winamp/Src/Plugins/Input/in_wmvdrm/vid_overlay.cpp

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2024-09-24 13:54:57 +01:00
#include "main.h"
#include <windows.h>
#include <multimon.h>
#include "vid_overlay.h"
#include "directdraw.h"
#include <api.h>
#include "../Winamp/wa_ipc.h"
#include <assert.h>
void getViewport(RECT *r, HWND wnd, int full, RECT *sr);
void YV12_to_YUY2(unsigned char *output, const YV12_PLANES *planes, int pitch, int width, int height, int flip)
{
const unsigned char *yi = planes->y.baseAddr;
const unsigned char *ui = planes->u.baseAddr;
const unsigned char *vi = planes->v.baseAddr;
if (flip)
output += pitch * (height - 1);
while (height > 0)
{
int x = width;
unsigned char *oo = output;
while (x > 0)
{
output[0] = *yi++; output[1] = *ui++; output[2] = *yi++; output[3] = *vi++;
output += 4; x -= 2;
}
ui -= width / 2;
vi -= width / 2;
yi += planes->y.rowBytes - width;
x = width;
if (flip) output = oo - pitch;
else output += pitch - width * 2;
oo = output;
while (x > 0)
{
output[0] = *yi++; output[1] = *ui++; output[2] = *yi++; output[3] = *vi++;
output += 4; x -= 2;
}
if (flip) output = oo - pitch;
else output += pitch - width * 2;
ui += planes->u.rowBytes - (width / 2);
vi += planes->v.rowBytes - (width / 2);
yi += planes->y.rowBytes - width;
height -= 2;
}
}
void YV12_to_UYVY(unsigned char *output, const YV12_PLANES *planes, int pitch, int width, int height, int flip)
{
const unsigned char *yi = planes->y.baseAddr;
const unsigned char *ui = planes->u.baseAddr;
const unsigned char *vi = planes->v.baseAddr;
if (flip) output += pitch * (height - 1);
while (height > 0)
{
int x = width;
unsigned char *oo = output;
while (x > 0)
{
output[0] = *ui++; output[1] = *yi++; output[2] = *vi++; output[3] = *yi++;
output += 4; x -= 2;
}
ui -= width / 2;
vi -= width / 2;
yi += planes->y.rowBytes - width;
x = width;
if (flip) output = oo - pitch;
else output += pitch - width * 2;
oo = output;
while (x > 0)
{
output[0] = *ui++; output[1] = *yi++; output[2] = *vi++; output[3] = *yi++;
output += 4; x -= 2;
}
if (flip) output = oo - pitch;
else output += pitch - width * 2;
ui += planes->u.rowBytes - (width / 2);
vi += planes->v.rowBytes - (width / 2);
yi += planes->y.rowBytes - width;
height -= 2;
}
}
void YV12_to_YV12(unsigned char *output, const YV12_PLANES *planes, int pitch, int width, int height, int flip)
{ // woo native YV12 copy
int f = !!flip;
unsigned char *o = output + (f * height * pitch);
const char *i = (const char*)planes->y.baseAddr;
int d_o = pitch;
if (f) d_o = -d_o;
else o -= d_o;
int h2 = height;
while (h2--)
{
o += d_o; memcpy(o, i, width); i += planes->y.rowBytes;
}
d_o /= 2;
int w2 = width / 2;
h2 = height / 2;
i = (const char*)planes->v.baseAddr;
o = output + (height * pitch * (f + 4)) / 4;
if (!f) o -= d_o;
while (h2--)
{
o += d_o; memcpy(o, i, w2); i += planes->v.rowBytes;
}
o = output + (height * pitch * (f + 5)) / 4;
i = (const char*)planes->u.baseAddr;
h2 = height / 2;
if (!f) o -= d_o;
while (h2--)
{
o += d_o; memcpy(o, i, w2);i += planes->u.rowBytes;
}
}
