pokerogue/src/ui/fight-ui-handler.ts
Dakurei f1935a3e15 Adds 'accuracy' to the move information in the fight ui
+ Capitalize 'power' and 'accuracy' fields
2024-05-10 10:27:44 -04:00

224 lines
7.3 KiB
TypeScript

import BattleScene from "../battle-scene";
import { addTextObject, TextStyle } from "./text";
import { Type } from "../data/type";
import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { CommandPhase } from "../phases";
import { MoveCategory } from "#app/data/move.js";
import i18next from '../plugins/i18n';
import {Button} from "../enums/buttons";
export default class FightUiHandler extends UiHandler {
private movesContainer: Phaser.GameObjects.Container;
private typeIcon: Phaser.GameObjects.Sprite;
private ppLabel: Phaser.GameObjects.Text;
private ppText: Phaser.GameObjects.Text;
private powerLabel: Phaser.GameObjects.Text;
private powerText: Phaser.GameObjects.Text;
private accuracyLabel: Phaser.GameObjects.Text;
private accuracyText: Phaser.GameObjects.Text;
private cursorObj: Phaser.GameObjects.Image;
private moveCategoryIcon: Phaser.GameObjects.Sprite;
protected fieldIndex: integer = 0;
protected cursor2: integer = 0;
constructor(scene: BattleScene) {
super(scene, Mode.FIGHT);
}
setup() {
const ui = this.getUi();
this.movesContainer = this.scene.add.container(18, -38.7);
ui.add(this.movesContainer);
this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 57, -36, 'types', 'unknown');
this.typeIcon.setVisible(false);
ui.add(this.typeIcon);
this.moveCategoryIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 25, -36, 'categories', 'physical');
this.moveCategoryIcon.setVisible(false);
ui.add(this.moveCategoryIcon);
this.ppLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -26, 'PP', TextStyle.MOVE_INFO_CONTENT);
this.ppLabel.setOrigin(0.0, 0.5);
this.ppLabel.setVisible(false);
this.ppLabel.setText(i18next.t('fightUiHandler:pp'));
ui.add(this.ppLabel);
this.ppText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -26, '--/--', TextStyle.MOVE_INFO_CONTENT);
this.ppText.setOrigin(1, 0.5);
this.ppText.setVisible(false);
ui.add(this.ppText);
this.powerLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -18, 'POWER', TextStyle.MOVE_INFO_CONTENT);
this.powerLabel.setOrigin(0.0, 0.5);
this.powerLabel.setVisible(false);
this.powerLabel.setText(i18next.t('fightUiHandler:power'));
ui.add(this.powerLabel);
this.powerText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -18, '---', TextStyle.MOVE_INFO_CONTENT);
this.powerText.setOrigin(1, 0.5);
this.powerText.setVisible(false);
ui.add(this.powerText);
this.accuracyLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -10, 'ACC', TextStyle.MOVE_INFO_CONTENT);
this.accuracyLabel.setOrigin(0.0, 0.5);
this.accuracyLabel.setVisible(false);
this.accuracyLabel.setText(i18next.t('fightUiHandler:accuracy'))
ui.add(this.accuracyLabel);
this.accuracyText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -10, '---', TextStyle.MOVE_INFO_CONTENT);
this.accuracyText.setOrigin(1, 0.5);
this.accuracyText.setVisible(false);
ui.add(this.accuracyText);
}
show(args: any[]): boolean {
super.show(args);
this.fieldIndex = args.length ? args[0] as integer : 0;
const messageHandler = this.getUi().getMessageHandler();
messageHandler.commandWindow.setVisible(false);
messageHandler.movesWindowContainer.setVisible(true);
this.setCursor(this.getCursor());
this.displayMoves();
return true;
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
const cursor = this.getCursor();
if (button === Button.CANCEL || button === Button.ACTION) {
if (button === Button.ACTION) {
if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, cursor, false))
success = true;
else
ui.playError();
} else {
ui.setMode(Mode.COMMAND, this.fieldIndex);
success = true;
}
} else {
switch (button) {
case Button.UP:
if (cursor >= 2)
success = this.setCursor(cursor - 2);
break;
case Button.DOWN:
if (cursor < 2)
success = this.setCursor(cursor + 2);
break;
case Button.LEFT:
if (cursor % 2 === 1)
success = this.setCursor(cursor - 1);
break;
case Button.RIGHT:
if (cursor % 2 === 0)
success = this.setCursor(cursor + 1);
break;
}
}
if (success)
ui.playSelect();
return success;
}
getCursor(): integer {
return !this.fieldIndex ? this.cursor : this.cursor2;
}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const changed = this.getCursor() !== cursor;
if (changed) {
if (!this.fieldIndex)
this.cursor = cursor;
else
this.cursor2 = cursor;
}
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
ui.add(this.cursorObj);
}
const moveset = (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getMoveset();
const hasMove = cursor < moveset.length;
if (hasMove) {
const pokemonMove = moveset[cursor];
this.typeIcon.setTexture('types', Type[pokemonMove.getMove().type].toLowerCase()).setScale(0.8);
this.moveCategoryIcon.setTexture('categories', MoveCategory[pokemonMove.getMove().category].toLowerCase()).setScale(1.0);
const power = pokemonMove.getMove().power;
const accuracy = pokemonMove.getMove().accuracy;
const maxPP = pokemonMove.getMovePp();
const pp = maxPP - pokemonMove.ppUsed;
this.ppText.setText(`${Utils.padInt(pp, 2, ' ')}/${Utils.padInt(maxPP, 2, ' ')}`);
this.powerText.setText(`${power >= 0 ? power : '---'}`);
this.accuracyText.setText(`${accuracy >= 0 ? accuracy : '---'}`);
}
this.typeIcon.setVisible(hasMove);
this.ppLabel.setVisible(hasMove);
this.ppText.setVisible(hasMove);
this.powerLabel.setVisible(hasMove);
this.powerText.setVisible(hasMove);
this.accuracyLabel.setVisible(hasMove);
this.accuracyText.setVisible(hasMove);
this.moveCategoryIcon.setVisible(hasMove);
this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
return changed;
}
displayMoves() {
const moveset = (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getMoveset();
for (let m = 0; m < 4; m++) {
const moveText = addTextObject(this.scene, m % 2 === 0 ? 0 : 100, m < 2 ? 0 : 16, '-', TextStyle.WINDOW);
if (m < moveset.length)
moveText.setText(moveset[m].getName());
this.movesContainer.add(moveText);
}
}
clear() {
super.clear();
this.clearMoves();
this.typeIcon.setVisible(false);
this.ppLabel.setVisible(false);
this.ppText.setVisible(false);
this.powerLabel.setVisible(false);
this.powerText.setVisible(false);
this.accuracyLabel.setVisible(false);
this.accuracyText.setVisible(false);
this.moveCategoryIcon.setVisible(false);
this.eraseCursor();
}
clearMoves() {
this.movesContainer.removeAll(true);
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}