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	Update the expo documentation to include mention of this new object type. Signed-off-by: Simon Glass <sjg@chromium.org>
		
			
				
	
	
		
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			530 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| .. SPDX-License-Identifier: GPL-2.0+
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| 
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| Expo menu
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| =========
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| 
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| U-Boot provides a menu implementation for use with selecting bootflows and
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| changing U-Boot settings. This is in early stages of development.
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| 
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| Motivation
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| ----------
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| 
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| U-Boot already has a text-based menu system accessed via the
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| :doc:`../usage/cmd/bootmenu`. This works using environment variables, or via
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| some EFI-specific hacks.
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| 
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| The command makes use of a lower-level `menu` implementation, which is quite
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| flexible and can be used to make menu hierarchies.
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| 
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| However this system is not flexible enough for use with standard boot. It does
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| not support a graphical user interface and cannot currently support anything
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| more than a very simple list of items. While it does support multiple menus in
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| hierarchies, these are implemented by the caller. See for example `eficonfig.c`.
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| 
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| Another challenge with the current menu implementation is that it controls
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| the event loop, such that bootmenu_loop() does not return until a key is
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| pressed. This makes it difficult to implement dynamic displays or to do other
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| things while the menu is running, such as searching for more bootflows.
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| 
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| For these reasons an attempt has been made to develop a more flexible system
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| which can handle menus as well as other elements. This is called 'expo', short
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| for exposition, in an attempt to avoid common words like display, screen, menu
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| and the like. The primary goal is to support Verified Boot for Embedded (VBE),
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| although it is available to any boot method, using the 'bootflow menu' command.
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| 
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| Efforts have been made to use common code with the existing menu, including
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| key processing in particular.
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| 
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| Previous work looked at integrating Nuklear into U-Boot. This works fine and
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| could provide a way to provide a more flexible UI, perhaps with expo dealing
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| with the interface to Nuklear. But this is quite a big step and it may be years
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| before this becomes desirable, if at all. For now, U-Boot only needs a fairly
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| simple set of menus and options, so rendering them directly is fairly
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| straightforward.
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| 
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| Concepts
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| --------
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| 
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| The creator of the expo is here called a `controller` and it controls most
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| aspects of the expo. This is the code that you must write to use expo.
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| 
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| An `expo` is a set of scenes which can be presented to the user one at a time,
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| to show information and obtain input from the user.
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| 
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| A `scene` is a collection of objects which are displayed together on the screen.
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| Only one scene is visible at a time and scenes do not share objects.
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| 
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| A `scene object` is something that appears in the scene, such as some text, an
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| image or a menu. Objects can be positioned and hidden.
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| 
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| A `menu object` contains a title, a set of `menu items` and a pointer to the
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| current item. Menu items consist of a keypress (indicating what to press to
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| select the item), label and description. All three are shown in a single line
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| within the menu. Items can also have a preview image, which is shown when the
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| item is highlighted.
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| 
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| A `textline object` contains a label and an editable string.
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| 
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| All components have a name. This is mostly for debugging, so it is easy to see
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| what object is referred to, although the name is also used for saving values.
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| Of course the ID numbers can help as well, but they are less easy to
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| distinguish.
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| 
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| While the expo implementation provides support for handling keypresses and
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| rendering on the display or serial port, it does not actually deal with reading
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| input from the user, nor what should be done when a particular menu item is
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| selected. This is deliberate since having the event loop outside the expo is
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| more flexible, particularly in a single-threaded environment like U-Boot.
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| 
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| Everything within an expo has a unique ID number. This is done so that it is
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| easy to refer to things after the expo has been created. The expectation is that
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| the controller declares an enum containing all of the elements in the expo,
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| passing the ID of each object as it is created. When a menu item is selected,
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| its ID is returned. When a object's font or position needs to change, the ID is
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| passed to expo functions to indicate which object it is. It is possible for expo
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| to auto-allocate IDs, but this is not recommended. The use of IDs is a
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| convenience, removing the need for the controller to store pointers to objects,
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| or even the IDs of objects. Programmatic creation of many items in a loop can be
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| handled by allocating space in the enum for a maximum number of items, then
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| adding the loop count to the enum values to obtain unique IDs.
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| 
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| Where dynamic IDs are need, use expo_set_dynamic_start() to set the start value,
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| so that they are allocated above the starting (enum) IDs.
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| 
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| All text strings are stored in a structure attached to the expo, referenced by
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| a text ID. This makes it easier at some point to implement multiple languages or
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| to support Unicode strings.
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| 
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| Menu objects do not have their own text and image objects. Instead they simply
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| refer to objects which have been created. So a menu item is just a collection
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| of IDs of text and image objects. When adding a menu item you must create these
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| objects first, then create the menu item, passing in the relevant IDs.
