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* add .github/workflows/mystery-event.yml * update mystery-event.yml * mystery encounters: resolve review comments: Lost at Sea: -fix typo in handlePokemonGuidingYouPhase function Mysterious Chest: - remove obsolete commented code mystery-encounter.ts - remove unused `onDone` field from MysteryEncounterBuilder * fix typo in CanLearnMoveRequirementOptions * remove redundance from Pokemon.isAllowedInBattle() * chore: jsdoc formatting * fix lost-at-sea tests * add fallback for biomeMysteryEncounters if empty * lost-at-sea-encounter: fix and extend tests * move "battle:fainted" into `koPlayerPokemon` * add retries to quick-draw tests * fix lost-at-sea-encounter tests * clean up battle animation logic * Update and rename mystery-event.yml to mystery-events.yml * Update mystery-events.yml * Fix typo * Update mystery-events.yml Fix debug runs * clean up unit tests and utils * attach github issues to all encounter jsdocs * start dialogue refactor * update sleeping snorlax encounter * migrate encounters dialogue to new format * cleanup and add jsdocs * finish fiery fallout encounter * fix unit test breaks * add skeleton tests to fiery fallout * commit latest test changes * finish unit tests for fiery fallout * bug fix for empty modifier shop * stash working changes * stash changes * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/battle-anims.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * nit updates and cleanup * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * add jsdocs and more cleanup * add more jsdoc * add the strong stuff encounter * add the strong stuff encounter and more unit tests * cleanup container length checks in ME ui * add retries to tests * add retries to tests * fix trainer wave disable override * add shuckle juice modifier * add dialogue bug fixes * add dialogue bug fixes * add pokemon salesman encounter and affects pokedex UI display * add unit tests for pokemon salesman * temp stash * add offer you can't refuse * add unit tests for offer you can't refuse encounter * remove unnecessary prompt handlers * add tests for disabled encounter options * add delibird-y encounter * add delibird-y encounter * add absolute avarice encounter * finish absolute avarice encounter * add unit tests and enhancements for item overrides in tests * fix unit test * cleanup absolute avarice PR * small bug fixes with latest sync from main * update visuals loading for safari and stat trainer visuals * update visuals loading for safari and stat trainer visuals * update a trainer's test encounter and add unit tests * add Trash to Treasure encounter * clean up trash to treasure encounter * clean up trash to treasure encounter * add berries abound encounter * start clowning around encounter * first implementation pass at clowning around * add unit tests for clowning around * add unit tests for clowning around * clean up ME unit tests * clean up unit tests * update unit tests * add part timer and dancing lessons encounters * add unit tests for Dancing Lessons and Part-Timer * reordered biome list and adjusted redirection for project and labels * Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight * adjusting yml to match new labels * fix yml whoopsie * Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range * adds Winstrate Challenge mystery encounter * small cleanup for winstrates * add unit tests for Winstrate Challenge * fix pokemon not returning after winstrate battle * commit latest beta merge updates * fix ME null checks and unit tests with beta update * fix ME null checks and unit tests with beta update * MEs to pokerogue beta branch * test dialogue changes * test patch fix * test patch fix * test patch fix * adds teleporting hijinks encounter * add unit tests for Teleporting Hijinks * small change to teleporting hijinks dialogue * migrate ME translations to json * add retries to berries-abound.Option1: should reward the player with X berries based on wave * add missing ME dialogue back in * revert template changes * add ME unique trainer dialogue to both dialogue jsons * fix hanging comma in json * fix broken imports * resolve lint issues * fix flaky test * balance tweaks to a few MEs, updates to bug superfan * add unit tests for Bug-Type Superfan and clean up dialogue * Adds Fun and Games mystery encounter * add unit tests for Fun and Games encounter * update jsdoc * small ME balance changes * small ME balance changes * Adds Uncommon Breed ME and misc. ME bug fixes * Update getFinalSessionData() to collect Mystery Encounter data * adds GTS encounter * various ME bug fixes and balance changes * latest ME bug fixes * clean up GTS Encounter and add unit tests * small cleanup to MEs branch * add BGM music names for ME music * bug fixes and balance changes for MEs * ME data schema updates * balance changes and bug fixes to MEs * balance changes and bug fixes to MEs * update tests for MEs * add jsdoc to party exp function * dialogue updates and test fixes for MEs * dialogue updates and test fixes for MEs * PR suggestions and fixees * stash PR feedback and bugfixes * fix all tests for MEs and cleanup * PR feedback * update flaky ME test * update tests, bug fix MEs, and sprite assets * remove unintentional console log * re-enable stubbed function for Phaser text styling * handle undefined introVisuals properly * PR feedback from NightKev * disable Uncommon Breed tests * locales updates and bug fixes for safari zone * more PR feedback and update field trip with Rarer Candy * fix unit test * Change how reroll button gets disabled in Modifier Shop Phase * update continue button text logic * Update src/ui/modifier-select-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * fix money formatting and some nits * more nits * more nits * update ME tsdocs with links * update ME tsdocs with links --------- Co-authored-by: Felix Staud <felix.staud@headwire.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
100 lines
3.1 KiB
TypeScript
100 lines
3.1 KiB
TypeScript
import MockContainer from "#test/utils/mocks/mocksContainer/mockContainer";
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import MockImage from "#test/utils/mocks/mocksContainer/mockImage";
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import MockNineslice from "#test/utils/mocks/mocksContainer/mockNineslice";
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import MockPolygon from "#test/utils/mocks/mocksContainer/mockPolygon";
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import MockRectangle from "#test/utils/mocks/mocksContainer/mockRectangle";
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import MockSprite from "#test/utils/mocks/mocksContainer/mockSprite";