void YUY2_to_YUY2(unsigned char *output, const char *buf, int pitch, int width, int height, int flip)
{
const char *a = buf;
unsigned char *b = output;
int l = width * 2, l2 = pitch;
if (flip)
{
b += (height - 1) * l2;
l2 = -l2;
}
//wee straight YUY2 copy
for (int i = 0;i < height;i++)
{
memcpy(b, a, l);
b += l2;
a += l;
}
}
void YUY2_to_UYVY(unsigned char *output, const char *buf, int pitch, int width, int height, int flip)
{
const char *a = buf;
unsigned char *b = output;
int l = width * 2, l2 = pitch;
if (flip)
{
b += (height - 1) * l2;
l2 = -l2;
}
for (int i = 0;i < height;i++)
{
int x = width / 2;
while (x-- > 0)
{
b[0] = a[1];
b[1] = a[0];
b[2] = a[3];
b[3] = a[2];
a += 4;
b += 4;
}
memcpy(b, a, l);
b += l2;
a += l;
}
}
#define INIT_DIRECTDRAW_STRUCT(x) (ZeroMemory(&x, sizeof(x)), x.dwSize=sizeof(x))
// I like to set these to 255,0,255 to test that we arent drawing this color too many playces
#define OV_COL_R 16
#define OV_COL_G 0
#define OV_COL_B 16
OverlayVideoOutput::OverlayVideoOutput() : frame(NULL), width(0), height(0),
flip(0), type(0), uDestSizeAlign(0), uSrcSizeAlign(0), dwUpdateFlags(0)
{
lpDD = NULL;
m_closed = 0;
overlay_color = RGB(OV_COL_R, OV_COL_G, OV_COL_B);
lpddsOverlay = NULL;
lpddsPrimary = NULL;
lpBackBuffer = NULL;
yuy2_output = uyvy_output = 0;
initing = false;
needchange = 0;
memset(&m_oldrd, 0, sizeof(m_oldrd));
memset(&winRect, 0, sizeof(winRect));
m_fontsize = 0;
}
OverlayVideoOutput::~OverlayVideoOutput()
{
OverlayVideoOutput::close();
}
static DWORD DD_ColorMatch(LPDIRECTDRAWSURFACE pdds, COLORREF rgb)
{
COLORREF rgbT;
HDC hdc;
DWORD dw = CLR_INVALID;
DDSURFACEDESC ddsd;
HRESULT hres;
//
// use GDI SetPixel to color match for us
//
if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
{
rgbT = GetPixel(hdc, 0, 0); // save current pixel value
SetPixel(hdc, 0, 0, rgb); // set our value
pdds->ReleaseDC(hdc);
}
// now lock the surface so we can read back the converted color
ddsd.dwSize = sizeof(ddsd);
while ((hres = pdds->Lock(NULL, &ddsd, 0, NULL)) ==
DDERR_WASSTILLDRAWING)
;
if (hres == DD_OK)
{
dw = *(DWORD *)ddsd.lpSurface; // get DWORD
if (ddsd.ddpfPixelFormat.dwRGBBitCount < 32)
dw &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount) - 1; // mask it to bpp
pdds->Unlock(NULL);
}
// now put the color that was there back.
if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
{
SetPixel(hdc, 0, 0, rgbT);
pdds->ReleaseDC(hdc);
}
return dw;
}
int OverlayVideoOutput::create(HWND parent, VideoAspectAdjuster *_adjuster, int w, int h, unsigned int ptype, int flipit, double aspectratio)
{
OverlayVideoOutput::close();
this->parent = parent;
type = ptype;
width = w;
height = h;
flip = flipit;
adjuster = _adjuster;
initing = true;
HWND hwnd = this->parent;
if (lpDD) lpDD->Release();
lpDD = NULL;
update_monitor_coords();
if (!foundGUID) DDrawCreate(NULL, &lpDD, NULL);
else DDrawCreate(&m_devguid, &lpDD, NULL);
if (!lpDD)
{
initing = false;
return 0;
}
lpDD->SetCooperativeLevel(hwnd, DDSCL_NOWINDOWCHANGES | DDSCL_NORMAL);
DDSURFACEDESC ddsd;
INIT_DIRECTDRAW_STRUCT(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
lpDD->CreateSurface(&ddsd, &lpddsPrimary, NULL );
