winamp/Src/replicant/ssdp/main.cpp

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2024-09-24 13:54:57 +01:00
#include "api__ssdp.h"
#include "foundation/export.h"
#include "component/ifc_component.h"
#include "nx/nxuri.h"
#include "nswasabi/ReferenceCounted.h"
#include "nswasabi/singleton.h"
#include "SSDPAPI.h"
api_service *WASABI2_API_SVC=0;
api_application *WASABI2_API_APP=0;
api_syscb *WASABI2_API_SYSCB=0;
//api_android *WASABI2_API_ANDROID=0;
SSDPAPI ssdpapi;
static SingletonServiceFactory<SSDPAPI, api_ssdp> ssdp_factory;
// {F47F99AB-F90F-4623-B8BE-454555A8FC79}
static const GUID ssdp_component_guid =
{ 0xf47f99ab, 0xf90f, 0x4623, { 0xb8, 0xbe, 0x45, 0x45, 0x55, 0xa8, 0xfc, 0x79 } };
class SSDPComponent : public ifc_component
{
public:
SSDPComponent() : ifc_component(ssdp_component_guid) {}
int WASABICALL Component_Initialize(api_service *service);
int WASABICALL Component_RegisterServices(api_service *service);
void WASABICALL Component_DeregisterServices(api_service *service);
int WASABICALL Component_Quit(api_service *service);
};
int SSDPComponent::Component_Initialize(api_service *service)
{
WASABI2_API_SVC = service;
int ret = jnl_init();
if (ret != NErr_Success)
{
return ret;
}
return NErr_Success;
}
int SSDPComponent::Component_RegisterServices(api_service *service)
{
WASABI2_API_SVC = service;
if (WASABI2_API_SVC)
{
WASABI2_API_SVC->GetService(&WASABI2_API_APP);
WASABI2_API_SVC->GetService(&WASABI2_API_SYSCB);
//WASABI2_API_SVC->GetService(&WASABI2_API_ANDROID);
}
ssdpapi.Initialize();
ssdp_factory.Register(WASABI2_API_SVC, &ssdpapi);
return NErr_Success;
}
void SSDPComponent::Component_DeregisterServices(api_service *service)
{
if (WASABI2_API_SVC)
WASABI2_API_SVC->Release();
if (WASABI2_API_APP)
WASABI2_API_APP->Release();
if (WASABI2_API_SYSCB)
WASABI2_API_SYSCB->Release();
//if (WASABI2_API_ANDROID)
// WASABI2_API_ANDROID->Release();
ssdp_factory.Deregister(WASABI2_API_SVC);
}
int SSDPComponent::Component_Quit(api_service *_service_manager)
{
jnl_quit();
return NErr_Success;
}
static SSDPComponent component;
extern "C" DLLEXPORT ifc_component *GetWasabi2Component()
{
return &component;
}