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| 
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| Creating an expo
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| ----------------
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| 
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| To create an expo programmatically, use `expo_new()` followed by `scene_new()`
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| to create a scene. Then add objects to the scene, using functions like
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| `scene_txt_str()` and `scene_menu()`. For every menu item, add text and image
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| objects, then create the menu item with `scene_menuitem()`, referring to those
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| objects.
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| 
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| To create an expo using a description file, see :ref:`expo_format` below.
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| 
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| Layout
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| ------
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| 
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| Individual objects can be positioned using `scene_obj_set_pos()`. Menu items
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| cannot be positioned manually: this is done by `scene_arrange()` which is called
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| automatically when something changes. The menu itself determines the position of
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| its items.
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| 
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| Rendering
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| ---------
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| 
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| Rendering is performed by calling `expo_render()`. This uses either the
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| vidconsole, if present, or the serial console in `text mode`. Expo handles
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| presentation automatically in either case, without any change in how the expo is
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| created.
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| 
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| For the vidconsole, Truetype fonts can be used if enabled, to enhance the
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| quality of the display. For text mode, each menu item is shown in a single line,
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| allowing easy selection using arrow keys.
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| 
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| Input
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| -----
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| 
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| The controller is responsible for collecting keyboard input. A good way to do
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| this is to use `cli_ch_process()`, since it handles conversion of escape
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| sequences into keys. However, expo has some special menu-key codes for
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| navigating the interface. These are defined in `enum bootmenu_key` and include
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| `BKEY_UP` for moving up and `BKEY_SELECT` for selecting an item. You can use
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| `bootmenu_conv_key()` to convert an ASCII key into one of these, but if it
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| returns a value >= `BKEY_FIRST_EXTRA` then you should pass the unmodified ASCII
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| key to the expo, since it may be used by textline objects.
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| 
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| Once a keypress is decoded, call `expo_send_key()` to send it to the expo. This
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| may cause an update to the expo state and may produce an action.
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| 
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| Actions
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| -------
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| 
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| Call `expo_action_get()` in the event loop to check for any actions that the
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| expo wants to report. These can include selecting a particular menu item, or
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| quitting the menu. Processing of these is the responsibility of your controller.
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| 
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| Event loop
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| ----------
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| 
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| Expo is intended to be used in an event loop. For an example loop, see
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| `bootflow_menu_run()`. It is possible to perform other work in your event loop,
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| such as scanning devices for more bootflows.
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| 
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| Themes
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| ------
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| 
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| Expo supports simple themes, for setting the font size, for example. Use the
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| expo_apply_theme() function to load a theme, passing a node with the required
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| properties:
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| 
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| font-size
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|     Font size to use for all text (type: u32)
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| 
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| menu-inset
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|     Number of pixels to inset the menu on the sides and top (type: u32)
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| 
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| menuitem-gap-y
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|     Number of pixels between menu items
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| 
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| Pop-up mode
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| -----------
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| 
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| Expos support two modes. The simple mode is used for selecting from a single
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| menu, e.g. when choosing with OS to boot. In this mode the menu items are shown
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| in a list (label, > pointer, key and description) and can be chosen using arrow
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| keys and enter::
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| 
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|    U-Boot Boot Menu
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| 
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|    UP and DOWN to choose, ENTER to select
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| 
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|    mmc1           > 0  Fedora-Workstation-armhfp-31-1.9
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|    mmc3             1  Armbian
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| 
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| The popup mode allows multiple menus to be present in a scene. Each is shown
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| just as its title and label, as with the `CPU Speed` and `AC Power` menus here::
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| 
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|               Test Configuration
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| 
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| 
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|    CPU Speed        <2 GHz>  (highlighted)
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| 
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|    AC Power         Always Off
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| 
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| 
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|      UP and DOWN to choose, ENTER to select
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| 
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| 
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| .. _expo_format:
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| 
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| Expo Format
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| -----------
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| 
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| It can be tedious to create a complex expo using code. Expo supports a
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| data-driven approach, where the expo description is in a devicetree file. This
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| makes it easier and faster to create and edit the description. An expo builder
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| is provided to convert this format into an expo structure.
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| 
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| Layout of the expo scenes is handled automatically, based on a set of simple
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| rules. The :doc:`../usage/cmd/cedit` can be used to load a configuration
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| and create an expo from it.
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| 
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| Top-level node
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| ~~~~~~~~~~~~~~
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| 
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| The top-level node has the following properties:
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| 
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| dynamic-start
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|     type: u32, optional
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| 
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|     Specifies the start of the dynamically allocated objects. This results in
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|     a call to expo_set_dynamic_start().
