pokerogue/src/test/utils/mocks/mockTextureManager.ts
ImperialSympathizer acb2b66be4
[Feature] Add Mystery Encounters to the game (#3938)
* add .github/workflows/mystery-event.yml

* update mystery-event.yml

* mystery encounters: resolve review comments:

Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function

Mysterious Chest:
- remove obsolete commented code

mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder

* fix typo in CanLearnMoveRequirementOptions

* remove redundance from Pokemon.isAllowedInBattle()

* chore: jsdoc formatting

* fix lost-at-sea tests

* add fallback for biomeMysteryEncounters if empty

* lost-at-sea-encounter: fix and extend tests

* move "battle:fainted" into `koPlayerPokemon`

* add retries to quick-draw tests

* fix lost-at-sea-encounter tests

* clean up battle animation logic

* Update and rename mystery-event.yml to mystery-events.yml

* Update mystery-events.yml

* Fix typo

* Update mystery-events.yml

Fix debug runs

* clean up unit tests and utils

* attach github issues to all encounter jsdocs

* start dialogue refactor

* update sleeping snorlax encounter

* migrate encounters dialogue to new format

* cleanup and add jsdocs

* finish fiery fallout encounter

* fix unit test breaks

* add skeleton tests to fiery fallout

* commit latest test changes

* finish unit tests for fiery fallout

* bug fix for empty modifier shop

* stash working changes

* stash changes

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* nit updates and cleanup

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* add jsdocs and more cleanup

* add more jsdoc

* add the strong stuff encounter

* add the strong stuff encounter and more unit tests

* cleanup container length checks in ME ui

* add retries to tests

* add retries to tests

* fix trainer wave disable override

* add shuckle juice modifier

* add dialogue bug fixes

* add dialogue bug fixes

* add pokemon salesman encounter and affects pokedex UI display

* add unit tests for pokemon salesman

* temp stash

* add offer you can't refuse

* add unit tests for offer you can't refuse encounter

* remove unnecessary prompt handlers

* add tests for disabled encounter options

* add delibird-y encounter

* add delibird-y encounter

* add absolute avarice encounter

* finish absolute avarice encounter

* add unit tests and enhancements for item overrides in tests

* fix unit test

* cleanup absolute avarice PR

* small bug fixes with latest sync from main

* update visuals loading for safari and stat trainer visuals

* update visuals loading for safari and stat trainer visuals

* update a trainer's test encounter and add unit tests

* add Trash to Treasure encounter

* clean up trash to treasure encounter

* clean up trash to treasure encounter

* add berries abound encounter

* start clowning around encounter

* first implementation pass at clowning around

* add unit tests for clowning around

* add unit tests for clowning around

* clean up ME unit tests

* clean up unit tests

* update unit tests

* add part timer and dancing lessons encounters

* add unit tests for Dancing Lessons and Part-Timer

* reordered biome list and adjusted redirection for project and labels

* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight

* adjusting yml to match new labels

* fix yml whoopsie

* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range

* adds Winstrate Challenge mystery encounter

* small cleanup for winstrates

* add unit tests for Winstrate Challenge

* fix pokemon not returning after winstrate battle

* commit latest beta merge updates

* fix ME null checks and unit tests with beta update

* fix ME null checks and unit tests with beta update

* MEs to pokerogue beta branch

* test dialogue changes

* test patch fix

* test patch fix

* test patch fix

* adds teleporting hijinks encounter

* add unit tests for Teleporting Hijinks

* small change to teleporting hijinks dialogue

* migrate ME translations to json

* add retries to berries-abound.Option1: should reward the player with X berries based on wave

