pokerogue/src/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts
ImperialSympathizer 6ad5ba972c
[Enhancement] Refactor Starter Species to use separate EggTier map (#4591)
* creates table for tracking species egg tiers

* creates table for tracking species egg tiers

* rename EggTier enum values

* replace clamp util function with Phaser function

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Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-10 09:29:26 -07:00

192 lines
8.6 KiB
TypeScript

import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils";
import BattleScene from "#app/battle-scene";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
import { ATrainersTestEncounter } from "#app/data/mystery-encounters/encounters/a-trainers-test-encounter";
import { EggTier } from "#enums/egg-type";
import { CommandPhase } from "#app/phases/command-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { PartyHealPhase } from "#app/phases/party-heal-phase";
import i18next from "i18next";
const namespace = "mysteryEncounters/aTrainersTest";
const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("A Trainer's Test - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
const biomeMap = new Map<Biome, MysteryEncounterType[]>([
[ Biome.VOLCANO, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]],
]);
HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
biomeMap.set(biome, [ MysteryEncounterType.A_TRAINERS_TEST ]);
});
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
expect(ATrainersTestEncounter.encounterType).toBe(MysteryEncounterType.A_TRAINERS_TEST);
expect(ATrainersTestEncounter.encounterTier).toBe(MysteryEncounterTier.ROGUE);
expect(ATrainersTestEncounter.dialogue).toBeDefined();
expect(ATrainersTestEncounter.dialogue.intro).toBeDefined();
expect(ATrainersTestEncounter.dialogue.intro?.[0].speaker).toBeDefined();
expect(ATrainersTestEncounter.dialogue.intro?.[0].text).toBeDefined();
expect(ATrainersTestEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(ATrainersTestEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(ATrainersTestEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(ATrainersTestEncounter.options.length).toBe(2);
});
it("should initialize fully ", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = ATrainersTestEncounter;
const { onInit } = ATrainersTestEncounter;
expect(ATrainersTestEncounter.onInit).toBeDefined();
ATrainersTestEncounter.populateDialogueTokensFromRequirements(scene);
const onInitResult = onInit!(scene);
expect(ATrainersTestEncounter.dialogueTokens?.statTrainerName).toBeDefined();
expect(ATrainersTestEncounter.misc.trainerType).toBeDefined();
expect(ATrainersTestEncounter.misc.trainerNameKey).toBeDefined();
expect(ATrainersTestEncounter.misc.trainerEggDescription).toBeDefined();
expect(ATrainersTestEncounter.dialogue.intro).toBeDefined();
expect(ATrainersTestEncounter.options[1].dialogue?.selected).toBeDefined();
expect(onInitResult).toBe(true);
});
describe("Option 1 - Accept the Challenge", () => {
it("should have the correct properties", () => {
const option = ATrainersTestEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue!.buttonLabel).toStrictEqual(`${namespace}:option.1.label`);
expect(option.dialogue!.buttonTooltip).toStrictEqual(`${namespace}:option.1.tooltip`);
});
it("Should start battle against the trainer", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
await runMysteryEncounterToEnd(game, 1, undefined, true);
const enemyField = scene.getEnemyField();
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(scene.currentBattle.trainer).toBeDefined();
expect([ i18next.t("trainerNames:buck"), i18next.t("trainerNames:cheryl"), i18next.t("trainerNames:marley"), i18next.t("trainerNames:mira"), i18next.t("trainerNames:riley") ]
.map(name => name.toLowerCase()).includes(scene.currentBattle.trainer!.config.name)).toBeTruthy();
expect(enemyField[0]).toBeDefined();
});
it("Should reward the player with an Epic or Legendary egg", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
const eggsBefore = scene.gameData.eggs;
expect(eggsBefore).toBeDefined();
const eggsBeforeLength = eggsBefore.length;
await runMysteryEncounterToEnd(game, 1, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
const eggsAfter = scene.gameData.eggs;
expect(eggsAfter).toBeDefined();
expect(eggsBeforeLength + 1).toBe(eggsAfter.length);
const eggTier = eggsAfter[eggsAfter.length - 1].tier;
expect(eggTier === EggTier.EPIC || eggTier === EggTier.LEGENDARY).toBeTruthy();
});
});
describe("Option 2 - Decline the Challenge", () => {
beforeEach(() => {
// Mock sound object
vi.spyOn(scene, "playSoundWithoutBgm").mockImplementation(() => {
return {
totalDuration: 1,
destroy: () => null
} as any;
});
});
it("should have the correct properties", () => {
const option = ATrainersTestEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue?.buttonLabel).toStrictEqual(`${namespace}:option.2.label`);
expect(option.dialogue?.buttonTooltip).toStrictEqual(`${namespace}:option.2.tooltip`);
});
it("Should fully heal the party", async () => {
const phaseSpy = vi.spyOn(scene, "unshiftPhase");
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
await runMysteryEncounterToEnd(game, 2);
const partyHealPhases = phaseSpy.mock.calls.filter(p => p[0] instanceof PartyHealPhase).map(p => p[0]);
expect(partyHealPhases.length).toBe(1);
});
it("Should reward the player with a Rare egg", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
const eggsBefore = scene.gameData.eggs;
expect(eggsBefore).toBeDefined();
const eggsBeforeLength = eggsBefore.length;
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
const eggsAfter = scene.gameData.eggs;
expect(eggsAfter).toBeDefined();
expect(eggsBeforeLength + 1).toBe(eggsAfter.length);
const eggTier = eggsAfter[eggsAfter.length - 1].tier;
expect(eggTier).toBe(EggTier.RARE);
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
await runMysteryEncounterToEnd(game, 2);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});