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| 
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| The top-level node has the following subnodes:
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| 
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| scenes
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|     Specifies the scenes in the expo, each one being a subnode
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| 
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| strings
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|     Specifies the strings in the expo, each one being a subnode
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| 
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| `scenes` node
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| ~~~~~~~~~~~~~
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| 
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| Contains a list of scene subnodes. The name of each subnode is passed as the
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| name to `scene_new()`.
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| 
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| `strings` node
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| ~~~~~~~~~~~~~~
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| 
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| Contains a list of string subnodes. The name of each subnode is ignored.
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| 
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| `strings` subnodes
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| ~~~~~~~~~~~~~~~~~~
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| 
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| Each subnode defines a string which can be used by scenes and objects. Each
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| string has an ID number which is used to refer to it.
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| 
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| The `strings` subnodes have the following properties:
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| 
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| id
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|     type: u32, required
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| 
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|     Specifies the ID number for the string.
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| 
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| value:
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|     type: string, required
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| 
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|     Specifies the string text. For now only a single value is supported. Future
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|     work may add support for multiple languages by using a value for each
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|     language.
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| 
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| Scene nodes (`scenes` subnodes)
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| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| Each subnode of the `scenes` node contains a scene description.
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| 
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| Most properties can use either a string or a string ID. For example, a `title`
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| property can be used to provide the title for a menu; alternatively a `title-id`
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| property can provide the string ID of the title. If both are present, the
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| ID takes preference, except that if a string with that ID does not exist, it
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| falls back to using the string from the property (`title` in this example). The
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| description below shows these are alternative properties with the same
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| description.
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| 
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| The scene nodes have the following properties:
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| 
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| id
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|     type: u32, required
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| 
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|     Specifies the ID number for the string.
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| 
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| title / title-id
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|     type: string / u32, required
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| 
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|     Specifies the title of the scene. This is shown at the top of the scene.
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| 
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| prompt / prompt-id
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|     type: string / u32, required
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| 
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|     Specifies a prompt for the scene. This is shown at the bottom of the scene.
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| 
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| The scene nodes have a subnode for each object in the scene.
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| 
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| Object nodes
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| ~~~~~~~~~~~~
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| 
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| The object-node name is used as the name of the object, e.g. when calling
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| `scene_menu()` to create a menu.
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| 
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| Object nodes have the following common properties:
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| 
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| type
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|     type: string, required
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| 
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|     Specifies the type of the object. Valid types are:
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| 
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|     "menu"
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|         Menu containing items which can be selected by the user
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| 
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|     "textline"
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|         A line of text which can be edited
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| 
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| id
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|     type: u32, required
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| 
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|     Specifies the ID of the object. This is used when referring to the object.
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| 
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| Where CMOS RAM is used for reading and writing settings, the following
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| additional properties are required:
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| 
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| start-bit
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|     Specifies the first bit in the CMOS RAM to use for this setting. For a RAM
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|     with 0x100 bytes, there are 0x800 bit locations. For example, register 0x80
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|     holds bits 0x400 to 0x407.
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| 
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| bit-length
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|     Specifies the number of CMOS RAM bits to use for this setting. The bits
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|     extend from `start-bit` to `start-bit + bit-length - 1`. Note that the bits
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|     must be contiguous.
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| 
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| Menu nodes have the following additional properties:
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| 
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| title / title-id
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|     type: string / u32, required
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| 
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|     Specifies the title of the menu. This is shown to the left of the area for
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|     this menu.
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| 
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| item-id
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|     type: u32 list, required
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| 
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|     Specifies the ID for each menu item. These are used for checking which item
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|     has been selected.
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| 
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| item-label / item-label-id
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|     type: string list / u32 list, required
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| 
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|     Specifies the label for each item in the menu. These are shown to the user.
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|     In 'popup' mode these form the items in the menu.
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| 
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| key-label / key-label-id
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|     type: string list / u32 list, optional
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| 
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|     Specifies the key for each item in the menu. These are currently only
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|     intended for use in simple mode.
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| 
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| desc-label / desc-label-id
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|     type: string list / u32 list, optional
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| 
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|     Specifies the description for each item in the menu. These are currently
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|     only intended for use in simple mode.
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| 
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| Textline nodes have the following additional properties:
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| 
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| label / label-id
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|     type: string / u32, required
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| 
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|     Specifies the label of the textline. This is shown to the left of the area
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|     for this textline.
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| 
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| edit-id
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|     type: u32, required
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| 
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|     Specifies the ID of the of the editable text object. This can be used to
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|     obtain the text from the textline
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| 
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| max-chars:
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|     type: u32, required
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| 
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|     Specifies the maximum number of characters permitted to be in the textline.