* add missing ME dialogue back in

* revert template changes

* add ME unique trainer dialogue to both dialogue jsons

* fix hanging comma in json

* fix broken imports

* resolve lint issues

* fix flaky test

* balance tweaks to a few MEs, updates to bug superfan

* add unit tests for Bug-Type Superfan and clean up dialogue

* Adds Fun and Games mystery encounter

* add unit tests for Fun and Games encounter

* update jsdoc

* small ME balance changes

* small ME balance changes

* Adds Uncommon Breed ME and misc. ME bug fixes

* Update getFinalSessionData() to collect Mystery Encounter data

* adds GTS encounter

* various ME bug fixes and balance changes

* latest ME bug fixes

* clean up GTS Encounter and add unit tests

* small cleanup to MEs branch

* add BGM music names for ME music

* bug fixes and balance changes for MEs

* ME data schema updates

* balance changes and bug fixes to MEs

* balance changes and bug fixes to MEs

* update tests for MEs

* add jsdoc to party exp function

* dialogue updates and test fixes for MEs

* dialogue updates and test fixes for MEs

* PR suggestions and fixees

* stash PR feedback and bugfixes

* fix all tests for MEs and cleanup

* PR feedback

* update flaky ME test

* update tests, bug fix MEs, and sprite assets

* remove unintentional console log

* re-enable stubbed function for Phaser text styling

* handle undefined introVisuals properly

* PR feedback from NightKev

* disable Uncommon Breed tests

* locales updates and bug fixes for safari zone

* more PR feedback and update field trip with Rarer Candy

* fix unit test

* Change how reroll button gets disabled in Modifier Shop Phase

* update continue button text logic

* Update src/ui/modifier-select-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* fix money formatting and some nits

* more nits

* more nits

* update ME tsdocs with links

* update ME tsdocs with links

---------

Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-14 03:05:58 +01:00

100 lines
3.1 KiB
TypeScript

import MockContainer from "#test/utils/mocks/mocksContainer/mockContainer";
import MockImage from "#test/utils/mocks/mocksContainer/mockImage";
import MockNineslice from "#test/utils/mocks/mocksContainer/mockNineslice";
import MockPolygon from "#test/utils/mocks/mocksContainer/mockPolygon";
import MockRectangle from "#test/utils/mocks/mocksContainer/mockRectangle";
import MockSprite from "#test/utils/mocks/mocksContainer/mockSprite";
import MockText from "#test/utils/mocks/mocksContainer/mockText";
import MockTexture from "#test/utils/mocks/mocksContainer/mockTexture";
import { MockGameObject } from "./mockGameObject";
import { MockVideoGameObject } from "./mockVideoGameObject";
/**
* Stub class for Phaser.Textures.TextureManager
*/
export default class MockTextureManager {
private textures: Map<string, any>;
private scene;
public add;
public displayList;
public list: MockGameObject[] = [];
constructor(scene) {
this.scene = scene;
this.textures = new Map();
this.displayList = new Phaser.GameObjects.DisplayList(scene);
this.add = {
container: this.container.bind(this),
sprite: this.sprite.bind(this),
tileSprite: this.sprite.bind(this),
existing: this.existing.bind(this),
rectangle: this.rectangle.bind(this),
nineslice: this.nineslice.bind(this),
image: this.image.bind(this),
polygon: this.polygon.bind(this),
text: this.text.bind(this),
bitmapText: this.text.bind(this),
displayList: this.displayList,
video: () => new MockVideoGameObject(),
};
}
container(x, y) {
const container = new MockContainer(this, x, y);
this.list.push(container);
return container;
}
sprite(x, y, texture) {
const sprite = new MockSprite(this, x, y, texture);
this.list.push(sprite);
return sprite;
}
existing(obj) {
// const whitelist = ["ArenaBase", "PlayerPokemon", "EnemyPokemon"];
// const key = obj.constructor.name;
// if (whitelist.includes(key) || obj.texture?.key?.includes("trainer_")) {
// this.containers.push(obj);
// }
}
/**
* Returns a mock texture
* @param key
*/
get(key) {
return new MockTexture(this, key, null);
}
rectangle(x, y, width, height, fillColor) {
const rectangle = new MockRectangle(this, x, y, width, height, fillColor);
this.list.push(rectangle);
return rectangle;
}
nineslice(x, y, texture, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight) {
const nineSlice = new MockNineslice(this, x, y, texture, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight);
this.list.push(nineSlice);
return nineSlice;
}
image(x, y, texture) {
const image = new MockImage(this, x, y, texture);
this.list.push(image);
return image;
}
text(x, y, content, styleOptions) {
const text = new MockText(this, x, y, content, styleOptions);
this.list.push(text);
return text;
}
polygon(x, y, content, fillColor, fillAlpha) {
const polygon = new MockPolygon(this, x, y, content, fillColor, fillAlpha);
this.list.push(polygon);
return polygon;
}
}