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Use existing nvidia,head device tree property to get DC controller id. Acked-by: Thierry Reding <treding@nvidia.com> Signed-off-by: Svyatoslav Ryhel <clamor95@gmail.com>
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0+ */
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/*
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* (C) Copyright 2010
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* NVIDIA Corporation <www.nvidia.com>
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*/
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#ifndef _TEGRA_DC_H
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#define _TEGRA_DC_H
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#ifndef __ASSEMBLY__
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#include <linux/bitops.h>
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#endif
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/* arch-tegra/dc exists only because T124 uses it */
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#include <asm/arch-tegra/dc.h>
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#define TEGRA_DSI_A "dsi@54300000"
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#define TEGRA_DSI_B "dsi@54400000"
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struct tegra_dc_plat {
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struct udevice *dev; /* Display controller device */
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struct dc_ctlr *dc; /* Display controller regmap */
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int pipe; /* DC number: 0 for A, 1 for B */
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ulong scdiv; /* Shift clock divider */
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};
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/* This holds information about a window which can be displayed */
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struct disp_ctl_win {
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enum win_color_depth_id fmt; /* Color depth/format */
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unsigned int bpp; /* Bits per pixel */
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phys_addr_t phys_addr; /* Physical address in memory */
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unsigned int x; /* Horizontal address offset (bytes) */
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unsigned int y; /* Veritical address offset (bytes) */
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unsigned int w; /* Width of source window */
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unsigned int h; /* Height of source window */
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unsigned int stride; /* Number of bytes per line */
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unsigned int out_x; /* Left edge of output window (col) */
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unsigned int out_y; /* Top edge of output window (row) */
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unsigned int out_w; /* Width of output window in pixels */
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unsigned int out_h; /* Height of output window in pixels */
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};
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#endif /* _TEGRA_DC_H */
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