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	This commit adds a generic udp protocol framework in the network loop. So protocol based on udp may be implemented without modifying the network loop (for example custom wait magic packet). Signed-off-by: Philippe Reynes <philippe.reynes@softathome.com> Reviewed-by: Simon Glass <sjg@chromium.org>
		
			
				
	
	
		
			42 lines
		
	
	
		
			930 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			930 B
		
	
	
	
		
			C
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0+ */
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| /*
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|  * Copyright (C) 2020 Philippe Reynes <philippe.reynes@softathome.com>
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|  */
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| 
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| #ifndef __UDP
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| #define __UDP
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| 
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| /**
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|  * struct udp_ops - function to handle udp packet
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|  *
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|  * This structure provides the function to handle udp packet in
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|  * the network loop.
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|  *
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|  * @prereq: callback called to check the requirement
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|  * @start: callback called to start the protocol/feature
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|  * @data: pointer to store private data (used by prereq and start)
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|  */
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| struct udp_ops {
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| 	int (*prereq)(void *data);
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| 	int (*start)(void *data);
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| 	void *data;
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| };
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| 
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| int udp_prereq(void);
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| 
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| int udp_start(void);
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| 
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| /**
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|  * udp_loop() - network loop for udp protocol
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|  *
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|  * Launch a network loop for udp protocol and use callbacks
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|  * provided in parameter @ops to initialize the loop, and then
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|  * to handle udp packet.
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|  *
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|  * @ops: udp callback
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|  * @return: 0 if success, otherwise < 0 on error
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|  */
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| int udp_loop(struct udp_ops *ops);
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| 
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| #endif
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