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	This change introduces default_splash_locations which simplifies splash recovery from the first partition of USB/MMC/SATA drive. Given usual mapping of the first partition of external media for basic boot stuff like uImage/zImage, .dtb etc it looks quite obvious option to put there splash.bmp as well. Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com> Cc: Nikita Kiryanov <nikita@compulab.co.il> Cc: Simon Glass <sjg@chromium.org> Cc: Jeroen Hofstee <jeroen@myspectrum.nl> Signed-off-by: Anatolij Gustschin <agust@denx.de>
		
			
				
	
	
		
			97 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (C) 2013, Boundary Devices <info@boundarydevices.com>
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 *
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 * See file CREDITS for list of people who contributed to this
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 * project.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License as
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 * published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., http://www.fsf.org/about/contact/
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 *
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 */
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#include <common.h>
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#include <splash.h>
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#include <lcd.h>
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static struct splash_location default_splash_locations[] = {
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	{
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		.name = "sf",
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		.storage = SPLASH_STORAGE_SF,
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		.flags = SPLASH_STORAGE_RAW,
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		.offset = 0x0,
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	},
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	{
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		.name = "mmc_fs",
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		.storage = SPLASH_STORAGE_MMC,
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		.flags = SPLASH_STORAGE_FS,
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		.devpart = "0:1",
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	},
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	{
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		.name = "usb_fs",
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		.storage = SPLASH_STORAGE_USB,
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		.flags = SPLASH_STORAGE_FS,
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		.devpart = "0:1",
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	},
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	{
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		.name = "sata_fs",
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		.storage = SPLASH_STORAGE_SATA,
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		.flags = SPLASH_STORAGE_FS,
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		.devpart = "0:1",
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	},
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};
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__weak int splash_screen_prepare(void)
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{
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	return splash_source_load(default_splash_locations,
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				  ARRAY_SIZE(default_splash_locations));
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}
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#ifdef CONFIG_SPLASH_SCREEN_ALIGN
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void splash_get_pos(int *x, int *y)
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{
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	char *s = getenv("splashpos");
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	if (!s)
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		return;
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	if (s[0] == 'm')
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		*x = BMP_ALIGN_CENTER;
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	else
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		*x = simple_strtol(s, NULL, 0);
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	s = strchr(s + 1, ',');
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	if (s != NULL) {
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		if (s[1] == 'm')
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			*y = BMP_ALIGN_CENTER;
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		else
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			*y = simple_strtol(s + 1, NULL, 0);
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	}
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}
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#endif /* CONFIG_SPLASH_SCREEN_ALIGN */
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#if defined(CONFIG_SPLASH_SCREEN) && defined(CONFIG_LCD)
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int lcd_splash(ulong addr)
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{
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	int x = 0, y = 0, ret;
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	ret = splash_screen_prepare();
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	if (ret)
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		return ret;
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	splash_get_pos(&x, &y);
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	return bmp_display(addr, x, y);
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}
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#endif
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