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	The check for CONFIG_SANDBOX_SDL in config.mk does not work since the build config is not available by the time that file is included. Remove it so that we always call sdl-config except when NO_SDL is used. Signed-off-by: Simon Glass <sjg@chromium.org>
		
			
				
	
	
		
			377 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			377 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// SPDX-License-Identifier: GPL-2.0+
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/*
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 * Copyright (c) 2013 Google, Inc
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 */
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#include <errno.h>
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#include <unistd.h>
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#include <linux/input.h>
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#include <SDL.h>
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#include <asm/state.h>
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/**
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 * struct buf_info - a data buffer holding audio data
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 *
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 * @pos:	Current position playing in audio buffer
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 * @size:	Size of data in audio buffer (0=empty)
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 * @alloced:	Allocated size of audio buffer (max size it can hold)
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 * @data:	Audio data
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 */
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struct buf_info {
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	uint pos;
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	uint size;
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	uint alloced;
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	uint8_t *data;
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};
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static struct sdl_info {
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	SDL_Surface *screen;
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	int width;
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	int height;
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	int depth;
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	int pitch;
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	uint frequency;
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	uint sample_rate;
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	bool audio_active;
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	bool inited;
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	int cur_buf;
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	struct buf_info buf[2];
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	bool running;
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} sdl;
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static void sandbox_sdl_poll_events(void)
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{
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	/*
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	 * We don't want to include common.h in this file since it uses
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	 * system headers. So add a declation here.
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	 */
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	extern void reset_cpu(unsigned long addr);
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	SDL_Event event;
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	while (SDL_PollEvent(&event)) {
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		switch (event.type) {
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		case SDL_QUIT:
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			puts("LCD window closed - quitting\n");
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			reset_cpu(1);
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			break;
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		}
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	}
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}
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static int sandbox_sdl_ensure_init(void)
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{
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	if (!sdl.inited) {
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		if (SDL_Init(0) < 0) {
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			printf("Unable to initialize SDL: %s\n",
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			       SDL_GetError());
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			return -EIO;
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		}
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		atexit(SDL_Quit);
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		sdl.inited = true;
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	}
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	return 0;
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}
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int sandbox_sdl_init_display(int width, int height, int log2_bpp)
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{
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	struct sandbox_state *state = state_get_current();
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	int err;
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	if (!width || !state->show_lcd)
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		return 0;
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	err = sandbox_sdl_ensure_init();
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	if (err)
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		return err;
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	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
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		printf("Unable to initialize SDL LCD: %s\n", SDL_GetError());
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		return -EPERM;
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	}
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	SDL_WM_SetCaption("U-Boot", "U-Boot");
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	sdl.width = width;
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	sdl.height = height;
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	sdl.depth = 1 << log2_bpp;
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	sdl.pitch = sdl.width * sdl.depth / 8;
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	sdl.screen = SDL_SetVideoMode(width, height, 0, 0);
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	sandbox_sdl_poll_events();
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	return 0;
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}
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int sandbox_sdl_sync(void *lcd_base)
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{
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	SDL_Surface *frame;
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	frame = SDL_CreateRGBSurfaceFrom(lcd_base, sdl.width, sdl.height,
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			sdl.depth, sdl.pitch,
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			0x1f << 11, 0x3f << 5, 0x1f << 0, 0);
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	SDL_BlitSurface(frame, NULL, sdl.screen, NULL);
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	SDL_FreeSurface(frame);
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	SDL_UpdateRect(sdl.screen, 0, 0, 0, 0);
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	sandbox_sdl_poll_events();
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	return 0;
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}
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#define NONE (-1)
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#define NUM_SDL_CODES	(SDLK_UNDO + 1)
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static int16_t sdl_to_keycode[NUM_SDL_CODES] = {
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	/* 0 */
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, KEY_BACKSPACE, KEY_TAB,
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	NONE, NONE, NONE, KEY_ENTER, NONE,
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	NONE, NONE, NONE, NONE, KEY_POWER,	/* use PAUSE as POWER */
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	/* 20 */
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, KEY_ESC, NONE, NONE,
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	NONE, NONE, KEY_SPACE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	/* 40 */
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	NONE, NONE, NONE, NONE, KEY_COMMA,
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	KEY_MINUS, KEY_DOT, KEY_SLASH, KEY_0, KEY_1,
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	KEY_2, KEY_3, KEY_4, KEY_5, KEY_6,
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	KEY_7, KEY_8, KEY_9, NONE, KEY_SEMICOLON,
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	/* 60 */
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	NONE, KEY_EQUAL, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	/* 80 */
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, KEY_BACKSLASH, NONE, NONE,
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	NONE, KEY_GRAVE, KEY_A, KEY_B, KEY_C,
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	/* 100 */
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	KEY_D, KEY_E, KEY_F, KEY_G, KEY_H,
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	KEY_I, KEY_J, KEY_K, KEY_L, KEY_M,
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	KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R,
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	KEY_S, KEY_T, KEY_U, KEY_V, KEY_W,
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	/* 120 */
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	KEY_X, KEY_Y, KEY_Z, NONE, NONE,
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	NONE, NONE, KEY_DELETE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	/* 140 */
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	/* 160 */
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	/* 180 */
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	/* 200 */
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	/* 220 */
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	/* 240 */
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	NONE, KEY_KP0, KEY_KP1, KEY_KP2, KEY_KP3,
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	/* 260 */
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	KEY_KP4, KEY_KP5, KEY_KP6, KEY_KP7, KEY_KP8,
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	KEY_KP9, KEY_KPDOT, KEY_KPSLASH, KEY_KPASTERISK, KEY_KPMINUS,
