStyle.MESSAGE, { fontSize: "72px" });
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this.scoreText.setOrigin(1, 0);
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this.add(this.scoreText);
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this.descriptionText = addTextObject(this.scene, 43, 16, "", TextStyle.WINDOW_ALT, { fontSize: "72px" });
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this.descriptionText.setOrigin(0, 0);
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this.add(this.descriptionText);
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this.descriptionText.setWordWrapWidth(664);
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this.descriptionText.setLineSpacing(-5);
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this.setScale(0.5);
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this.shown = false;
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}
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showAchv(achv: Achv | Voucher): void {
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if (this.shown) {
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this.queue.push(achv);
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return;
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}
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const tier = achv.getTier();
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this.bg.setTexture(`achv_bar${tier ? `_${tier + 1}` : ""}`);
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this.icon.setFrame(achv.getIconImage());
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this.titleText.setText(achv.getName(this.playerGender));
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this.scoreText.setVisible(achv instanceof Achv);
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if (achv instanceof Achv) {
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this.descriptionText.setText(getAchievementDescription((achv as Achv).localizationKey));
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} else if (achv instanceof Voucher) {
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this.descriptionText.setText((achv as Voucher).description);
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}
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if (achv instanceof Achv) {
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this.scoreText.setText(`+${(achv as Achv).score}pt`);
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}
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// Take the width of the default interface or the title if longest
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this.bg.width = Math.max(this.defaultWidth, this.icon.displayWidth + this.titleText.displayWidth + this.scoreText.displayWidth + 16);
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this.scoreText.x = this.bg.width - 2;
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this.descriptionText.width = this.bg.width - this.icon.displayWidth - 16;
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this.descriptionText.setWordWrapWidth(this.descriptionText.width * 6);
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// Take the height of the default interface or the description if longest
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this.bg.height = Math.max(this.defaultHeight, this.titleText.displayHeight + this.descriptionText.displayHeight + 8);
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this.icon.y = (this.bg.height / 2) - (this.icon.height / 2);
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(this.scene as BattleScene).playSound("achv");
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this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6) - (this.bg.width / 2),
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duration: 500,
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ease: "Sine.easeOut"
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});
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this.scene.time.delayedCall(10000, () => this.hide(this.playerGender));
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this.setVisible(true);
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this.shown = true;
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}
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protected hide(playerGender: PlayerGender): void {
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if (!this.shown) {
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return;
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}
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this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6),
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duration: 500,
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ease: "Sine.easeIn",
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onComplete: () => {
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this.shown = false;
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this.setVisible(false);
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if (this.queue.length) {
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const shifted = this.queue.shift();
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shifted && this.showAchv(shifted);
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}
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}
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});
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}
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}
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