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	When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0+ */
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| /* (C) Copyright 2002
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|  * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
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|  */
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| 
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| /************************************************************************/
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| /* ** Layout of a bmp file						*/
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| /************************************************************************/
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| 
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| #ifndef _BMP_H_
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| #define _BMP_H_
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| 
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| struct __packed bmp_color_table_entry {
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| 	__u8	blue;
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| 	__u8	green;
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| 	__u8	red;
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| 	__u8	reserved;
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| };
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| 
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| /* When accessing these fields, remember that they are stored in little
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|    endian format, so use linux macros, e.g. le32_to_cpu(width)          */
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| 
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| struct __packed bmp_header {
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| 	/* Header */
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| 	char signature[2];
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| 	__u32	file_size;
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| 	__u32	reserved;
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| 	__u32	data_offset;
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| 	/* InfoHeader */
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| 	__u32	size;
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| 	__u32	width;
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| 	__u32	height;
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| 	__u16	planes;
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| 	__u16	bit_count;
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| 	__u32	compression;
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| 	__u32	image_size;
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| 	__u32	x_pixels_per_m;
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| 	__u32	y_pixels_per_m;
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| 	__u32	colors_used;
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| 	__u32	colors_important;
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| 	/* ColorTable */
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| };
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| 
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| struct bmp_image {
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| 	struct bmp_header header;
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| 	/* We use a zero sized array just as a placeholder for variable
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| 	   sized array */
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| 	struct bmp_color_table_entry color_table[0];
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| };
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| 
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| /* Data in the bmp_image is aligned to this length */
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| #define BMP_DATA_ALIGN	4
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| 
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| /* Constants for the compression field */
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| #define BMP_BI_RGB	0
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| #define BMP_BI_RLE8	1
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| #define BMP_BI_RLE4	2
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| 
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| #endif							/* _BMP_H_ */
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