winamp/Src/Wasabi/api/skin/widgets/fx_dmove.h

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2024-09-24 13:54:57 +01:00
#ifndef __FX_DMOVE_H
#define __FX_DMOVE_H
#include "fx.h"
#include <tataki/canvas/bltcanvas.h>
class Layer;
class FxDynamicMove : public Fx {
public:
FxDynamicMove();
~FxDynamicMove();
virtual int render(Layer *l, int _w, int _h, int *input, int tw, int th, int twpitch);
virtual void setWrap(int i);
virtual void setRect(int i);
virtual void setBilinear(int i);
virtual void setAlphaMode(int i);
virtual void setAlphaOnce(int i);
virtual void setCanCache(int i);
virtual void setGridSize(int x, int y);
virtual BltCanvas *getBltCanvas();
virtual void prepareCanvas(int w, int h);
virtual void flushCache();
private:
BltCanvas fx_canvas;
int last_w, last_h;
int cache_w, cache_h;
int m_lastw,m_lasth;
int m_lastxres, m_lastyres, m_xres, m_yres, m_lastpitch;
int *m_wmul;
int *m_tab;
int *last_m_tab;
int m_tab_size;
int subpixel,rectcoords,blend,wrap;
int inited;
int need_alpha;
int alpha_once;
int can_cache;
bool need_flush;
double *alpha_table;
};
#endif