if (!lpddsPrimary)
{
if (lpDD) lpDD->Release();
lpDD = NULL;
initing=false;
return 0;
}
// init overlay
DDSURFACEDESC ddsdOverlay;
INIT_DIRECTDRAW_STRUCT(ddsdOverlay);
//ddsdOverlay.ddsCaps.dwCaps=DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY;
//ddsdOverlay.dwFlags= DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
//ddsdOverlay.dwBackBufferCount=0;
ddsdOverlay.ddsCaps.dwCaps = DDSCAPS_OVERLAY | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
ddsdOverlay.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_BACKBUFFERCOUNT;
ddsdOverlay.dwBackBufferCount = 1;
ddsdOverlay.dwWidth = w;
ddsdOverlay.dwHeight = h;
ddsdOverlay.lPitch = w * 4;
DDPIXELFORMAT pf[] =
{
{sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'), 0, 0, 0, 0, 0},
{sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'), 0, 0, 0, 0, 0}, // UYVY
{sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'V', '1', '2'), 0, 0, 0, 0, 0},
};
int tab[5] = {0};
if (type == VIDEO_MAKETYPE('Y', 'U', 'Y', '2'))
{
tab[0] = 0; // default is YUY2
tab[1] = 1;
tab[2] = -1;
}
else if (type == VIDEO_MAKETYPE('U', 'Y', 'V', 'Y'))
{
tab[0] = 1; // make UYVY default
tab[1] = 0;
tab[2] = -1;
}
else if (type == VIDEO_MAKETYPE('Y', 'V', '1', '2'))
{
if (config_video.yv12())
{
tab[0] = 2;
tab[1] = 0;
tab[2] = 1;
tab[3] = -1;
}
else
{
//use YUY2
tab[0] = 0; // default is YUY2
tab[1] = 1;
tab[2] = -1;
}
}
else
{
tab[0] = -1; // default is RGB
}
int x = 4096;
HRESULT v = -1;
for (x = 0; x < sizeof(tab) / sizeof(tab[0]) && tab[x] >= 0; x ++)
{
ddsdOverlay.ddpfPixelFormat = pf[tab[x]];
v = lpDD->CreateSurface(&ddsdOverlay, &lpddsOverlay, NULL);
if (!FAILED(v)) break;
}
if (FAILED(v) || x >= sizeof(tab) / sizeof(tab[0]) || tab[x] < 0)
{
initing = false;
return 0;
}
yuy2_output = (tab[x] == 0);
uyvy_output = (tab[x] == 1);
//get the backbuffer surface
DDSCAPS ddscaps;
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
v = lpddsOverlay->GetAttachedSurface(&ddscaps, &lpBackBuffer);
if (v != DD_OK || lpBackBuffer == 0)
{
// make it use normal vsync
lpBackBuffer=0;
initing = FALSE;
return 0;
}
INIT_DIRECTDRAW_STRUCT(capsDrv);
lpDD->GetCaps(&capsDrv, NULL);
uDestSizeAlign = capsDrv.dwAlignSizeDest;
uSrcSizeAlign = capsDrv.dwAlignSizeSrc;
dwUpdateFlags = DDOVER_SHOW | DDOVER_KEYDESTOVERRIDE;
DEVMODE d;
d.dmSize = sizeof(d);
d.dmDriverExtra = 0;
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &d);
int rv = OV_COL_R, gv = OV_COL_G, bv = OV_COL_B;
overlay_color = RGB(rv, gv, bv);
if (d.dmBitsPerPel == 8)
{
overlay_color = RGB(255, 0, 255);
}
INIT_DIRECTDRAW_STRUCT(ovfx);
ovfx.dwDDFX = 0;
switch (d.dmBitsPerPel)
{
case 8:
ovfx.dckDestColorkey.dwColorSpaceLowValue = 253;
break;
case 16:
ovfx.dckDestColorkey.dwColorSpaceLowValue = ((rv >> 3) << 11) | ((gv >> 2) << 5) | (bv >> 3);
break;
case 15:
ovfx.dckDestColorkey.dwColorSpaceLowValue = ((rv >> 3) << 10) | ((gv >> 3) << 5) | (bv >> 3);
break;
case 24:
case 32:
ovfx.dckDestColorkey.dwColorSpaceLowValue = (rv << 16) | (gv << 8) | bv;
break;
}
//try to get the correct bit depth thru directdraw (for fucked up 16 bits displays for ie.)
