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	This commit adds a generic udp protocol framework in the network loop. So protocol based on udp may be implemented without modifying the network loop (for example custom wait magic packet). Signed-off-by: Philippe Reynes <philippe.reynes@softathome.com> Reviewed-by: Simon Glass <sjg@chromium.org>
		
			
				
	
	
		
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			874 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			874 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Udp framework
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| 
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| The udp framework is build on top of network framework and is designed
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| to define new protocol or new command based on udp without modifying
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| the network framework.
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| 
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| The udp framework define a function udp_loop that take as argument
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| a structure udp_ops (defined in include/net/udp.h) :
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| 
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| struct udp_ops {
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| 	int (*prereq)(void *data);
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| 	int (*start)(void *data);
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| 	void *data;
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| };
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| 
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| The callback prereq define if all the requirements are
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| valid before running the network/udp loop.
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| 
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| The callback start define the first step in the network/udp loop,
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| and it may also be used to configure a timemout and udp handler.
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| 
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| The pointer data is used to store private data that
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| could be used by both callback.
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| 
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| A simple example to use this framework:
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| 
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| static struct udp_ops udp_ops = {
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| 	.prereq = wmp_prereq,
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| 	.start = wmp_start,
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| 	.data = NULL,
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| };
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| 
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| ...
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| 
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| err = udp_loop(&udp_ops);
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