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	Move this out of the common header and include it only where needed. In a number of cases this requires adding "struct udevice;" to avoid adding another large header or in other cases replacing / adding missing header files that had been pulled in, very indirectly. Finally, we have a few cases where we did not need to include <asm/global_data.h> at all, so remove that include. Signed-off-by: Simon Glass <sjg@chromium.org> Signed-off-by: Tom Rini <trini@konsulko.com>
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // SPDX-License-Identifier: GPL-2.0+
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| /*
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|  * (C) Copyright 2000-2010
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|  * Wolfgang Denk, DENX Software Engineering, wd@denx.de.
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|  *
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|  * (C) Copyright 2001 Sysgo Real-Time Solutions, GmbH <www.elinos.com>
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|  * Andreas Heppel <aheppel@sysgo.de>
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|  */
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| 
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| #include <common.h>
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| #include <command.h>
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| #include <env.h>
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| #include <env_internal.h>
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| #include <asm/global_data.h>
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| #include <linux/stddef.h>
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| 
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| DECLARE_GLOBAL_DATA_PTR;
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| 
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| /*
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|  * Because we only ever have the default environment available we must mark
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|  * it as invalid.
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|  */
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| static int env_nowhere_init(void)
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| {
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| 	gd->env_addr	= (ulong)&default_environment[0];
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| 	gd->env_valid	= ENV_INVALID;
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| 
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| 	return 0;
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| }
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| 
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| static int env_nowhere_load(void)
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| {
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| 	/*
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| 	 * for SPL, set env_valid = ENV_INVALID is enough as env_get_char()
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| 	 * return the default env if env_get is used
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| 	 * and SPL don't used env_import to reduce its size
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| 	 * For U-Boot proper, import the default environment to allow reload.
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| 	 */
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| 	if (!IS_ENABLED(CONFIG_SPL_BUILD))
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| 		env_set_default(NULL, 0);
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| 
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| 	gd->env_valid	= ENV_INVALID;
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| 
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| 	return 0;
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| }
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| 
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| U_BOOT_ENV_LOCATION(nowhere) = {
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| 	.location	= ENVL_NOWHERE,
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| 	.init		= env_nowhere_init,
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| 	.load		= env_nowhere_load,
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| 	ENV_NAME("nowhere")
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| };
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