{
DDSURFACEDESC DDsd = {sizeof(DDsd), };
lpddsPrimary->GetSurfaceDesc(&ddsd);
DDsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; //create the surface at screen depth
DDsd.dwWidth = 8;
DDsd.dwHeight = 8;
DDsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY;
LPDIRECTDRAWSURFACE tempsurf;
if (lpDD->CreateSurface(&DDsd, &tempsurf, NULL) == DD_OK)
{
int res = DD_ColorMatch(tempsurf, overlay_color);
if (res != CLR_INVALID) ovfx.dckDestColorkey.dwColorSpaceLowValue = res;
tempsurf->Release();
}
}
ovfx.dckDestColorkey.dwColorSpaceHighValue = ovfx.dckDestColorkey.dwColorSpaceLowValue;
getRects(&rs, &rd);
if (FAILED(lpddsOverlay->UpdateOverlay(&rs, lpddsPrimary, &rd, dwUpdateFlags, &ovfx)))
{
initing = false;
return 0;
}
initing = false;
DDSURFACEDESC dd = {sizeof(dd), };
if (lpddsOverlay->Lock(NULL, &dd, DDLOCK_WAIT, NULL) != DD_OK) return 0;
unsigned char *o = (unsigned char*)dd.lpSurface;
if (uyvy_output || yuy2_output)
{
int x = dd.lPitch * height / 2;
while (x--)
{
if (uyvy_output)
{
*o++ = 128;
*o++ = 0;
}
else
{
*o++ = 0;
*o++ = -128;
}
}
}
else
{
memset(o, 0, dd.lPitch*height); o += dd.lPitch * height;
memset(o, 128, dd.lPitch*height / 2);
}
lpddsOverlay->Unlock(&dd);
m_closed=0;
needchange = 0;
InvalidateRect(hwnd, NULL, TRUE);
return 1;
}
void OverlayVideoOutput::close()
{
m_closed = 1;
if (lpddsOverlay) lpddsOverlay->UpdateOverlay(NULL, lpddsPrimary, NULL, DDOVER_HIDE , NULL);
if (lpBackBuffer) lpBackBuffer->Release(); lpBackBuffer=0;
if (lpddsOverlay) lpddsOverlay->Release(); lpddsOverlay=0;
if (lpddsPrimary) lpddsPrimary->Release(); lpddsPrimary=0;
if (lpDD) lpDD->Release(); lpDD=0; // BU added NULL check in response to talkback
}
void OverlayVideoOutput::getRects(RECT *drs, RECT *drd, int fixmultimon) const
{
//if(GetParent(hwnd)) hwnd=GetParent(hwnd);
RECT rd, rs;
GetClientRect(parent, &rd);
ClientToScreen(parent, (LPPOINT)&rd);
ClientToScreen(parent, ((LPPOINT)&rd) + 1);
adjuster->adjustAspect(rd);
rd.left -= m_mon_x;
rd.right -= m_mon_x;
rd.top -= m_mon_y;
rd.bottom -= m_mon_y;
memset(&rs, 0, sizeof(rs));
rs.right = width;
rs.bottom = height;
if (fixmultimon)
{
//resize overlay for off-screen
RECT rfull;
getViewport(&rfull, parent, 1, NULL);
rfull.left -= m_mon_x;
rfull.right -= m_mon_x;
rfull.top -= m_mon_y;
rfull.bottom -= m_mon_y;
if (rd.right > rfull.right)
{
int diff = rd.right - rfull.right;
float sc = (float)(width) / (float)(rd.right - rd.left);
rd.right = rfull.right;
rs.right = width - (int)(diff * sc);
}
if (rd.left < rfull.left)
{
int diff = rfull.left - rd.left;
float sc = (float)(width) / (float)(rd.right - rd.left);
rd.left = rfull.left;
rs.left = (int)(diff * sc);
}
if (rd.bottom > rfull.bottom)
{
int diff = rd.bottom - rfull.bottom;
float sc = (float)(height) / (float)(rd.bottom - rd.top);
rd.bottom = rfull.bottom;
rs.bottom = height - (int)(diff * sc);
}
if (rd.top < rfull.top)
{
int diff = rfull.top - rd.top;
float sc = (float)(height) / (float)(rd.bottom - rd.top);
rd.top = rfull.top;
rs.top = (int)(diff * sc);
}
}
if (capsDrv.dwCaps & DDCAPS_ALIGNSIZESRC && uDestSizeAlign)
{
rs.left = (int)((rs.left + uDestSizeAlign - 1) / uDestSizeAlign) * uDestSizeAlign;
rs.right = (int)((rs.right + uDestSizeAlign - 1) / uDestSizeAlign) * uDestSizeAlign;
}
if (capsDrv.dwCaps & DDCAPS_ALIGNSIZEDEST && uDestSizeAlign)
{
rd.left = (int)((rd.left + uDestSizeAlign - 1) / uDestSizeAlign) * uDestSizeAlign;
rd.right = (int)((rd.right + uDestSizeAlign - 1) / uDestSizeAlign) * uDestSizeAlign;
}
*drd = rd;
*drs = rs;
}
void OverlayVideoOutput::timerCallback()
