mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-01-29 04:07:09 +00:00
d98f7733d4
* rework of the input handling, including different gamepad and keyboard * rework of the input handling, including different gamepad and keyboard * first version of a too complex inputHandler based on phaser3-merged-input * removed useless control management and kept it simple for our use case, investigating to put out button_XX() * renamed inputHandler to inputController * aggregate directions and some action into a same method + fix menu return value * added back repeated input feature on keeping down a key * cleanup + return type * fix submit/action doing two things simultaneously, still same behaviour as before * extracted UI inputs out of battle-scene * tab -> spaces * tab -> spaces what about now github ? * tab -> spaces final (maybe) * tried to fix the plugin loading issue on prod * remove Plugins things as it's too uncertain how it works on prod * seems old code source is indented with tab * cleanup * cleanup * cleanup * putting in an enum file the enum buttons * fix repeating stats button + change message in event when the key is repeating * added return type for ui-inputs * added return type for inputs-controller * adapted the code to integrate changes of bennybroseph
215 lines
7.6 KiB
TypeScript
215 lines
7.6 KiB
TypeScript
import i18next from "i18next";
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import BattleScene from "../battle-scene";
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import { hasTouchscreen } from "../touch-controls";
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import { updateWindowType } from "../ui/ui-theme";
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import { PlayerGender } from "./game-data";
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import { Mode } from "#app/ui/ui";
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import SettingsUiHandler from "#app/ui/settings-ui-handler";
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export enum Setting {
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Game_Speed = "GAME_SPEED",
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Master_Volume = "MASTER_VOLUME",
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BGM_Volume = "BGM_VOLUME",
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SE_Volume = "SE_VOLUME",
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Language = "LANGUAGE",
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Damage_Numbers = "DAMAGE_NUMBERS",
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UI_Theme = "UI_THEME",
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Window_Type = "WINDOW_TYPE",
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Tutorials = "TUTORIALS",
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Enable_Retries = "ENABLE_RETRIES",
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Sprite_Set = "SPRITE_SET",
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Move_Animations = "MOVE_ANIMATIONS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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EXP_Gains_Speed = "EXP_GAINS_SPEED",
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HP_Bar_Speed = "HP_BAR_SPEED",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Player_Gender = "PLAYER_GENDER",
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Gamepad_Support = "GAMEPAD_SUPPORT",
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Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
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Touch_Controls = "TOUCH_CONTROLS",
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Vibration = "VIBRATION"
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}
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export interface SettingOptions {
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[key: string]: string[]
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}
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export interface SettingDefaults {
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[key: string]: integer
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}
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export const settingOptions: SettingOptions = {
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[Setting.Game_Speed]: [ '1x', '1.25x', '1.5x', '2x', '2.5x', '3x', '4x', '5x' ],
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[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.Language]: [ 'English', 'Change' ],
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[Setting.Damage_Numbers]: [ 'Off', 'Simple', 'Fancy' ],
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[Setting.UI_Theme]: [ 'Default', 'Legacy' ],
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[Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()),
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[Setting.Tutorials]: [ 'Off', 'On' ],
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[Setting.Enable_Retries]: [ 'Off', 'On' ],
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[Setting.Sprite_Set]: [ 'Consistent', 'Mixed Animated' ],
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[Setting.Move_Animations]: [ 'Off', 'On' ],
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
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[Setting.EXP_Gains_Speed]: [ 'Normal', 'Fast', 'Faster', 'Skip' ],
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[Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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[Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ],
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[Setting.Swap_A_and_B]: [ 'Enabled', 'Disabled' ],
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[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
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[Setting.Vibration]: [ 'Auto', 'Disabled' ]
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};
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export const settingDefaults: SettingDefaults = {
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[Setting.Game_Speed]: 3,
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[Setting.Master_Volume]: 5,
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[Setting.BGM_Volume]: 10,
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[Setting.SE_Volume]: 10,
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[Setting.Language]: 0,
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[Setting.Damage_Numbers]: 0,
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[Setting.UI_Theme]: 0,
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[Setting.Window_Type]: 0,
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[Setting.Tutorials]: 1,
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[Setting.Enable_Retries]: 0,
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[Setting.Sprite_Set]: 0,
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[Setting.Move_Animations]: 1,
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[Setting.Show_Stats_on_Level_Up]: 1,
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[Setting.EXP_Gains_Speed]: 0,
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[Setting.HP_Bar_Speed]: 0,
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Player_Gender]: 0,
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[Setting.Gamepad_Support]: 0,
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[Setting.Swap_A_and_B]: 1, // Set to 'Disabled' by default
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[Setting.Touch_Controls]: 0,
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[Setting.Vibration]: 0
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};
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export const reloadSettings: Setting[] = [ Setting.UI_Theme, Setting.Language, Setting.Sprite_Set ];
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export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean {
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switch (setting) {
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case Setting.Game_Speed:
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scene.gameSpeed = parseFloat(settingOptions[setting][value].replace('x', ''));
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break;
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case Setting.Master_Volume:
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scene.masterVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
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scene.updateSoundVolume();
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break;
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case Setting.BGM_Volume:
