pokerogue/test/battle/special_battle.test.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

97 lines
3.9 KiB
TypeScript

import { CommandPhase } from "#app/phases/command-phase";
import { UiMode } from "#enums/ui-mode";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Test Battle Phase", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.enemySpecies(Species.RATTATA);
game.override.startingLevel(2000);
game.override.moveset([Moves.TACKLE]);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.HYDRATION);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
it("startBattle 2vs1 boss", async () => {
game.override.battleStyle("single").startingWave(10);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs2 boss", async () => {
game.override.battleStyle("double").startingWave(10);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs2 trainer", async () => {
game.override.battleStyle("double").startingWave(5);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs1 trainer", async () => {
game.override.battleStyle("single").startingWave(5);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs1 rival", async () => {
game.override.battleStyle("single").startingWave(8);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs2 rival", async () => {
game.override.battleStyle("double").startingWave(8);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 1vs1 trainer", async () => {
game.override.battleStyle("single").startingWave(5);
await game.startBattle([Species.BLASTOISE]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs2 trainer", async () => {
game.override.battleStyle("double").startingWave(5);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 4vs2 trainer", async () => {
game.override.battleStyle("double").startingWave(5);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD, Species.DARKRAI, Species.GABITE]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
}, 20000);
});