winamp/Src/nde/osx/StringField.h

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2024-09-24 13:54:57 +01:00
/*
---------------------------------------------------------------------------
Nullsoft Database Engine
--------------------
codename: Near Death Experience
---------------------------------------------------------------------------
*/
/*
---------------------------------------------------------------------------
StringField Class Prototypes
---------------------------------------------------------------------------
*/
#ifndef __STRINGFIELD_H
#define __STRINGFIELD_H
#include <CoreFoundation/CFString.h>
class StringField : public Field
{
public:
StringField();
~StringField();
StringField(CFStringRef Str);
CFStringRef GetString(); // CFRetain this if you need to keep it for a while
void SetNDEString(CFStringRef str);
protected:
virtual void ReadTypedData(const uint8_t *, size_t len);
virtual void WriteTypedData(uint8_t *, size_t len);
virtual size_t GetDataSize(void);
virtual int Compare(Field *Entry);
virtual int Starts(Field *Entry);
virtual int Contains(Field *Entry);
virtual bool ApplyFilter(Field *Data, int op);
virtual Field *Clone(Table *pTable);
void InitField(void);
CFStringRef String;
};
#endif