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IOMUX: Fix access past end of console_devices
We should only access console_devices[file][i] once we have checked that i < cd_count[file]. Otherwise, we will access uninitialized memory at the end of the loop. console_devices[file][i] should not be NULL, but putting the assignment in the loop condition allows us to ensure that i is checked beforehand. This isn't a bug, but it does make valgrind stop complaining. Fixes: 400797cad3 ("IOMUX: Split out for_each_console_dev() helper macro") Signed-off-by: Sean Anderson <seanga2@gmail.com> Reviewed-by: Andrew Scull <ascull@google.com> Acked-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com>
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@ -24,10 +24,10 @@ extern struct stdio_dev **console_devices[MAX_FILES];
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*/
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*/
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extern int cd_count[MAX_FILES];
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extern int cd_count[MAX_FILES];
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#define for_each_console_dev(i, file, dev) \
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#define for_each_console_dev(i, file, dev) \
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for (i = 0, dev = console_devices[file][i]; \
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for (i = 0; \
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i < cd_count[file]; \
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i < cd_count[file] && (dev = console_devices[file][i]); \
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i++, dev = console_devices[file][i])
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i++)
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int iomux_match_device(struct stdio_dev **, const int, struct stdio_dev *);
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int iomux_match_device(struct stdio_dev **, const int, struct stdio_dev *);
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int iomux_doenv(const int, const char *);
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int iomux_doenv(const int, const char *);
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