{
if (!adjuster)
return;
RECT rd, rs;
getRects(&rs, &rd);
if (memcmp(&m_oldrd, &rd, sizeof(RECT)))
{
m_oldrd = rd;
if (!initing && lpddsOverlay)
if (FAILED(lpddsOverlay->UpdateOverlay(&rs, lpddsPrimary, &rd, dwUpdateFlags, &ovfx)))
{
needchange = 1;
}
InvalidateRect(parent, NULL, FALSE);
}
}
int OverlayVideoOutput::onPaint(HWND hwnd)
{
if (!adjuster)
return 0;
PAINTSTRUCT p;
BeginPaint(hwnd, &p);
if (!m_closed)
{
RECT r, rs, rfull, clientRect;
RECT drawRect;
getRects(&rs, &r, 0); // we don't just fill the entire client rect, cause that looks gross
getViewport(&rfull, hwnd, 1, NULL);
// go from this screen coords to global coords
r.left += rfull.left;
r.top += rfull.top;
r.right += rfull.left;
r.bottom += rfull.top;
// go from global back to client
ScreenToClient(hwnd, (LPPOINT)&r);
ScreenToClient(hwnd, ((LPPOINT)&r) + 1);
HBRUSH br = (HBRUSH) GetStockObject(BLACK_BRUSH);
GetClientRect(hwnd, &clientRect);
// left black box
drawRect.left = clientRect.left;
drawRect.right = r.left;
drawRect.top = clientRect.top;
drawRect.bottom = clientRect.bottom;
FillRect(p.hdc, &drawRect, br);
// right black box
drawRect.left = r.right;
drawRect.right = clientRect.right;
drawRect.top = clientRect.top;
drawRect.bottom = clientRect.bottom;
FillRect(p.hdc, &drawRect, br);
// top black box
drawRect.left = clientRect.left;
drawRect.right = clientRect.right;
drawRect.top = clientRect.top;
drawRect.bottom = r.top;
FillRect(p.hdc, &drawRect, br);
// bottom black box
drawRect.left = clientRect.left;
drawRect.right = clientRect.right;
drawRect.top = r.bottom;
drawRect.bottom = clientRect.bottom;
FillRect(p.hdc, &drawRect, br);
LOGBRUSH lb = {BS_SOLID, (COLORREF)overlay_color, };
br = CreateBrushIndirect(&lb);
FillRect(p.hdc, &r, br);
DeleteObject(br);
}
EndPaint(hwnd, &p);
return 1;
}
void OverlayVideoOutput::displayFrame(const char * /*buf*/, int size, int time)
{
if (m_closed)
return;
DDSURFACEDESC dd = {sizeof(dd), };
//CT> vsync wait not used anymore
//if (config_video.vsync()) lpDD->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN,0);
HRESULT result;
//if ((result=lpddsOverlay->Lock(NULL,&dd,DDLOCK_WAIT,NULL)) != DD_OK) {
if ((result = lpBackBuffer->Lock(NULL, &dd, DDLOCK_WAIT, NULL)) != DD_OK)
{
if (result == DDERR_SURFACELOST) needchange = 1;
return ;
}
if (type == VIDEO_MAKETYPE('Y', 'V', '1', '2'))
{
const YV12_PLANES *planes = (YV12_PLANES *)frame;
if (uyvy_output)
YV12_to_UYVY((unsigned char*)dd.lpSurface, planes, dd.lPitch, width, height, flip);
else if (yuy2_output)
YV12_to_YUY2((unsigned char*)dd.lpSurface, planes, dd.lPitch, width, height, flip);
else
YV12_to_YV12((unsigned char*)dd.lpSurface, planes, dd.lPitch, width, height, flip);
}
else if (type == VIDEO_MAKETYPE('Y', 'U', 'Y', '2'))
{
if (yuy2_output)
YUY2_to_YUY2((unsigned char*)dd.lpSurface, (const char *)frame, dd.lPitch, width, height, flip);
else if (uyvy_output)
YUY2_to_UYVY((unsigned char*)dd.lpSurface, (const char *)frame, dd.lPitch, width, height, flip);
else
YUY2_to_YUY2((unsigned char*)dd.lpSurface, (const char *)frame, dd.lPitch, width, height, flip); // is this right?
}
else if (type == VIDEO_MAKETYPE('U', 'Y', 'V', 'Y'))
{
if (yuy2_output)
YUY2_to_UYVY((unsigned char*)dd.lpSurface, (const char *)frame, dd.lPitch, width, height, flip);
else
YUY2_to_YUY2((unsigned char*)dd.lpSurface, (const char *)frame, dd.lPitch, width, height, flip);
}
lpBackBuffer->Unlock(&dd);
lpddsOverlay->Flip(lpBackBuffer, DDFLIP_WAIT);
}
void OverlayVideoOutput::drawSubtitle(SubsItem *item)
{
}
void OverlayVideoOutput::resetSubtitle()
{
}