winamp/Src/Wasabi/api/core/sequence.h

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2024-09-24 13:54:57 +01:00
//PORTABLE
#ifndef _SEQUENCE_H
#define _SEQUENCE_H
#include <bfc/dispatch.h>
#include <bfc/depend.h>
// abstracted version of a playback order
class ItemSequencer : public Dispatchable {
public:
api_dependent *getDependencyPtr();
const char *getNextPlayItem();
int getCurrentPlaybackNumber(); // 0-based, -1 if you don't know
int getNumItems(); // -1 if you don't know
int rewind();
int forward();
int onNotify(int msg, int param1=0, int param2=0);
protected:
enum {
GETNEXTPLAYITEM=100,
GETCURRENTPLAYBACKNUMBER=101,
GETNUMITEMS=102,
REWIND=200,
FORWARD=210,
ONNOTIFY=300,
GETDEPENDENCYPTR=400,
};
};
inline api_dependent *ItemSequencer::getDependencyPtr() {
return _call(GETDEPENDENCYPTR, (api_dependent*)NULL);
}
inline const char *ItemSequencer::getNextPlayItem() {
return _call(GETNEXTPLAYITEM, (const char *)NULL);
}
inline
int ItemSequencer::getCurrentPlaybackNumber() {
return _call(GETCURRENTPLAYBACKNUMBER, -1);
}
inline
int ItemSequencer::getNumItems() {
return _call(GETNUMITEMS, -1);
}
inline int ItemSequencer::rewind() {
return _call(REWIND, 0);
}
inline int ItemSequencer::forward() {
return _call(FORWARD, 0);
}
inline int ItemSequencer::onNotify(int msg, int param1, int param2) {
return _call(ONNOTIFY, 0, msg, param1, param2);
}
#define SEQNOTIFY_ONREGISTER 10
#define SEQNOTIFY_ONDEREGISTER 20
#define SEQNOTIFY_ONNEXTFILE 30
#define SEQNOTIFY_ONTITLECHANGE 40
#define SEQNOTIFY_ONSTARTED 50
#define SEQNOTIFY_ONSTOPPED 60
#define SEQNOTIFY_ONPAUSED 70
#define SEQNOTIFY_ONUNPAUSED 80
// override this one
class ItemSequencerI : public ItemSequencer, public DependentI {
public:
api_dependent *getDependencyPtr() { return this; }
virtual int rewind()=0;
virtual int forward()=0;
virtual const char *getNextPlayItem()=0;
virtual int getCurrentPlaybackNumber() { return -1; }
virtual int getNumItems() { return -1; }
// these are optional callbacks
virtual int onRegister() { return 0; };
virtual int onDeregister() { return 0; };
virtual int onNextFile() { return 0; }// on transition
virtual int onTitleChange() { return 0; }
virtual int onStarted() { return 0; }
virtual int onStopped() { return 0; }
virtual int onPaused() { return 0; }
virtual int onUnpaused() { return 0; }
protected:
// default implementation calls above callback methods based on msg
virtual int onNotify(int msg, int param1, int param2);
RECVS_DISPATCH;
};
// also somewhat abstract, but implements playing through some arbitrary
// list. just override the protected stuff
class ListSequencer : public ItemSequencerI {
public:
virtual const char *getNextPlayItem();
virtual int rewind();
virtual int forward();
protected:
// override these 4 only
virtual int getNumEntries()=0;
virtual const char *enumItem(int pos)=0;
virtual int getCurrent()=0;
virtual int setCurrent(int cur)=0;
protected:
virtual int loop() { return 0; } // override as necessary
private:
virtual int getNumItems(); // calls getNumEntries()
};
#endif