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|     The user will be prevented from adding more.
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| 
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| 
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| Expo layout
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| ~~~~~~~~~~~
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| 
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| The `expo_arrange()` function can be called to arrange the expo objects in a
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| suitable manner. For each scene it puts the title at the top, the prompt at the
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| bottom and the objects in order from top to bottom.
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| 
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| 
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| .. _expo_example:
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| 
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| Expo format example
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| ~~~~~~~~~~~~~~~~~~~
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| 
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| This example shows an expo with a single scene consisting of two menus. The
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| scene title is specified using a string from the strings table, but all other
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| strings are provided inline in the nodes where they are used.
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| 
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| ::
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| 
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|     /* this comment is parsed by the expo.py tool to insert the values below
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| 
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|     enum {
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|         ZERO,
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|         ID_PROMPT,
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|         ID_SCENE1,
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|         ID_SCENE1_TITLE,
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| 
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|         ID_CPU_SPEED,
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|         ID_CPU_SPEED_TITLE,
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|         ID_CPU_SPEED_1,
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|         ID_CPU_SPEED_2,
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|         ID_CPU_SPEED_3,
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| 
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|         ID_POWER_LOSS,
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|         ID_AC_OFF,
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|         ID_AC_ON,
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|         ID_AC_MEMORY,
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| 
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|         ID_MACHINE_NAME,
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|         ID_MACHINE_NAME_EDIT,
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| 
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|         ID_DYNAMIC_START,
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|     */
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| 
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|     &cedit {
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|         dynamic-start = <ID_DYNAMIC_START>;
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| 
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|         scenes {
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|             main {
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|                 id = <ID_SCENE1>;
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| 
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|                 /* value refers to the matching id in /strings */
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|                 title-id = <ID_SCENE1_TITLE>;
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| 
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|                 /* simple string is used as it is */
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|                 prompt = "UP and DOWN to choose, ENTER to select";
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| 
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|                 /* defines a menu within the scene */
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|                 cpu-speed {
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|                     type = "menu";
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|                     id = <ID_CPU_SPEED>;
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| 
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|                     /*
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|                      * has both string and ID. The string is ignored
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|                      * if the ID is present and points to a string
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|                      */
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|                     title = "CPU speed";
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|                     title-id = <ID_CPU_SPEED_TITLE>;
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| 
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|                     /* menu items as simple strings */
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|                     item-label = "2 GHz", "2.5 GHz", "3 GHz";
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| 
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|                     /* IDs for the menu items */
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|                     item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2
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|                         ID_CPU_SPEED_3>;
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|                 };
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| 
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|                 power-loss {
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|                     type = "menu";
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|                     id = <ID_POWER_LOSS>;
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| 
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|                     title = "AC Power";
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|                     item-label = "Always Off", "Always On",
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|                         "Memory";
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| 
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|                     item-id = <ID_AC_OFF ID_AC_ON ID_AC_MEMORY>;
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|                 };
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| 
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|             machine-name {
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|                 id = <ID_MACHINE_NAME>;
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|                 type = "textline";
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|                 max-chars = <20>;
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|                 title = "Machine name";
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|                 edit-id = <ID_MACHINE_NAME_EDIT>;
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|             };
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|         };
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| 
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|         strings {
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|             title {
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|                 id = <ID_SCENE1_TITLE>;
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|                 value = "Test Configuration";
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|                 value-es = "configuración de prueba";
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|             };
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|         };
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|     };
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| 
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| 
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| API documentation
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| -----------------
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| 
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| .. kernel-doc:: include/expo.h
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| 
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| Future ideas
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| ------------
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| 
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| Some ideas for future work:
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| 
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| - Default menu item and a timeout
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| - Image formats other than BMP
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| - Use of ANSI sequences to control a serial terminal
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| - Colour selection
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| - Support for more widgets, e.g. numeric, radio/option
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| - Mouse support
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| - Integrate Nuklear, NxWidgets or some other library for a richer UI
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| - Optimise rendering by only updating the display with changes since last render
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| - Use expo to replace the existing menu implementation
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| - Add a Kconfig option to drop the names to save code / data space
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| - Add a Kconfig option to disable vidconsole support to save code / data space
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| - Support both graphical and text menus at the same time on different devices
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| - Support unicode
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| - Support curses for proper serial-terminal menus
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| - Add support for large menus which need to scroll
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| - Update expo.py tool to check for overlapping names and CMOS locations
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| 
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| .. Simon Glass <sjg@chromium.org>
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| .. 7-Oct-22
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