pokerogue/test/abilities/illusion.test.ts
Lylian BALL 15e535a1a0
[Ability] Implement Illusion (#3273)
* implement illusion ability with unit test and localizations

* try removing whitespace change on unnecessary files

* nit corrections

* nit update src/field/pokemon.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* nit update src/phases.ts

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* illusion test correction

* unexpected error correction

* refactor property pokemon.illusion to pokemon.battleData.illusion

* nit

* nit

* update unit test up-to-date

* add docs

* merge up to date

* bugfix

* bugfix

* merge up to date

* refactor field illusion out of battleData

* fix nit

* fix nit

* Zoroark change illusion after lastPokemon update

* Zoroark change illusion after lastPokemon update

* refactor bug fix

* bugfix

* bug fix on tests

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* use GetFailedText

* remove useless import

* add condition 'no illusion' into transform move

* wild Zoroark creates an illusion according to the current biome

* wild Zoroark creates an illusion according to the current biome

* delete console.log()

* add doc

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* fix tests

* update locales submodule

* update Illusion interface

* bug fix

* bug fix

* bugfix

* rename some params for future implementations

* Zoroark keep illusion between battles

* Zoroark keep illusion between battles

* delete draft

* merge up-to-date

* bugfix

* merge

* merge

* implement canApplyPresummon method

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* nit

* review corrections

* nit

* type hints affected by enemy illusion

* type hints affected by enemy illusionin fight-ui-handler

* nit

* rename some parameters back in useIllusion

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* refactor battleData.illusion as summonData.illusion and delete oncePerBattleClause

* add comments

* illusion will break before evolution

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* bug fix

* g

* get submodule back

* get submodule back

* bug fix to save illusion status

* add pokemon.getPokeball()

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-12 21:22:04 -04:00

145 lines
4.8 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { PokeballType } from "#app/enums/pokeball";
import { Gender } from "#app/data/gender";
describe("Abilities - Illusion", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.ZORUA);
game.override.enemyAbility(Abilities.ILLUSION);
game.override.enemyMoveset(Moves.TACKLE);
game.override.enemyHeldItems([{ name: "WIDE_LENS", count: 3 }]);
game.override.moveset([Moves.WORRY_SEED, Moves.SOAK, Moves.TACKLE]);
game.override.startingHeldItems([{ name: "WIDE_LENS", count: 3 }]);
});
it("creates illusion at the start", async () => {
await game.classicMode.startBattle([Species.ZOROARK, Species.AXEW]);
const zoroark = game.scene.getPlayerPokemon()!;
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zoroark.summonData?.illusion).equals(true);
expect(!!zorua.summonData?.illusion).equals(true);
});
it("break after receiving damaging move", async () => {
await game.classicMode.startBattle([Species.AXEW]);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData?.illusion).equals(false);
expect(zorua.name).equals("Zorua");
});
it("break after getting ability changed", async () => {
await game.classicMode.startBattle([Species.AXEW]);
game.move.select(Moves.WORRY_SEED);
await game.phaseInterceptor.to(TurnEndPhase);
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData?.illusion).equals(false);
});
it("break if the ability is suppressed", async () => {
game.override.enemyAbility(Abilities.NEUTRALIZING_GAS);
await game.classicMode.startBattle([Species.KOFFING]);
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData?.illusion).equals(false);
});
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
game.override.enemyMoveset([Moves.FLAMETHROWER, Moves.PSYCHIC, Moves.TACKLE]);
await game.classicMode.startBattle([Species.ZOROARK, Species.AXEW]);
const enemy = game.scene.getEnemyPokemon()!;
const zoroark = game.scene.getPlayerPokemon()!;
const flameThrower = enemy.getMoveset()[0]!.getMove();
const psychic = enemy.getMoveset()[1]!.getMove();
const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(
flameThrower.type,
enemy,
undefined,
undefined,
flameThrower,
true,
);
const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(
psychic.type,
enemy,
undefined,
undefined,
psychic,
true,
);
expect(psychicEffectiveness).above(flameThrowerEffectiveness);
});
it("does not break from indirect damage", async () => {
game.override.enemySpecies(Species.GIGALITH);
game.override.enemyAbility(Abilities.SAND_STREAM);
game.override.enemyMoveset(Moves.WILL_O_WISP);
game.override.moveset([Moves.FLARE_BLITZ]);
await game.classicMode.startBattle([Species.ZOROARK, Species.AZUMARILL]);
game.move.select(Moves.FLARE_BLITZ);
await game.phaseInterceptor.to(TurnEndPhase);
const zoroark = game.scene.getPlayerPokemon()!;
expect(!!zoroark.summonData?.illusion).equals(true);
});
it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([Species.ABRA, Species.ZOROARK, Species.AXEW]);
const axew = game.scene.getPlayerParty().at(2)!;
axew.shiny = true;
axew.nickname = btoa(unescape(encodeURIComponent("axew nickname")));
axew.gender = Gender.FEMALE;
axew.pokeball = PokeballType.GREAT_BALL;
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
const zoroark = game.scene.getPlayerPokemon()!;
expect(zoroark.name).equals("Axew");
expect(zoroark.getNameToRender()).equals("axew nickname");
expect(zoroark.getGender(false, true)).equals(Gender.FEMALE);
expect(zoroark.isShiny(true)).equals(true);
expect(zoroark.getPokeball(true)).equals(PokeballType.GREAT_BALL);
});
});