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import MockText from "#test/utils/mocks/mocksContainer/mockText";
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import MockTexture from "#test/utils/mocks/mocksContainer/mockTexture";
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import { MockGameObject } from "./mockGameObject";
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import { MockVideoGameObject } from "./mockVideoGameObject";
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/**
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* Stub class for Phaser.Textures.TextureManager
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*/
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export default class MockTextureManager {
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private textures: Map<string, any>;
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private scene;
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public add;
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public displayList;
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public list: MockGameObject[] = [];
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constructor(scene) {
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this.scene = scene;
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this.textures = new Map();
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this.displayList = new Phaser.GameObjects.DisplayList(scene);
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this.add = {
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container: this.container.bind(this),
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sprite: this.sprite.bind(this),
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tileSprite: this.sprite.bind(this),
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existing: this.existing.bind(this),
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rectangle: this.rectangle.bind(this),
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nineslice: this.nineslice.bind(this),
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image: this.image.bind(this),
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polygon: this.polygon.bind(this),
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text: this.text.bind(this),
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bitmapText: this.text.bind(this),
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displayList: this.displayList,
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video: () => new MockVideoGameObject(),
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};
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}
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container(x, y) {
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const container = new MockContainer(this, x, y);
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this.list.push(container);
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return container;
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}
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sprite(x, y, texture) {
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const sprite = new MockSprite(this, x, y, texture);
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this.list.push(sprite);
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return sprite;
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}
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existing(obj) {
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// const whitelist = ["ArenaBase", "PlayerPokemon", "EnemyPokemon"];
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// const key = obj.constructor.name;
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// if (whitelist.includes(key) || obj.texture?.key?.includes("trainer_")) {
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// this.containers.push(obj);
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// }
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}
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/**
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* Returns a mock texture
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* @param key
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*/
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get(key) {
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return new MockTexture(this, key, null);
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}
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rectangle(x, y, width, height, fillColor) {
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const rectangle = new MockRectangle(this, x, y, width, height, fillColor);
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this.list.push(rectangle);
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return rectangle;
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}
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nineslice(x, y, texture, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight) {
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const nineSlice = new MockNineslice(this, x, y, texture, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight);
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this.list.push(nineSlice);
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return nineSlice;
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}
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image(x, y, texture) {
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const image = new MockImage(this, x, y, texture);
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this.list.push(image);
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return image;
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}
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text(x, y, content, styleOptions) {
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const text = new MockText(this, x, y, content, styleOptions);
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this.list.push(text);
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return text;
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}
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polygon(x, y, content, fillColor, fillAlpha) {
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const polygon = new MockPolygon(this, x, y, content, fillColor, fillAlpha);
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this.list.push(polygon);
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return polygon;
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}
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}
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