winamp/Src/Winamp/asx.cpp

64 lines
1.3 KiB
C++
Raw Normal View History

2024-09-24 13:54:57 +01:00
/** (c) Nullsoft, Inc. C O N F I D E N T I A L
** Filename:
** Project:
** Description:
** Author: Ben Allison benski@nullsoft.com
** Created:
**/
#include "main.h"
#include "asx.h"
#include "../jnetlib/api_httpget.h"
#include "../nu/AutoChar.h"
#include "WinampPlaylist.h"
#include "../nu/AutoWide.h"
#include "api.h"
#if 0 // keep around for reference
void ASXLoader::LoadFile(const char *filename)
{
HANDLE file = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, NULL, NULL);
if (file == INVALID_HANDLE_VALUE)
return ;
char data[1024];
DWORD bytesRead;
// check for ASXv2
if (ReadFile(file, data, 11, &bytesRead, NULL) && bytesRead)
{
if (bytesRead == 11 && !_strnicmp((char *)data, "[Reference]", 11))
{
loadasxv2fn(filename, 1); // can pass 0 since loadasxfn() already took care of this
CloseHandle(file);
return ;
}
}
else
{
CloseHandle(file);
return ;
}
if (!parser)
{
CloseHandle(file);
return ;
}
GayASX_to_XML_converter(parser, data, bytesRead); // read the small amount we read when sniffing for asxv2
while (true)
{
if (ReadFile(file, data, 1024, &bytesRead, NULL) && bytesRead)
GayASX_to_XML_converter(parser, data, bytesRead);
else
break;
}
CloseHandle(file);
parser->xmlreader_feed(0, 0);
}
#endif