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828897316e
* Consolidate `doSelectTarget()` into `doAttack()` * Fix ternary * Add error message to aid in debugging tests * Update docs * [Test] Change `doAttack()` to `selectMove()` * Add `select()` to `src/test/utils/helpers/moveHelper.ts` * Replace instances of `game.selectMove()` with `game.move.select()` * Fix imports * Replace `selectMove()` with `move.select()` helper Fix broken tests for Pastel Veil and Sweet Veil * Update tsdocs
77 lines
2.4 KiB
TypeScript
77 lines
2.4 KiB
TypeScript
import { allAbilities } from "#app/data/ability";
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import { allMoves } from "#app/data/move";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Wonder Skin", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.moveset([Moves.TACKLE, Moves.CHARM]);
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game.override.ability(Abilities.BALL_FETCH);
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game.override.enemySpecies(Species.SHUCKLE);
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game.override.enemyAbility(Abilities.WONDER_SKIN);
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game.override.enemyMoveset(SPLASH_ONLY);
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});
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it("lowers accuracy of status moves to 50%", async () => {
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const moveToCheck = allMoves[Moves.CHARM];
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vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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await game.startBattle([Species.PIKACHU]);
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game.move.select(Moves.CHARM);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(50);
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});
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it("does not lower accuracy of non-status moves", async () => {
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const moveToCheck = allMoves[Moves.TACKLE];
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vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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await game.startBattle([Species.PIKACHU]);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
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});
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const bypassAbilities = [Abilities.MOLD_BREAKER, Abilities.TERAVOLT, Abilities.TURBOBLAZE];
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bypassAbilities.forEach(ability => {
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it(`does not affect pokemon with ${allAbilities[ability].name}`, async () => {
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const moveToCheck = allMoves[Moves.CHARM];
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game.override.ability(ability);
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vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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await game.startBattle([Species.PIKACHU]);
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game.move.select(Moves.CHARM);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
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});
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});
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});
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