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828897316e
* Consolidate `doSelectTarget()` into `doAttack()` * Fix ternary * Add error message to aid in debugging tests * Update docs * [Test] Change `doAttack()` to `selectMove()` * Add `select()` to `src/test/utils/helpers/moveHelper.ts` * Replace instances of `game.selectMove()` with `game.move.select()` * Fix imports * Replace `selectMove()` with `move.select()` helper Fix broken tests for Pastel Veil and Sweet Veil * Update tsdocs
58 lines
1.8 KiB
TypeScript
58 lines
1.8 KiB
TypeScript
import { BattleStat } from "#app/data/battle-stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Hyper Cutter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.moveset([Moves.SAND_ATTACK, Moves.NOBLE_ROAR, Moves.DEFOG, Moves.OCTOLOCK])
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.ability(Abilities.BALL_FETCH)
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.HYPER_CUTTER)
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.enemyMoveset(SPLASH_ONLY);
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});
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// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(Ability)
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it("only prevents ATK drops", async () => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.OCTOLOCK);
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await game.toNextTurn();
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game.move.select(Moves.DEFOG);
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await game.toNextTurn();
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game.move.select(Moves.NOBLE_ROAR);
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await game.toNextTurn();
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game.move.select(Moves.SAND_ATTACK);
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await game.toNextTurn();
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game.override.moveset([Moves.STRING_SHOT]);
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game.move.select(Moves.STRING_SHOT);
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await game.toNextTurn();
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toEqual(0);
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[BattleStat.ACC, BattleStat.DEF, BattleStat.EVA, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD].forEach((stat: number) => expect(enemy.summonData.battleStats[stat]).toBeLessThan(0));
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});
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});
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