pokerogue/src/system/settings.ts
Greenlamp2 d98f7733d4
Rework - Inputs management to include all gamepad mapping V2 (#429)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?

* tab -> spaces final (maybe)

* tried to fix the plugin loading issue on prod

* remove Plugins things as it's too uncertain how it works on prod

* seems old code source is indented with tab

* cleanup

* cleanup

* cleanup

* putting in an enum file the enum buttons

* fix repeating stats button + change message in event when the key is repeating

* added return type for ui-inputs

* added return type for inputs-controller

* adapted the code to integrate changes of bennybroseph
2024-05-05 10:30:00 -04:00

215 lines
7.6 KiB
TypeScript

import i18next from "i18next";
import BattleScene from "../battle-scene";
import { hasTouchscreen } from "../touch-controls";
import { updateWindowType } from "../ui/ui-theme";
import { PlayerGender } from "./game-data";
import { Mode } from "#app/ui/ui";
import SettingsUiHandler from "#app/ui/settings-ui-handler";
export enum Setting {
Game_Speed = "GAME_SPEED",
Master_Volume = "MASTER_VOLUME",
BGM_Volume = "BGM_VOLUME",
SE_Volume = "SE_VOLUME",
Language = "LANGUAGE",
Damage_Numbers = "DAMAGE_NUMBERS",
UI_Theme = "UI_THEME",
Window_Type = "WINDOW_TYPE",
Tutorials = "TUTORIALS",
Enable_Retries = "ENABLE_RETRIES",
Sprite_Set = "SPRITE_SET",
Move_Animations = "MOVE_ANIMATIONS",
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
EXP_Gains_Speed = "EXP_GAINS_SPEED",
HP_Bar_Speed = "HP_BAR_SPEED",
Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
Player_Gender = "PLAYER_GENDER",
Gamepad_Support = "GAMEPAD_SUPPORT",
Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
Touch_Controls = "TOUCH_CONTROLS",
Vibration = "VIBRATION"
}
export interface SettingOptions {
[key: string]: string[]
}
export interface SettingDefaults {
[key: string]: integer
}
export const settingOptions: SettingOptions = {
[Setting.Game_Speed]: [ '1x', '1.25x', '1.5x', '2x', '2.5x', '3x', '4x', '5x' ],
[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.Language]: [ 'English', 'Change' ],
[Setting.Damage_Numbers]: [ 'Off', 'Simple', 'Fancy' ],
[Setting.UI_Theme]: [ 'Default', 'Legacy' ],
[Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()),
[Setting.Tutorials]: [ 'Off', 'On' ],
[Setting.Enable_Retries]: [ 'Off', 'On' ],
[Setting.Sprite_Set]: [ 'Consistent', 'Mixed Animated' ],
[Setting.Move_Animations]: [ 'Off', 'On' ],
[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
[Setting.EXP_Gains_Speed]: [ 'Normal', 'Fast', 'Faster', 'Skip' ],
[Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ],
[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
[Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ],
[Setting.Swap_A_and_B]: [ 'Enabled', 'Disabled' ],
[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
[Setting.Vibration]: [ 'Auto', 'Disabled' ]
};
export const settingDefaults: SettingDefaults = {
[Setting.Game_Speed]: 3,
[Setting.Master_Volume]: 5,
[Setting.BGM_Volume]: 10,
[Setting.SE_Volume]: 10,
[Setting.Language]: 0,
[Setting.Damage_Numbers]: 0,
[Setting.UI_Theme]: 0,
[Setting.Window_Type]: 0,
[Setting.Tutorials]: 1,
[Setting.Enable_Retries]: 0,
[Setting.Sprite_Set]: 0,
[Setting.Move_Animations]: 1,
[Setting.Show_Stats_on_Level_Up]: 1,
[Setting.EXP_Gains_Speed]: 0,
[Setting.HP_Bar_Speed]: 0,
[Setting.Fusion_Palette_Swaps]: 1,
[Setting.Player_Gender]: 0,
[Setting.Gamepad_Support]: 0,
[Setting.Swap_A_and_B]: 1, // Set to 'Disabled' by default
[Setting.Touch_Controls]: 0,
[Setting.Vibration]: 0
};
export const reloadSettings: Setting[] = [ Setting.UI_Theme, Setting.Language, Setting.Sprite_Set ];
export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean {
switch (setting) {
case Setting.Game_Speed:
scene.gameSpeed = parseFloat(settingOptions[setting][value].replace('x', ''));
break;
case Setting.Master_Volume:
scene.masterVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
case Setting.BGM_Volume:
scene.bgmVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
case Setting.SE_Volume:
scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
case Setting.Damage_Numbers:
scene.damageNumbersMode = value;
break;
case Setting.UI_Theme:
scene.uiTheme = value;
break;
case Setting.Window_Type:
updateWindowType(scene, parseInt(settingOptions[setting][value]));
break;
case Setting.Tutorials:
scene.enableTutorials = settingOptions[setting][value] === 'On';
break;
case Setting.Enable_Retries:
scene.enableRetries = settingOptions[setting][value] === 'On';
break;
case Setting.Sprite_Set:
scene.experimentalSprites = !!value;
if (value)
scene.initExpSprites();
break;
case Setting.Move_Animations:
scene.moveAnimations = settingOptions[setting][value] === 'On';
break;
case Setting.Show_Stats_on_Level_Up:
scene.showLevelUpStats = settingOptions[setting][value] === 'On';
break;
case Setting.EXP_Gains_Speed:
scene.expGainsSpeed = value;
break;
case Setting.HP_Bar_Speed:
scene.hpBarSpeed = value;
break;
case Setting.Fusion_Palette_Swaps:
scene.fusionPaletteSwaps = !!value;
break;
case Setting.Player_Gender:
if (scene.gameData) {
const female = settingOptions[setting][value] === 'Girl';
scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE;
scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? 'm' : 'f', female ? 'f' : 'm'));
} else
return false;
break;
case Setting.Gamepad_Support:
scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled';
break;
case Setting.Swap_A_and_B:
scene.abSwapped = settingOptions[setting][value] !== 'Disabled';
break;
case Setting.Touch_Controls:
scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
const touchControls = document.getElementById('touchControls');
if (touchControls)
touchControls.classList.toggle('visible', scene.enableTouchControls);
break;
case Setting.Vibration:
scene.enableVibration = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
break;
case Setting.Language:
if (value) {
if (scene.ui) {
const cancelHandler = () => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(Object.values(Setting).indexOf(Setting.Language), 0, true);
};
const changeLocaleHandler = (locale: string) => {
i18next.changeLanguage(locale);
localStorage.setItem('prLang', locale);
cancelHandler();
scene.reset(true, false, true);
};
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
options: [
{
label: 'English',
handler: () => changeLocaleHandler('en')
},
{
label: 'Spanish',
handler: () => changeLocaleHandler('es')
},
{
label: 'Italian',
handler: () => changeLocaleHandler('it')
},
{
label: 'French',
handler: () => changeLocaleHandler('fr')
},
{
label: 'German',
handler: () => changeLocaleHandler('de')
},
{
label: 'Cancel',
handler: () => cancelHandler()
}
]
});
return false;
}
}
break;
}
return true;
}