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	show a menu on startup instead running the shell. Signed-off-by: Heiko Schocher <hs@denx.de> Cc: Jason Hobbs <jason.hobbs@calxeda.com> Cc: Mike Frysinger <vapier@gentoo.org> Acked-by: Jason Hobbs <jason.hobbs@calxeda.com>
		
			
				
	
	
		
			130 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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 * Copyright 2010-2011 Calxeda, Inc.
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 *
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 * This program is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License as published by the Free
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 * Software Foundation; either version 2 of the License, or (at your option)
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 * any later version.
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 *
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 * This program is distributed in the hope it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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 * more details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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U-boot provides a set of interfaces for creating and using simple, text
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based menus. Menus are displayed as lists of labeled entries on the
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console, and an entry can be selected by entering its label.
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To use the menu code, enable CONFIG_MENU, and include "menu.h" where
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the interfaces should be available.
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Menus are composed of items. Each item has a key used to identify it in
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the menu, and an opaque pointer to data controlled by the consumer.
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If you want to show a menu, instead starting the shell, define
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CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay)
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function, which handle your menu. This function returns the remaining
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bootdelay.
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Interfaces
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----------
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#include "menu.h"
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/*
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 * Consumers of the menu interfaces will use a struct menu * as the
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 * handle for a menu. struct menu is only fully defined in menu.c,
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 * preventing consumers of the menu interfaces from accessing its
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 * contents directly.
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 */
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struct menu;
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/*
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 * NOTE: See comments in common/menu.c for more detailed documentation on
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 * these interfaces.
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 */
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/*
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 * menu_create() - Creates a menu handle with default settings
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 */
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struct menu *menu_create(char *title, int timeout, int prompt,
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				void (*item_data_print)(void *));
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/*
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 * menu_item_add() - Adds or replaces a menu item
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 */
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int menu_item_add(struct menu *m, char *item_key, void *item_data);
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/*
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 * menu_default_set() - Sets the default choice for the menu
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 */
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int menu_default_set(struct menu *m, char *item_key);
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/*
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 * menu_get_choice() - Returns the user's selected menu entry, or the
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 * default if the menu is set to not prompt or the timeout expires.
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 */
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int menu_get_choice(struct menu *m, void **choice);
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/*
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 * menu_destroy() - frees the memory used by a menu and its items.
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 */
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int menu_destroy(struct menu *m);
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/*
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 * menu_display_statusline(struct menu *m);
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 * shows a statusline for every menu_display call.
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 */
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void menu_display_statusline(struct menu *m);
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Example Code
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------------
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This example creates a menu that always prompts, and allows the user
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to pick from a list of tools.  The item key and data are the same.
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#include "menu.h"
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char *tools[] = {
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	"Hammer",
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	"Screwdriver",
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	"Nail gun",
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	NULL
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};
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char *pick_a_tool(void)
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{
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	struct menu *m;
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	int i;
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	char *tool = NULL;
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	m = menu_create("Tools", 0, 1, NULL);
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	for(i = 0; tools[i]; i++) {
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		if (menu_item_add(m, tools[i], tools[i]) != 1) {
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			printf("failed to add item!");
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			menu_destroy(m);
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			return NULL;
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		}
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	}
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	if (menu_get_choice(m, (void **)&tool) != 1)
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		printf("Problem picking tool!\n");
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	menu_destroy(m);
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	return tool;
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}
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void caller(void)
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{
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	char *tool = pick_a_tool();
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	if (tool) {
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		printf("picked a tool: %s\n", tool);
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		use_tool(tool);
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	}
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}
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