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	We try to avoid typedefs and these ones are easy enough to remove. Before changing this header in the next patch, remove the typedefs. Signed-off-by: Simon Glass <sjg@chromium.org> Suggested-by: Joe Hershberger <joe.hershberger@gmail.com> Acked-by: Joe Hershberger <joe.hershberger@ni.com>
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* (C) Copyright 2002
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 * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
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 *
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 * SPDX-License-Identifier:	GPL-2.0+
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 */
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/************************************************************************/
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/* ** Layout of a bmp file						*/
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/************************************************************************/
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#ifndef _BMP_H_
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#define _BMP_H_
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struct __packed bmp_color_table_entry {
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	__u8	blue;
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	__u8	green;
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	__u8	red;
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	__u8	reserved;
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};
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/* When accessing these fields, remember that they are stored in little
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   endian format, so use linux macros, e.g. le32_to_cpu(width)          */
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struct __packed bmp_header {
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	/* Header */
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	char signature[2];
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	__u32	file_size;
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	__u32	reserved;
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	__u32	data_offset;
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	/* InfoHeader */
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	__u32	size;
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	__u32	width;
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	__u32	height;
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	__u16	planes;
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	__u16	bit_count;
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	__u32	compression;
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	__u32	image_size;
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	__u32	x_pixels_per_m;
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	__u32	y_pixels_per_m;
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	__u32	colors_used;
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	__u32	colors_important;
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	/* ColorTable */
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};
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struct bmp_image {
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	struct bmp_header header;
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	/* We use a zero sized array just as a placeholder for variable
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	   sized array */
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	struct bmp_color_table_entry color_table[0];
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};
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/* Data in the bmp_image is aligned to this length */
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#define BMP_DATA_ALIGN	4
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/* Constants for the compression field */
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#define BMP_BI_RGB	0
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#define BMP_BI_RLE8	1
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#define BMP_BI_RLE4	2
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#endif							/* _BMP_H_ */
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