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	Avoid using preprocessor compilation directives and instead use simple logical expressions for better readability since compiler will anyway optimize out the respective code block if condition is not satisfied. Signed-off-by: Nikhil M Jain <n-jain1@ti.com> Reviewed-by: Simon Glass <sjg@chromium.org> Reviewed-by: Devarsh Thakkar <devarsht@ti.com>
		
			
				
	
	
		
			193 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (C) 2013, Boundary Devices <info@boundarydevices.com>
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 *
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 * See file CREDITS for list of people who contributed to this
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 * project.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License as
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 * published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., http://www.fsf.org/about/contact/
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 *
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 */
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#include <common.h>
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#include <display_options.h>
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#include <env.h>
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#include <splash.h>
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#include <video.h>
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static struct splash_location default_splash_locations[] = {
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	{
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		.name = "sf",
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		.storage = SPLASH_STORAGE_SF,
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		.flags = SPLASH_STORAGE_RAW,
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		.offset = 0x0,
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	},
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	{
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		.name = "mmc_fs",
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		.storage = SPLASH_STORAGE_MMC,
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		.flags = SPLASH_STORAGE_FS,
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		.devpart = "0:1",
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	},
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	{
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		.name = "mmc_raw",
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		.storage = SPLASH_STORAGE_MMC,
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		.flags = SPLASH_STORAGE_RAW,
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		.devpart = "0:1",
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	},
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	{
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		.name = "usb_fs",
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		.storage = SPLASH_STORAGE_USB,
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		.flags = SPLASH_STORAGE_FS,
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		.devpart = "0:1",
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	},
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	{
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		.name = "sata_fs",
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		.storage = SPLASH_STORAGE_SATA,
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		.flags = SPLASH_STORAGE_FS,
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		.devpart = "0:1",
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	},
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};
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#ifdef CONFIG_VIDEO_LOGO
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#include <bmp_logo_data.h>
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static int splash_video_logo_load(void)
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{
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	char *splashimage;
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	ulong bmp_load_addr;
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	splashimage = env_get("splashimage");
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	if (!splashimage)
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		return -ENOENT;
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	bmp_load_addr = hextoul(splashimage, 0);
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	if (!bmp_load_addr) {
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		printf("Error: bad 'splashimage' address\n");
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		return -EFAULT;
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	}
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	memcpy((void *)bmp_load_addr, bmp_logo_bitmap,
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	       ARRAY_SIZE(bmp_logo_bitmap));
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	return 0;
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}
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#else
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static inline int splash_video_logo_load(void) { return -ENOSYS; }
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#endif
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__weak int splash_screen_prepare(void)
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{
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	if (CONFIG_IS_ENABLED(SPLASH_SOURCE))
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		return splash_source_load(default_splash_locations,
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					  ARRAY_SIZE(default_splash_locations));
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	return splash_video_logo_load();
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}
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void splash_get_pos(int *x, int *y)
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{
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	char *s = env_get("splashpos");
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	if (!CONFIG_IS_ENABLED(SPLASH_SCREEN_ALIGN) || !s)
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		return;
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	if (s[0] == 'm')
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		*x = BMP_ALIGN_CENTER;
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	else
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		*x = simple_strtol(s, NULL, 0);
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	s = strchr(s + 1, ',');
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	if (s != NULL) {
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		if (s[1] == 'm')
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			*y = BMP_ALIGN_CENTER;
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		else
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			*y = simple_strtol(s + 1, NULL, 0);
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	}
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}
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#if CONFIG_IS_ENABLED(VIDEO) && !CONFIG_IS_ENABLED(HIDE_LOGO_VERSION)
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#ifdef CONFIG_VIDEO_LOGO
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#include <bmp_logo.h>
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#endif
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#include <dm.h>
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#include <video_console.h>
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#include <video_font.h>
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#include <video_font_data.h>
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void splash_display_banner(void)
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{
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	struct video_fontdata __maybe_unused *fontdata = fonts;
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	struct udevice *dev;
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	char buf[DISPLAY_OPTIONS_BANNER_LENGTH];
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	int col, row, ret;
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	ret = uclass_get_device(UCLASS_VIDEO_CONSOLE, 0, &dev);
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	if (ret)
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		return;
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#if IS_ENABLED(CONFIG_VIDEO_LOGO)
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	col = BMP_LOGO_WIDTH / fontdata->width + 1;
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	row = BMP_LOGO_HEIGHT / fontdata->height + 1;
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#else
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	col = 0;
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	row = 0;
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#endif
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	display_options_get_banner(false, buf, sizeof(buf));
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	vidconsole_position_cursor(dev, col, 1);
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	vidconsole_put_string(dev, buf);
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	vidconsole_position_cursor(dev, 0, row);
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}
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#endif /* CONFIG_VIDEO && !CONFIG_HIDE_LOGO_VERSION */
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/*
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 * Common function to show a splash image if env("splashimage") is set.
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 * For additional details please refer to doc/README.splashprepare.
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 */
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int splash_display(void)
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{
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	ulong addr;
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	char *s;
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	int x = 0, y = 0, ret;
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	if (!CONFIG_IS_ENABLED(SPLASH_SCREEN))
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		return -ENOSYS;
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	s = env_get("splashimage");
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	if (!s)
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		return -EINVAL;
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	addr = hextoul(s, NULL);
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	ret = splash_screen_prepare();
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	if (ret)
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		return ret;
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	splash_get_pos(&x, &y);
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	if (CONFIG_IS_ENABLED(BMP))
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		ret = bmp_display(addr, x, y);
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	else
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		return -ENOSYS;
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	/* Skip banner output on video console if the logo is not at 0,0 */
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	if (x || y)
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		goto end;
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#if CONFIG_IS_ENABLED(VIDEO) && !CONFIG_IS_ENABLED(HIDE_LOGO_VERSION)
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	splash_display_banner();
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#endif
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end:
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	return ret;
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}
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