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scene.bgmVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
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scene.updateSoundVolume();
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break;
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case Setting.SE_Volume:
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scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
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scene.updateSoundVolume();
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break;
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case Setting.Damage_Numbers:
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scene.damageNumbersMode = value;
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break;
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case Setting.UI_Theme:
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scene.uiTheme = value;
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break;
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case Setting.Window_Type:
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updateWindowType(scene, parseInt(settingOptions[setting][value]));
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break;
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case Setting.Tutorials:
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scene.enableTutorials = settingOptions[setting][value] === 'On';
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break;
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case Setting.Enable_Retries:
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scene.enableRetries = settingOptions[setting][value] === 'On';
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break;
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case Setting.Sprite_Set:
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scene.experimentalSprites = !!value;
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if (value)
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scene.initExpSprites();
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break;
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case Setting.Move_Animations:
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scene.moveAnimations = settingOptions[setting][value] === 'On';
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break;
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case Setting.Show_Stats_on_Level_Up:
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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break;
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case Setting.EXP_Gains_Speed:
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scene.expGainsSpeed = value;
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break;
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case Setting.HP_Bar_Speed:
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scene.hpBarSpeed = value;
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break;
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case Setting.Fusion_Palette_Swaps:
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scene.fusionPaletteSwaps = !!value;
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break;
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case Setting.Player_Gender:
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if (scene.gameData) {
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const female = settingOptions[setting][value] === 'Girl';
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scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE;
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scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? 'm' : 'f', female ? 'f' : 'm'));
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} else
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return false;
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break;
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case Setting.Gamepad_Support:
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scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled';
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break;
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case Setting.Swap_A_and_B:
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scene.abSwapped = settingOptions[setting][value] !== 'Disabled';
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break;
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case Setting.Touch_Controls:
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scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
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const touchControls = document.getElementById('touchControls');
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if (touchControls)
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touchControls.classList.toggle('visible', scene.enableTouchControls);
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break;
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case Setting.Vibration:
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scene.enableVibration = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
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break;
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case Setting.Language:
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if (value) {
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if (scene.ui) {
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const cancelHandler = () => {
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scene.ui.revertMode();
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(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(Object.values(Setting).indexOf(Setting.Language), 0, true);
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};
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const changeLocaleHandler = (locale: string) => {
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i18next.changeLanguage(locale);
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localStorage.setItem('prLang', locale);
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cancelHandler();
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scene.reset(true, false, true);
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};
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scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
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options: [
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{
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label: 'English',
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handler: () => changeLocaleHandler('en')
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},
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{
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label: 'Spanish',
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handler: () => changeLocaleHandler('es')
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},
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{
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label: 'Italian',
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handler: () => changeLocaleHandler('it')
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},
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{
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label: 'French',
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handler: () => changeLocaleHandler('fr')
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},
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{
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label: 'German',
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handler: () => changeLocaleHandler('de')
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},
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{
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label: 'Cancel',
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handler: () => cancelHandler()
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}
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]
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});
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return false;
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}
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}
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break;
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}
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return true;
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}
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