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	KEY_KPPLUS, KEY_KPENTER, KEY_KPEQUAL, KEY_UP, KEY_DOWN,
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	KEY_RIGHT, KEY_LEFT, KEY_INSERT, KEY_HOME, KEY_END,
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	/* 280 */
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	KEY_PAGEUP, KEY_PAGEDOWN, KEY_F1, KEY_F2, KEY_F3,
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	KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8,
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	KEY_F9, KEY_F10, KEY_F11, KEY_F12, NONE,
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	NONE, NONE, NONE, NONE, NONE,
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	/* 300 */
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	KEY_NUMLOCK, KEY_CAPSLOCK, KEY_SCROLLLOCK, KEY_RIGHTSHIFT,
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		KEY_LEFTSHIFT,
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	KEY_RIGHTCTRL, KEY_LEFTCTRL, KEY_RIGHTALT, KEY_LEFTALT, KEY_RIGHTMETA,
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	KEY_LEFTMETA, NONE, KEY_FN, NONE, KEY_COMPOSE,
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	NONE, KEY_PRINT, KEY_SYSRQ, KEY_PAUSE, NONE,
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	/* 320 */
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	NONE, NONE, NONE,
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};
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int sandbox_sdl_scan_keys(int key[], int max_keys)
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{
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	Uint8 *keystate;
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	int i, count;
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	sandbox_sdl_poll_events();
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	keystate = SDL_GetKeyState(NULL);
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	for (i = count = 0; i < NUM_SDL_CODES; i++) {
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		if (count >= max_keys)
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			break;
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		else if (keystate[i])
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			key[count++] = sdl_to_keycode[i];
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	}
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	return count;
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}
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int sandbox_sdl_key_pressed(int keycode)
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{
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	int key[8];	/* allow up to 8 keys to be pressed at once */
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	int count;
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	int i;
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	count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
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	for (i = 0; i < count; i++) {
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		if (key[i] == keycode)
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			return 0;
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	}
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	return -ENOENT;
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}
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void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
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{
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	struct buf_info *buf;
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	int avail;
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	int i;
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	for (i = 0; i < 2; i++) {
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		buf = &sdl.buf[sdl.cur_buf];
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		avail = buf->size - buf->pos;
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		if (avail <= 0) {
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			sdl.cur_buf = 1 - sdl.cur_buf;
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			continue;
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		}
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		if (avail > len)
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			avail = len;
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		SDL_MixAudio(stream, buf->data + buf->pos, avail,
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			     SDL_MIX_MAXVOLUME);
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		buf->pos += avail;
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		len -= avail;
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		/* Move to next buffer if we are at the end */
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		if (buf->pos == buf->size)
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			buf->size = 0;
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		else
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			break;
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	}
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}
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int sandbox_sdl_sound_init(int rate, int channels)
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{
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	SDL_AudioSpec wanted;
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	int i;
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	if (sandbox_sdl_ensure_init())
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		return -1;
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	if (sdl.audio_active)
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		return 0;
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	/* Set the audio format */
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	wanted.freq = rate;
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	wanted.format = AUDIO_S16;
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	wanted.channels = channels;
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	wanted.samples = 1024;  /* Good low-latency value for callback */
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	wanted.callback = sandbox_sdl_fill_audio;
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	wanted.userdata = NULL;
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	for (i = 0; i < 2; i++) {
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		struct buf_info *buf = &sdl.buf[i];
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		buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
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		buf->data = malloc(buf->alloced);
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		if (!buf->data) {
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			printf("%s: Out of memory\n", __func__);
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			if (i == 1)
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				free(sdl.buf[0].data);
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			return -1;
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		}
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		buf->pos = 0;
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		buf->size = 0;
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	}
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	if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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		printf("Unable to initialize SDL audio: %s\n", SDL_GetError());
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		goto err;
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	}
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	/* Open the audio device, forcing the desired format */
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	if (SDL_OpenAudio(&wanted, NULL) < 0) {
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		printf("Couldn't open audio: %s\n", SDL_GetError());
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		goto err;
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	}
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	sdl.audio_active = true;
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	sdl.sample_rate = wanted.freq;
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	sdl.cur_buf = 0;
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	sdl.running = 0;
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	return 0;
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err:
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	for (i = 0; i < 2; i++)
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		free(sdl.buf[i].data);
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	return -1;
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}
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int sandbox_sdl_sound_play(const void *data, uint size)
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{
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	struct buf_info *buf;
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	if (!sdl.audio_active)
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		return 0;
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	buf = &sdl.buf[0];
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	if (buf->size)
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		buf = &sdl.buf[1];
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	while (buf->size)
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		usleep(1000);
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	if (size > buf->alloced)
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		return -E2BIG;
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	memcpy(buf->data, data, size);
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	buf->size = size;
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	buf->pos = 0;
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	if (!sdl.running) {
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		SDL_PauseAudio(0);
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		sdl.running = 1;
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	}
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	return 0;
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}
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int sandbox_sdl_sound_stop(void)
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{
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	if (sdl.running) {
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		SDL_PauseAudio(1);
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		sdl.running = 0;
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	}
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	return 0;
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}
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