winamp/Src/Plugins/Library/ml_devices/graphics.h

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2024-09-24 13:54:57 +01:00
#ifndef _NULLSOFT_WINAMP_ML_DEVICES_GRAPHICS_HEADER
#define _NULLSOFT_WINAMP_ML_DEVICES_GRAPHICS_HEADER
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#ifndef SelectBitmap
#define SelectBitmap(_hdc, _bitmap) ((HBITMAP)SelectObject(_hdc, _bitmap))
#endif
#ifndef SelectFont
#define SelectFont(_hdc, _font) ((HFONT)SelectObject(_hdc, _font))
#endif
#ifndef SelectBrush
#define SelectBrush(_hdc, _brush) ((HBRUSH)SelectObject(_hdc, _brush))
#endif
#ifndef GetCurrentBitmap
#define GetCurrentBitmap(_hdc) ((HBITMAP)GetCurrentObject(_hdc, OBJ_BITMAP))
#endif
#ifndef GetCurrentFont
#define GetCurrentFont(_hdc) ((HFONT)GetCurrentObject(_hdc, OBJ_FONT))
#endif
#ifndef GetCurrentBrush
#define GetCurrentBrush(_hdc) ((HBRUSH)GetCurrentObject(_hdc, OBJ_BRUSH))
#endif
#ifndef SET_GRADIENT_VERTEX
#define SET_GRADIENT_VERTEX(_vertex, _x, _y, _rgb)\
{(_vertex).x = (_x); (_vertex).y = (_y);\
(_vertex).Red = GetRValue(_rgb) << 8; (_vertex).Green = GetGValue(_rgb) << 8;\
(_vertex).Blue = GetBValue(_rgb) << 8; (_vertex).Alpha = 0x0000;}
#endif
#ifndef SET_GRADIENT_RECT_MESH
#define SET_GRADIENT_RECT_MESH(_mesh, _upperLeft, _bottomRight)\
{(_mesh).UpperLeft = (_upperLeft); (_mesh).LowerRight = (_bottomRight);}
#endif
BYTE Graphics_GetSysFontQuality();
HFONT Graphics_CreateSysFont();
HFONT Graphics_DuplicateFont(HFONT sourceFont, INT heightDeltaPt, BOOL forceBold, BOOL systemQuality);
long Graphics_GetFontHeight(HDC hdc);
long Graphics_GetAveStrWidth(HDC hdc, UINT cchLen);
BOOL Graphics_GetWindowBaseUnits(HWND hwnd, LONG *baseUnitX, LONG *baseUnitY);
COLORREF Graphics_GetSkinColor(unsigned int colorIndex);
COLORREF Graphics_BlendColors(COLORREF rgbTop, COLORREF rgbBottom, INT alpha);
INT Graphics_GetColorDistance(COLORREF rgb1, COLORREF rgb2);
void Graphics_ClampRect(RECT *rect, const RECT *boxRect);
void Graphics_NormalizeRect(RECT *rect);
void Graphics_GetRectSizeNormalized(const RECT *rect, SIZE *size);
BOOL Graphics_IsRectFit(const RECT *rect, const RECT *boxRect);
BOOL SetSizeEmpty(SIZE *size);
BOOL IsSizeEmpty(SIZE *size);
BOOL SetSize(SIZE *size, long width, long height);
BOOL SetPoint(POINT *pt, long x, long y);
BOOL MakeRectPolygon(POINT vertices[4], long left, long top, long right, long bottom);
#endif //_NULLSOFT_WINAMP_ML_DEVICES_GRAPHICS_HEADER